Battlefield 2: Unlimited Action is a Battlefield 2 modification which improves upon the base game by fixing many inconsistencies and glitches that were disregarded by EA/DICE, as well as adding new content that is based upon either new ideas, or cut content that never made it to the game's release back in 2005 and the subsequent releases of the three booster/expansion packs.
Other goals of this modification are to modernise the game's visuals by adding various new effects, textures and high definition lightmaps; to expand the co-op and singleplayer experience by adding bot support for all map layers, and lastly, to add new and innovative content that will improve upon the general gameplay and appearance of Battlefield 2, while staying relatively true to vanilla Battlefield 2.
- TheObscure
Welcome to the latest update for this project. Today I present to you the first gameplay footage of this mod, recorded and edited by ChrisT|GamingZone
Disclaimer: The footage above is in an alpha state and will contain both visual and gameplay bugs, as well as unfinished content such as the weapon sights and weapon sounds. All of these pointed out by Chris and shown in the video are currently being worked on.
So now to address the giant elephant in the room: when is the mod being released? I have set many dates in the past and I try to avoid setting another one. What I can say is that if I don't release version 1.0 in December, then I will at the very least have a proper and stable beta out by then. I am working on the maps and lightmaps last, so should I fall behind schedule, then I can still release but with fewer maps. That way I can still keep to my goal, albeit with fewer maps.
On a different note, it's time to give a brief summary of what will be included in the first release and to also reveal the change in direction that has happened. The mod started out as a project that aims itself towards fixing and improving the vanilla experience in all fronts, however I became immersed with playing BF3 and BF4 in late 2015 which had changed my perspectives and prospects for this project. So what happened soon after was to shift my focus to improving the graphics and first person gameplay first as those were the weakness of BF2 when comparing it with the sequels. Fast forward almost 5 years and what I have now is a totally reworked first person experience for BF2, including new and restored graphical effects. The game is less eye watering and also crispier to look at. To use a very simple, yet effective analogy: imagine BF2 had a "very high" graphics option. This mod is basically that. Here are some of the graphical features either being worked on or that have been implemented:
As for other features to be expected in version 1.0:
Above items were just the highlights. There are many more subtle changes that have been made, such as more indoor areas, soldier model edits (new first person hands and arms as well as soldier heads), improved vehicle gameplay etc.
If the interest in this mod is high enough, I might do more updates as a means to get more people excited. If you are modder and have modelling and animating skills, please consider helping out. Unfortunately I am the only one working on the aforementioned skill areas and don't have the capacity to deliver all the work in a short timeframe.
Thanks for watching and reading.
The Obscure out!
Hi everybody. Thanks for sticking around to see what is up with this "little" project of mine.
Like I promised, here is a list of features as well as some other information regarding the first release of the mod!
Showcase of the new HD lightmap shadow system that will be implemented in the mod.
Hi to all Moddb community members! Here you will see what I have been working on for the past year or so!
Will this mod have Gulf of Oman Alpha?
I presume you saw those screenshots I posted on Discord? Yes I will definitely release that version with this mod. In fact, it will be the main Gulf of Oman version for this mod. I have added a few elements from the BF: Online (Korean BF2) version to my version, along with elements from BF: P4F. So for all intents and purposes, it's more of a Frankenstein version of this map at this point. All that's left to do for this map is to add some destructible civilian vehicles, a custom navmesh and for me to redo the HD lightmaps. :)
can't wait to see this awsome mod released
Thank you! I guess it's high time to post an article again. I am happy that people still anticipate this mod even though I haven't shown that much yet.
excited to see what you bring from Conflicts to this mod! love Conflicts, but miss the heavier vehicles :)
Thank you for your comment. Actually, I won't bring a lot from Conflicts to this mod. Instead, TrueSpirit will borrow his buildings and props for my mod, as well as create brand new ones. Furthermore he will just be assisting with producing and improving the maps for this mod.
oh I see, apologies. regardless, I'm excited for the quality level, you guys make great stuff!
Thank you! I think I am too focused on quality and consistency, because those things cause me to over-develop my work. I don't want to release a small demo or half a mod, because 1st impressions are usually everything. If I put a bad 1st version out, then chances will be that most people will think twice before downloading a second version. Thank you for sticking around here and waiting. :)
Please man post a beta for this mod!
next update:2052
Actually, the next update is planned for August 2053, so you're close enough.
But in all seriousness, I am working on 2 mods at the same time which will benefit this mod in a big way in the long run. I planned on releasing in December of 2022, but I got married this year and therefore my life changed in a big way. I will still post an update this year to show the roadmap before release though. So please hang tight. For more updates on the content that will eventually end up in this mod, please follow the BF2 Conflicts mod that I am co-developing:
Moddb.com
Life happens mate. RalphPOV and Charley0326 One person working on two mods is no joke (dead serious). It requires Time and Patience. Very similar on what happened before to the other Battlefield 2 mod which set in the Philippines (fan made sequel to World in Conflict) apart from the devs are now in Facebook.
I have no intention of offending the creator, because this mod is an improvement on the original version, with original feeling, but it also improves the first person action animation and weapons animation. This mod makes me feel the excitement of playing in the battlefield for the first time, and only expresses my expectation and concern for this mod.
It's late to say it but congrats on marriage, man :)