BF2 Reborn V0.5
Jun 12, 2012 Full Version 2 commentsThe BF2 Reborn beta MOD files. The 64-player map files will be uploaded separately, due to their large size. This is still a beta and may be buggy (and...
I recently got tired of BF3 after over 100 hours of play, the lack of modding/mapping tools has caused it to get stale for me. So I came back to BF2, but the crappy weapon handling bothered me. Thank god for mods. In a week or so, I had whipped up a pretty slick realism mod. Currently I'm bug testing and balancing it for possible multiplayer use.
My biggest peeve in BF2 was how crappy automatic weapons are. From 10 feet away, I struggled to tag an enemy with an M249 SAW light machinegun while aiming down the sights. The bullets were spraying everywhere, but no hits. Finally, he turned around and knifed me.
Mostly this is just some tweak files that change various stats, but the overall feel is totally different from standard BF2. Try the M249 LMG, and if you ever used it in BF2, you'll immediately notice a difference, the overall feel and gameplay far more realistic. Battles tend to be over far quicker, since one or two shots will kill infantry, and anti-vehicle weapons are far more effective. Also included is singleplayer/co-op support for most maps in 64 player, although some smaller maps only support up to 32.
Right now, the mod is pretty much done, but I just want to know if there is any interest in it, since BF2 is pretty old. If there is someone interested, I'll release it. I'll soon post a video and some images up, although they don't really do the mod justice, since none of the changes are really visible.
If I can get 30 or so people interested, I will consider hosting a server for the mod, although the BF2 community now seems mostly dead :(
Feature list (updated every so often):
-All weapons have more realistic damage (about 2-3x increase), also spread on automatic weapons has been reduced to a much
more realistic amount.
-Slightly asymmetrical warfare, no longer are the team differences mostly cosmetic. For example, the US tends to have better
tanks and armor, but the Russian fighter jets are better than almost every US jet, bar (perhaps) the F-35. The best jet is
the Russian MiG 29, but the US M1 Abrams tank is the best MBT.
-Most weapon/vehicle stats taken from their real life versions, excepting "damage" and "hitpoints", for obvious reasons.
-Weapon overheats have been tweaked to be less common, but when they occur, your weapon is left useless for far longer.
Also, miniguns and other multi-barrel weapons can no longer overheat.
-All mounted weapons now have ammo limits and magazines/belts that must be reloaded.
-Missiles and such projectiles now fly far faster, to match real-life specs. They also do far more damage, both on impact
and from the splash damage. The higher travel speed makes heat-seeking missiles far less useful in close quarter air battles.
-Jet fighters now have a speed limit of about 1.6-1.8x faster than before. They are also far more agile.
-You now only get 4 sets of flares, but there is only a 2-second use delay, and they are far more effective. They can be
refilled by a support class, but NOT by the airfield (to reduce air whoring).
-A few classes have been tweaked to receive different weapons/equipment. There are no longer shotguns in the game, most
classes carry far more magazines for their primary weapon, and less for the sidearms. You carry less frag grenades,
missiles and other such explosives.
-Explosives now have a bigger blast radius and do slightly more damage.
-MBTs and Light Armor now go "critical" (start burning) at 1/3 their health. They burn at only half the speed, though.
-Jets start to burn at 2/3 health. This makes gun kills much easier to pull off. Heli's burn at 1/3.
-Light armor has far less health than MBT's now, before they were the same.
The BF2 Reborn beta MOD files. The 64-player map files will be uploaded separately, due to their large size. This is still a beta and may be buggy (and...
Are you checking that problem with SF maps?
And are you uploading maps for your mod?
Yes, I managed to get the crash to happen with the HIND Guship, but not the Apache... I'm looking into it. Until July 1st, I'm gonna have my hands full with my other mod, Escape: Paradise, so don't expect much work on the beta this week, sorry.
Battlefield 2 community... DEAD? What? No way! There are tons of BF2 players and modders that are still around... including myself!! BTW I love the mod ;D
Ahahaha, good to hear, if I can get enough people interested, I may host a server at one point. Bots are fun, but real people with this mod would be interesting.
Um, I take back my last comment...
When I play Surge, there's Russian/Rebel helicopter and when I take gunner place on it, game crash...
Pilot place work but gunner place may crash my game, so hope you're added Surge in your maps and gunner place work there...
Hmmm, this is in the Mi-24 HIND gunship? Hmm, I'll look into it. Also, any 64 player map mod could be combined with my mod, just transfer the "levels" folder over. I didn't personally tweak anything.
This is due to lack of aiTemplate for the gunner seat. Occurs also in Littlebird and other scout helis and the civilian car (the old one) from SF xpack.
Yeah... And same thing with Apache gunship(gunner place) in SF maps...
But in normal maps they work.
Are you edited maps that you're uploading?
I just tested few maps that I downloaded and they worked like a dream...
There's SP64 versions for all BF2 maps included SF-maps...
But just want know that if your maps will have something like more tanks and planes/helicopters in maps...
Rockets in helicopters and bombs in planes are just enough powerful...
Maybe some bombs more for fighters in next version? (This is beta, right?)
Weapons are just goods... And MGs on jeeps? Whoa!
Yeah man, I do mods for a bunch of games. Tell me how you like it.