Battlefield 2: Nothing Held Back currently offers players with a wealth of new teams to play as, and equipment to use, more maps, and enhanced single player support. But this is only the beginning! The ultimate goal is to produce a mod where a player can play as one of many nations, all realisticly reflection on their real life counter parts, while allowing for maintenance of the original BF2 gameplay style. This, along with some gameplay modes just for fun and laughs and a gripping ever expanding single player campaign. Mod is still very WIP, version 0.1 is out, 0.2 release info is on it's way. Please note: Release dates are subject to change, in both directions...
With the release of BF2 1.5 the NHB 0.2 beta and full release are going to be delayed. It's not yet known how long the delay will be, but it shouldn't...
Okay, here's a really brief summary. Our jungle map Borneo is nearly done, we've got a fancy new city map in the works, we're still looking for new team...
As some of you may have noticed, there is now another release date up, at the moment we are aiming for a Christmas release, with New Years being the absolute...
The Nothing Held Back Mod Development Team is looking for new members, not that we haven't always been anyway... We're looking for any modders who want...
I hope not, because you're wrong if you do! We were going to release a small patch, but we've changed and improved so much stuff in the bug finding process...
We recently released the very early version, version 0.11 of Battlefield 2: Nothing Held Back. It's still very WIP and many of the features are still...
I'm in the process of creating an install exe for the mod, and intent on releasing for the 23rd of December. Install will have multi-lingual support...
We've just posted up our first test build of the mod, and hope to release our first public version in the next couple of weeks, ideally before or during...
Lot's of things going off at the moment, we've got lots of new teams, new guns and new skins appearing. We're getting to the point where we'll soon be...
If you read the last news update, you'll know that the mod is back with it's new concept, and that we are searching for people to help us with making...
The problem we had with the mod has been resolved by changing our aim a little, and the way we aim to achieve that.
Work on the mod has just been put on temporary in order to redesign the concept a little bit, as I've just been informed about a few legal complications...