Note 1: Requires BF2 1.5 and BF2: SF 1.5 (aka, xpack)

Note 2: Don't download with Desura!
Note 3: Geometries and Textures MUST be set to High!

Goals and some features


This modification aims to add a new experience to Battlefield 2. By balancing arcade and realism, we hope to create a new semi-arcadish and semi-realistic gameplay.

By adding realistic muzzle velocity and realistic fire rates on all weapons, you get a more realistic feeling to the weapons. Also by decreasing the amount of bullet spread when aiming down the sights will make it easier to get kills on both Close Quarters Engagements and on Long Range Engagements. In addition to this, moving around the weapon to much will make the bullet spread increase, adding more realism to the weapons. This, combined with the recoil on the weapons, makes you think twice before wasting a whole magazine on one target by rapid firing.

Adding weapon attachments like optics and vertical grips has long been an popular feature within First Person Games and is to be included in this modification. But it's to be limited to a certain degree so all weapons can't have all attachments in game, this is to decrease the amount of time of the development going to weapons. So the weapons will most likely only have the attachments that are most popular for the military in the real world.

Taking note to the ability to use whatever weapon you want in other games, even thou the country you're fighting for aren't using those in the real world, this mod will have all factions to have their own weapons that they use in real life. But to make the amount of weapons you can choose between bigger, even weapons that are in limited use will be included, making each country's arsenal bigger.

Taking note to Call Of Duty's somewhat popular and somewhat unrealistic bullet penetration, bullets will be able to penetrate some certain materials like thin metal, however, the bullets will loose some of their damage when they penetrate, this is to make sure that bullets will not always "penetrate" even thou the bullet would probably have penetrated in Call of Duty even thou it was fired from such a range that it shouldn't have penetrated. The damage loss when penetrating combined with the range damage loss will simulate that the bullet didn't even penetrate, even thou it might look like it did. This feature will probably make you feel less safe when taking cover behind certain objects, but will absolutely make you feel more safe than from the safety you feel from Call Of Duty's bullet penetration.

Another goal this modification has is to make the usage of vehicles more fun. So to make it somewhat more enjoyable, new ammunition types are added to several vehicles, like the HE or HEAT rounds, that will absolutely turn any squad of infantry to a pile of dead bodies, unless of course someone destroyed the vehicle with a RPG or perhaps even a stationary ATGM. Some other ammunition types are AP, APFSDS, and the faction exclusive XM1012 Canister and the 9M119/9M117 ATGM. The AP and APFSDS are for fighting other vehicles, this is the recommended type of ammunition to use against other vehicles when operating a tank, however, ATGM missiles are recommended if an APC/IFV is opposed to an enemy tank. The XM1012 Canister is like a giant shotgun for the M1A2 Abrams, it's recommended to use against large groups of infantry that stand not too far from each other. The 9M119 ATGM and 9M117 ATGM are in short like guided APFSDS rounds for the Russian T-90s ,T-72s and for the Russian BMP-3.

In addition to all the other features, another goal for this modification is to improve the visuals and to push the limits of the Refractor 2 Engine. New HD textures and new high quality models are used to make the modification more visually stunning for a Battlefield 2 modification.

Through the way the weapons and the modification is built, this mod will promote teamwork and tactical and strategic thinking to get to victory as some weapons are perhaps unbalanced and in some certain maps you'll either begin with an usually tie breaking advantage or an tie breaking disadvantage that the team can overcome if the team works together properly. Now the Commander and Squad leaders are much more important to get to victory, but those who are the most important ones are the regular soldiers, if they choice to follow or disobey orders will most certainly decide if the team will win or loose. Because in the Final War, every choice and decision matters.

Progress


Current State: Alpha

Current Version: 0.44 (0.44 was released on the 21th May, 2015)

Features:

New maps, /

New map lighting, /

New Sun Flares, /

Lots of Weapons, /

Heavy machine guns now have limited ammunition, 1 magazine has 50 rounds and all heavy machine guns will have 20 magazines (1000 rounds), X

New weapon attachments, /

Weapon customization, /

New vehicles, /

Realistic muzzle velocity on tanks and APCs (1100 - 1750 m/s it used to be 150 - 400 m/s), X

Realistic muzzle velocity on weapons, X

Realistic Fire Rate, X

Bullet Penetration, X

Bullet Drop, /

Suppression, /

Lots of Factions, /

New HUD, /

New HD Ground Textures, X

New Normals for the Ground Textures,

New HD Static Object Textures, /

Outdoor and Indoor Gun Sounds, X

Rush Game mode, -

Prone animations on some weapons, /

Water damage level increased to 1.8 on tanks (you need to cover the top hatchet before you start taking any water damage) (except for the T72, T90 and the Leopard 2, they have 5.1 as water damage level. This feature can be very useful when taking heavy anti tank fire and for crossing "deep" rivers like on Midnight sun), X

Different types of Tank Ammunition, X

Different types of APC Ammunition, X

New Kit Geometries for each team, /

Factions:

USA and allies:

United States of America, /
United Kingdom, /
Canada,
Colombia,
Bulgaria,
Czech Republic,
Denmark,
Australia,
Georgia, /
Germany,
Poland,
Romania,
Sweden, /
Norway, /

CSTO and Allies:

Russia, /
Kazakhstan, /
Kyrgyzstan,
Armenia,
Afghanistan,
Serbia,
China, /
Moldova,
Iran, /
Indonesia,
Pakistan,
Italy,
Vietnam,

Other Factions:

French Peacekeepers
Ukrainian Armed Forces -
Novorussian Armed Forces -

X = Finished
/ = Being worked on.
- = Likely to be dropped.


Credits: Separate credits per release




Battlefield 2: Final War

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More 720p Screenies More 720p Screenies More 720p Screenies
Blog RSS Feed Post news Report abuse Latest News: Battlefield 2: Final War Alpha Released and upcoming patch

12 comments by [FW]ACE on May 25th, 2014


Hello soldiers! As you may know, the Battlefield 2: Final War Public Alpha was released on the 18th May this year. As told here it was released in Q2, this was due to a load of multiplayer/co-op bugs the Closed Alpha Trial testers found and to all the new features that was added. The Public Alpha currently features new map lighting new sun flares, new weapons, a basic customization system using the vanilla unlock system and DieSoft Lite (aka SP Unlocker), some new vehicles, bullet penetration, new HUD, new ground textures, limited ammo on HMGs, realistic muzzle velocities, realistic fire rates, different types of tank and apc ammunitions and more. A full feature list can be found here.

While the Alpha is absolutely not bug or error free, the lead developer couldn't resist to add some more features to an upcoming patch. Some of the new features coming up in the patch are; Minimap added, outdoor and indoor gun sounds, new menu and loading music, new animations for AK-74 and an increased bot difficulty.
The lead developer has not found a solution for many of the bugs reported, some bugs that were reported are; ground textures disappearing when using SP Unlocker, floating soldiers on some maps, Frostbite map crash while loading and controls not working.
However, work to find solutions will not stop until absolute certain that no fixes exists.

Notice: The patch has been delayed until further notice.

Below are some screenshots from 0.31b

Official Mirror

Download Battlefield 2 Final War Alpha From ModDB
Battlefield 2: Final War 0.27k

Unofficial Mirrors

Download Battlefield 2 Final War Alpha From Gamefront

Download Battlefield 2 Final War Alpha From MegaGames

Download Battlefield 2 Final War Alpha From Jeuxvideo.fr


Note: This mod requires Battlefield 2 Complete Edition 1.41 or Battlefield 2 1.5 + the expansion Battlefield 2 Special Forces 1.5.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Battlefield 2: Final War 0.44 Alpha

Battlefield 2: Final War 0.44 Alpha

May 21, 2015 Full Version 17 comments

Note 1: Requires BF2 1.5 and BF2: SF 1.5 (aka, xpack) Note 2: Don't download with Desura! Note 3: Geometries and Textures MUST be set to High! Note 4...

Battlefield 2: Final War 0.27k (Obsolete)

Battlefield 2: Final War 0.27k (Obsolete)

May 18, 2014 Full Version 71 comments

The long awaited Public Alpha has finally arrived. This Alpha will have tons of features, new map lighting, new Sun flares, new weapons, a basic weapon...

Post comment Comments  (260 - 270 of 973)
NormalGuy
NormalGuy May 27 2014, 1:04am says:

SP Unlocker download link is K.I.A bro !!

+1 vote     reply to comment
Moka_Akashiya85
Moka_Akashiya85 May 27 2014, 12:18pm replied:

It's included in the download of the beta.

+1 vote     reply to comment
sw33tsp0t
sw33tsp0t May 26 2014, 11:04pm says:

omg this mod has me stoked, if you guys need any help just drop me a PM I usually have great ideas and some other skills lol. this looks >AWESOME<!

+2 votes     reply to comment
sw33tsp0t
sw33tsp0t May 26 2014, 11:01pm says:

Got the news in my ModDB Facebook feed and all I can say is Wow! Awesome job guys! downloading now will post back with thoughts/any errors i encounter, SO glad to see this game is still alive! cant wait to singleplayer it up!

P.S. if you could make this just like bf3, but in bf2's engine, you have quite possibly the most advanced, awesome bf2 mod ever made! keep up the good work guys if u need my help id love to help you guys out! im the dev of TWRM for BF2 1.5 (total war realism mod)

+2 votes     reply to comment
Guest
Guest May 26 2014, 10:58pm says:

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abdalla2015
abdalla2015 May 26 2014, 12:58pm says:

there is alot of errors man

+1 vote     reply to comment
[FW]ACE Creator
[FW]ACE May 26 2014, 5:22pm replied:

I can't fix them if you don't post them.

+1 vote   reply to comment
BravoBigBoom
BravoBigBoom May 26 2014, 5:32am says:

Cpt.ACE, can you implement Weapon Customization like JONES ? (Maybe you can ask him to lend his Weap. Customization) :)

+3 votes     reply to comment
abdalla2015
abdalla2015 May 25 2014, 6:13pm says:

you guys all can play with 1 gb rams but in low settings

+1 vote     reply to comment
abdalla2015
abdalla2015 May 25 2014, 4:00pm says:

can i play with 1 gb rams?

+1 vote     reply to comment
[FW]ACE Creator
[FW]ACE May 25 2014, 4:23pm replied:

No.

+1 vote   reply to comment
abdalla2015
abdalla2015 May 25 2014, 6:06pm replied:

but i already playing with 1 gb rams

+1 vote     reply to comment
[FW]ACE Creator
[FW]ACE May 25 2014, 6:12pm replied:

Then why did you ask?

+2 votes   reply to comment
abdalla2015
abdalla2015 May 25 2014, 6:14pm replied:

to know if you say the truth but it seems you dont care for my question and you never try testing the mod on 1 gb rams

+1 vote     reply to comment
gangstabean
gangstabean Jun 13 2014, 1:00am replied:

It's just not recommended as most computers today have at least 2 GB unless your PC is 10 years old, in which case its probably time for a new one. Don't be complaining due to your lack of simple hardware.

+1 vote     reply to comment
[FW]ACE Creator
[FW]ACE May 25 2014, 6:50pm replied:

When I play it usually uses 1,6 GB RAM, 1,8 is the highest RAM usage I've recorded for the mod. I've never played on the lowest settings due to that the low settings will probably cause som bugs or errors. If you can play on 1 GB then sure, but I'll reefer to the Disclaimer in the EULA if you suffer any kind of damage/loss to you or your property.

+1 vote   reply to comment
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Battlefield 2: Final War
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