You can go to the Inside3d Forums with any questions, comments, or suggestions.
Note that this mod is stand-alone, meaning you do not need to own quake to play it.
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Battle Mech is an overhead arcade-type stand-alone mod in which you pilot a mech in a deathmatch arena. Weapons are scattered liberally about and your goal is to kill your enemies more rapidly than they kill you.
Game modes include Deathmatch, Teamplay, Rambo Match, Capture the Flag, Rob the Nest, Protect the Nest, and Infiltration.
You can carry only one weapon at a time, but can discard it with the drop button when you find something better. Each weapon has its own strengths and weaknesses.
Weapons
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Machine gun: The weapon your mech always has, and uses when it doesn't have another.
Grenade Launcher: Lobbs powerful grenades at your enemy for large damage.
Rocket Launcher: Fires rockets for large damage and great speed and precision.
Machvn: Powerful machinegun that kills enemies rapidly.
Laser Cannon: Fires a powerful laserbeam that cuts through multiple enemies easily.
Flame Thrower: Sprays a stream of powerful flame at enemy.
Navin: Duel pulse cannon that does great damage, but the bullets move slow.
Homing Missiles: Weaker warheads that home in on enemies.
Penetrator: Chaingun that can do great damage very rapidly.
Mines: Dropped behind you, these mines will explode when an enemy steps on them, or after a couple seconds of waiting.
Laser Mines: Fired in a cluster, these mines produce lasers that will cause great damage to anyone who crosses them.
Rifle: Fires a powerful shot with precision accuracy and great speed.
Shotgun: Close range weapon that does excellent damage.
Burst Flare: Fires a cluster of impact-sensitive bombs that will explode on contact with anything. They can be hard to aim with, but they do large amounts of damage, and the user is immune to their explosions.
Sniper Rifle: Fires a single, lightning fast round for huge damage. You can normally kill an enemy with a single shot. However, it takes a long time to reload.
Flak Cannon: Fires a cluster of metal shards at enemies. The shards will bounce off walls and do strong damage.
Namek: A high rate-of-fire weapon like the Machvn, the Namek is more powerful and fires its attack in an wide spread, which lowers its accuracy but makes it harder for the enemy to evade.
Laser Drones: 5 drones are launched into the air. They will hover and open up before selecting a target and opening fire. This deadly weapon has very few downsides.
Railgun: This weapon is usually only available during Rambo Match. It will instantly kill any enemy it hits.
Lightning Cannon: Considered the ultimate weapon by some, the lightning cannon can do damage to its owner as easily as his enemies if he isn't careful. It wreaks absolute havoc in the right hands, however. The attack kills anything within the large discharge radius.
Controls
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Note: The keyboard layout described here is not written in stone. You can change these buttons to whatever layout suits you best.
The up, down, left and right keys (alternate is w, s, a and d) will cause the mech to walk in the desired direction (you can also go diagonally for 8 directions of movement).
The head turns and aims independent of the body, and is controlled with mouselook. Moving the mouse left or right will turn the turret, and the speed is determined by mouse sensitivity settings and how fast you move the mouse when turning. You can also use keys bound to look left / right, or a joystick or mouseball.
+attack: Fire weapon (default CTRL or mouse1)
+jump: Jump (default SPACE or mouse2)
Drop Weapon: Drop current weapon (default Enter or mouse3)
The mech aims up & down automatically for you, and if autoaiming is turned on, it will also aim horizontally at targets when you are pointed at them.
Frikbots
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Frikbots are computer opponents you can fight in place of real people. They know the weapons well enough and can kill quite proficiently. Humans are much better though.
1 comment by Wazat on Jul 30th, 2003 digg this super bookmark

Battle Mech has a new version out, which fixes the annoying turning head bug. Secondly, it adds a new feature for mappers, which allows them to modify the camera angle.
In addition to that, there's also an updated start level that uses new camera angles to fix the visibility problems when walking under the platform.
Get it now at the Battle Mech page.
There are also 2 new dm maps available for download: blackfort and longbow.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
I don't see my map at all in the gallery; did you even get it?
The Battle Mech code is reaching a closing point from what I can see. The camera worries seem to be worked out, and there probably won't be any more modifications to the mapping entities (except at mappers' requests). All that's left is fine-tuning weapons and changing out the models.
What I need now is better weapon models (which I'm searching for) and levels.
I'm looking for all kinds of maps, big and small, be they tech base, forest, arctic, whatever lights your fancy. If you want to map for BMech, e-mail me at static_void@hotmail.com and I will give you the download url.
thankyou. just call, and I'll write the stuff down!
I'm in the southern part of the state, he's in the northern. It's about a 5-6 hour drive.
I should probably call him. He's pretty good with models and maps.
will do!
I thought he was close enough for you to simply give him a couple floppies :P
E-mail me at static_void@hotmail.com and I'll give you the beta. I've got a full map entity list and a few helpful guidelines to keep the camera from getting stuck.
You're basically free to design the maps however you like, using whatever theme happens to suit you.
this is better than I remember! Congrat's DAN.
Cant wait till it's done. if you want, i can make some levels for you...thats what I do!
I've put up a new description page on my site that looks fairly good. I'd like to get a small screenshot for each of the weapons being used, but that may take some time.
Visit it here.
I haven't gotten time to do the header yet...