You can go to the Inside3d Forums with any questions, comments, or suggestions.

Note that this mod is stand-alone, meaning you do not need to own quake to play it.

---
--
-

Battle Mech is an overhead arcade-type stand-alone mod in which you pilot a mech in a deathmatch arena. Weapons are scattered liberally about and your goal is to kill your enemies more rapidly than they kill you.

Game modes include Deathmatch, Teamplay, Rambo Match, Capture the Flag, Rob the Nest, Protect the Nest, and Infiltration.

You can carry only one weapon at a time, but can discard it with the drop button when you find something better. Each weapon has its own strengths and weaknesses.

Weapons
----------

Machine gun: The weapon your mech always has, and uses when it doesn't have another.

Grenade Launcher: Lobbs powerful grenades at your enemy for large damage.

Rocket Launcher: Fires rockets for large damage and great speed and precision.

Machvn: Powerful machinegun that kills enemies rapidly.

Laser Cannon: Fires a powerful laserbeam that cuts through multiple enemies easily.

Flame Thrower: Sprays a stream of powerful flame at enemy.

Navin: Duel pulse cannon that does great damage, but the bullets move slow.

Homing Missiles: Weaker warheads that home in on enemies.

Penetrator: Chaingun that can do great damage very rapidly.

Mines: Dropped behind you, these mines will explode when an enemy steps on them, or after a couple seconds of waiting.

Laser Mines: Fired in a cluster, these mines produce lasers that will cause great damage to anyone who crosses them.

Rifle: Fires a powerful shot with precision accuracy and great speed.

Shotgun: Close range weapon that does excellent damage.

Burst Flare: Fires a cluster of impact-sensitive bombs that will explode on contact with anything. They can be hard to aim with, but they do large amounts of damage, and the user is immune to their explosions.

Sniper Rifle: Fires a single, lightning fast round for huge damage. You can normally kill an enemy with a single shot. However, it takes a long time to reload.

Flak Cannon: Fires a cluster of metal shards at enemies. The shards will bounce off walls and do strong damage.

Namek: A high rate-of-fire weapon like the Machvn, the Namek is more powerful and fires its attack in an wide spread, which lowers its accuracy but makes it harder for the enemy to evade.

Laser Drones: 5 drones are launched into the air. They will hover and open up before selecting a target and opening fire. This deadly weapon has very few downsides.

Railgun: This weapon is usually only available during Rambo Match. It will instantly kill any enemy it hits.

Lightning Cannon: Considered the ultimate weapon by some, the lightning cannon can do damage to its owner as easily as his enemies if he isn't careful. It wreaks absolute havoc in the right hands, however. The attack kills anything within the large discharge radius.

Controls
---------
Note: The keyboard layout described here is not written in stone. You can change these buttons to whatever layout suits you best.

The up, down, left and right keys (alternate is w, s, a and d) will cause the mech to walk in the desired direction (you can also go diagonally for 8 directions of movement).

The head turns and aims independent of the body, and is controlled with mouselook. Moving the mouse left or right will turn the turret, and the speed is determined by mouse sensitivity settings and how fast you move the mouse when turning. You can also use keys bound to look left / right, or a joystick or mouseball.

+attack: Fire weapon (default CTRL or mouse1)

+jump: Jump (default SPACE or mouse2)

Drop Weapon: Drop current weapon (default Enter or mouse3)

The mech aims up & down automatically for you, and if autoaiming is turned on, it will also aim horizontally at targets when you are pointed at them.

Frikbots
---------

Frikbots are computer opponents you can fight in place of real people. They know the weapons well enough and can kill quite proficiently. Humans are much better though.

Image RSS Feed Latest Screens
Burned crispy Arena central area Lasergates
Blog RSS Feed Report abuse Latest News: New Battle Mech version and maps!

1 comment by Wazat on Jul 30th, 2003 digg this super bookmark


User Posted Image

Battle Mech has a new version out, which fixes the annoying turning head bug. Secondly, it adds a new feature for mappers, which allows them to modify the camera angle.

In addition to that, there's also an updated start level that uses new camera angles to fix the visibility problems when walking under the platform.

Get it now at the Battle Mech page.

There are also 2 new dm maps available for download: blackfort and longbow.

Comments  (20 - 30 of 46)
Tei
Tei Jun 14 2003, 4:33am says:

Oops.. wrong profile. I am sorry Wazat!

+1 vote     reply to comment
Wazat
Wazat Jun 13 2003, 5:21pm says:

Due to the many requests that Battle Mech become stand-alone, I finally went and tried it.
And lo and behold, it worked!

Now you won't need to own Quake to play Battle Mech. You just unzip/install it like any other game.

Next step is to find some decent graphics. There's still much to do before the mod's release in July, but luckily, it will be ready in time for the deadline.

As soon as I get the time, I intend to make Galactix stand-alone as well.

+1 vote     reply to comment
Wazat
Wazat Jun 11 2003, 7:29pm says:

There have been a number of mapping helpers added, including autoloading cfg's. You can tell the map which cfg file name to automatically run on the client when the map loads, in order to set fog and other values. And you can use worldspawn to set your map's gravity.

The tomazquake values such as alpha (for transparency) and glow have been added (I used alpha to make blocks that are in the way semi-transparent, and to make the lasers in lasergates transparent).

Also lasergates, pits, gravity triggers, eye candies, and all those other entities have been added for whatever use may come to mind.

And you can see some screenshots of the new desert map now.

+1 vote     reply to comment
Wazat
Wazat Jun 11 2003, 7:07pm says:

I've answered your e-mail, your forum posts, and I'll say it again here:

Galactix and Battle Mech are still betas, and thus they are not finished, not officially released. I have completely failed to do much of any credits in either mod yet, but I am working on it. Tei, you will of course be credited for the models you made for Galactix.

Now please stop spamming unrealated mods. This is Battle Mech, and the models you're talking about are for Galactix. I simply don't understand why you put it here...

+1 vote     reply to comment
Tei
Tei Jun 5 2003, 5:03pm says:

Please, CheapAlert. I need to give a message to Wazat. Dont remove the info.

- - -

To wazat:
Please report credits for my models (player3.mdl, player3.mdl ) in the next version..

I love credits!

+1 vote     reply to comment
Tei
Tei Jun 5 2003, 4:45pm says:

This post is about model credits:

"Galactix wrote:It's going to take me a while to figure out what else I got from where... Please inform me if you know the source of something not properly credited.

player3.mdl is the same as turk81 and w3.wings (the src) in my hd

Telejano.berlios.de

player2.mdl is also mine.

For some reason the post here where I give to Wazat the models where removed (?).

I want my credits, hehehehe....

+1 vote     reply to comment
Wazat
Wazat Jun 3 2003, 2:53pm says:

The slow acceleration is fixed, btw.

If anyone wants to map for this mod, please let me know at static_void@hotmail.com

+1 vote     reply to comment
Wazat
Wazat Apr 8 2003, 2:58pm says:

I'll definately remove the slow acceleration. It's too important to be able to go up slopes.

+1 vote     reply to comment
Makkon
Makkon Apr 4 2003, 7:11pm says:

I hope your fixing the acceleration problem. I'd hate to have to throw my best maps away!

+1 vote     reply to comment
Wazat
Wazat Apr 3 2003, 1:09pm says:

Was it the one that was having camera problems? Send me an e-mail about it and I'll check if I have it. Maybe I'll need to d/l again.

BTW, I'm betting the cam problems will be fixable now, if you change that old map a little.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Quake Icon
Platform
PC
Game
Quake
Developed By
Wazat
Contact
Send Message
Official Page
Static.condemned.com
Release Date
Released Jul 30, 2003
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Community Rating

Average

-

0 votes submitted.

You Say

-

Ratings closed.

Style
Genre
First Person Shooter
Theme
Fighter
Players
Single & Multiplayer
Statistics
Rank
1,872 of 10,588
Last Update
6 years ago
Watchers
31 members
News
7