The Battle Grounds 2(BG2) is a Half-Life 2 multiplayer modification based on the revolutionary war. It is the sequel to the popular HL1 mod with even more features and possibilities. The British Army and its Native American tribal allies engage in battle against the United States Continental Army and local militia forces. Interactivity is a very important factor in this mod and team play is as important as ever before. Take aim and fire muskets, prepare bayonets and take control of the battlefield to succeed in your campaign for final victory. Combat will vary from long-range rifle marksmanship to brutal close quarters hand-to-hand melee fighting. You will need a mix of first person combat skills and quick-thinking strategy to survive. So prepare yourself to do battle for your side and to meet the enemy head-on. Only one side can be victorious.
The latest release of Battle Grounds 2. Mostly an upgrade to the Orangebox Engine and other small tweaks. New maps bg_harbourtown and bg_townguard.
Posted by HairyPotter on Dec 30th, 2008
Released in October 28, 2008: Battle Grounds 2 - 1.2.1b is the next release in the series, which includes a number of changes listed below.
Ported to Orangebox Engine.
BG2 now uses Source SDK Base rather than HL2MP.
Weapon accuracy decreased slightly when moving, increased slightly when standing still.
Effective range increased slightly for Pennsylvania and Jaeger rifes.
Sabre damages increased, only takes two hits to kill.
Ammunition tweaked. 12 shots for officers. 24 for Snipers. 36 for Infantry.
Removed some useless entries for the flag entity in the FGD.
Added a trigger for capturing flags as an alternative to the capture radius on the flag model.
Team damage total counters added above each team category.
Servers can enable/disable viewing all damages in scoreboard and enemy names under crosshair.
With the orangebox engine a chatbox has been added, in the chatbox are filters, two filters were added that can disable voicecomm texts and class change texts.
Flag capture sounds are now client side and can be disabled.
Voicecomm sounds are client side and can be disabled.
cl_hitverif has been tweaked. 0 turns it off entirely. 1 to display all hit verifications. 2 to display melee damages only. 3 to display firearm damages only.
Animated flag models.
Overall gun smoke amounts decreased significantly, removed cl_simple_smoke.
Increased maxplayers to 64.
Entry in the BG2 options menu can now be used to disable printing names under crosshair.
Removed all HL2 NPC's and Weapons.
Added logfile entries at the end of each map displaying American and British scores.
Added TwistedX2's new flag textures.
Added in Ztormi's bg_townguard.
Flags now use skins, not multiple models. 30 Skins to choose from in hammer.
Compatibility added for older maps.
Bg_mvalley redone and named bg_road.
New gun sounds.
Bg_maricopa tweaked slightly.
- Fixed spawn point code. Players will no longer be spawned in small batches at a time, which was causing glitches in LMS mode.
Zip - Client and Server (Windows/Linux) (407 MiB)
Mirror courtesy of Slash