The Battle Grounds 2(BG2) is a Half-Life 2 multiplayer modification based on the revolutionary war. It is the sequel to the popular HL1 mod with even more features and possibilities. The British Army and its Native American tribal allies engage in battle against the United States Continental Army and local militia forces. Interactivity is a very important factor in this mod and team play is as important as ever before. Take aim and fire muskets, prepare bayonets and take control of the battlefield to succeed in your campaign for final victory. Combat will vary from long-range rifle marksmanship to brutal close quarters hand-to-hand melee fighting. You will need a mix of first person combat skills and quick-thinking strategy to survive. So prepare yourself to do battle for your side and to meet the enemy head-on. Only one side can be victorious.

Post news Report RSS Battle Ground 2 0.14 (open beta) Release

The latest beta version of Battle Grounds 2 is out. The latest version features, simulated musket balls, two new player models and all new player skins. New maps and best of all a large number of exploit fixes. For more info check out the changelog. Download Moddb Filefront BenBanfield (thanks StGeorge)

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0.14 Play testing

The latest beta version of Battle Grounds 2 is out. The latest version features, simulated musket balls, two new player models and all new player skins. New maps and best of all a large number of exploit fixes. For more info check out the changelog.

Changelog

0.14 - 20050917
changed version naming scheme to something easier for people to remember/type
all new bullet physics - still experimental. use sv_simulatedbullets to activate
ragdolls are now removed on round restart
players no longer get to survive round restart if there aren't enough spawns
minor fixes to spectator mode
officers now have their own models
walk/run speeds are now dependant on class:
loyalist/minute man slow
royal infantry/continental soldier medium
royal commander/continental officer fast
admin helpers added.
teams now autobalance
class limits added(mp_limit_*)
cvars to store team scores, if changed the real scores are too.(mp_americanscore/britishscore)
mp_timeleft added, returns remaining time to map change.
sv_restartround added, resets flags, scores and respawns all players.
added township
added bg_ambush
added bg_hill2
fixed missing language files
fixed snow in func_percipitation
added various map models
added new smoke material to replace CSS smoke nade one
voice commands look different to normal text and except for the warcry can only be seen by your team(but still heard by all)
updated and refined all player model skins
.cfg now exec on mapchange. it is execed last, after listenserver.cfg
and last but definitely not least, fixed many, many exploits.

Comments
sickre
sickre

This is the actual 0.14 release - the Beta title might be a bit misleading.

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tomdon Author
tomdon

ALl the releases have been betas, this is the final 0.14 release. The one on the forum earlier this week was a pre release, and was marked up as such.

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lhavelund
lhavelund

Ooo... me like.

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razorb
razorb

art :D i need hl2 installed so i can try this out ;X just have like 1 gb free tho ;((

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Chunky
Chunky

bullet physics? wow :O

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ImTheDarkcyde
ImTheDarkcyde

bullet physics aint anything new...dumbface.

new player models, as in hl2 player models not the ported hl1 ones?

i gotta see these!

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Chunky
Chunky

dumbface? that hurt :rolleyes:

sure, it's not new to games but its new to Hl2, to me...

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BlueWolf72
BlueWolf72

The latest version features, simulated musket balls

sounds yummy

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