The latest beta version of Battle Grounds 2 is out. The latest version features, simulated musket balls, two new player models and all new player skins. New maps and best of all a large number of exploit fixes. For more info check out the changelog.
Quote:0.14 - 20050917
changed version naming scheme to something easier for people to remember/type
all new bullet physics - still experimental. use sv_simulatedbullets to activate
ragdolls are now removed on round restart
players no longer get to survive round restart if there aren't enough spawns
minor fixes to spectator mode
officers now have their own models
walk/run speeds are now dependant on class:
loyalist/minute man slow
royal infantry/continental soldier medium
royal commander/continental officer fast
admin helpers added.
teams now autobalance
class limits added(mp_limit_*)
cvars to store team scores, if changed the real scores are too.(mp_americanscore/britishscore)
mp_timeleft added, returns remaining time to map change.
sv_restartround added, resets flags, scores and respawns all players.
fixed missing language files
fixed snow in func_percipitation
added various map models
added new smoke material to replace CSS smoke nade one
voice commands look different to normal text and except for the warcry can only be seen by your team(but still heard by all)
updated and refined all player model skins
.cfg now exec on mapchange. it is execed last, after listenserver.cfg
and last but definitely not least, fixed many, many exploits.