The Battle Grounds 2(BG2) is a Half-Life 2 multiplayer modification based on the revolutionary war. It is the sequel to the popular HL1 mod with even more features and possibilities. The British Army and its Native American tribal allies engage in battle against the United States Continental Army and local militia forces. Interactivity is a very important factor in this mod and team play is as important as ever before. Take aim and fire muskets, prepare bayonets and take control of the battlefield to succeed in your campaign for final victory. Combat will vary from long-range rifle marksmanship to brutal close quarters hand-to-hand melee fighting. You will need a mix of first person combat skills and quick-thinking strategy to survive. So prepare yourself to do battle for your side and to meet the enemy head-on. Only one side can be victorious.

Report content Battle Grounds 2 2.1 Server Zip
Oct 8th, 2011
753.7mb (790,310,186 bytes)
1,193 (1 today)
Embed Button
Download now

If you like Battle Grounds 2, show your support by giving them a vote in the 2015 Mod of the Year awards

COUNTDOWN TO 1449792000


Latest release of BattleGrounds 2 mod for Half-Life 2 (Orangebox engine). Version 2.1 - released October 8, 2011.

2.1 - October 8, 2011

Add ticket respawn game mode (ála Battlefield). It's activated via mp_respawnstyle 3 and tweaked via mp_tickets_*
New HUD, highly tweakable via scripts/HudLayout.res
- uses a left/right swing-o-meter to visualize the score/ticket balance between the teams
Separate physics system for the bullets, with 1 kHz accuracy and proper lag compensation
- this means the old "player launched into air" bug has finally been squashed
- this also means the guns are usable with considerable latency - up to around 400 ms works OK
Fixed the "kevlar arms" issue - bullets now hit any chest/gut that is behind the victim's arms
Introduced a slight delay to the bullet actually leaving the barrel to compensate for the guns' much improved lethality
Delayed slash weapon hits to the head are not demoted until 100 ms, just like the bayonets
Fixed players not spawning randomly - especially them not spawning in recently activated spawn points
Simplified the way stamina affects player speed - it's now a simple linear ramp from 50%-100%
Upped side/backspeed factors to 75%/55% and dropped officer speed from 220 to 210
Made bringing up/down sights quicker
Sights can now be brought up via +zoom, and are brought down when said button is released.
By default the sights still toggle via Q though
Made crosshair circle only draw when weapon is loaded to emphasize that melee is straight ahead
Lots of weapon tweaks. Most important of these are:
- decreased buckshot spreads by 25% and increased shot count from 8 to 10 (25%)
- upped revolutionnaire and charleville damages by 1, making gut+arm damage lethal for both
- made fowler more accurate than the revolutionnaire
- made carbine less accurate than the normal brown bess
- lowered carbine reload time to 6.0 seconds and made the animation less awful
All muskets and rifle view models now share a common skeleton and compile system thanks to Steve

New maps:

Updated maps:

Removed maps:

Preview Image
Battle Grounds 2 2.1 Server Zip
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Half-Life 2
Send Message
Release date
Released 2009
Mod watch
Start tracking
MD5 Hash
Related Games
Half-Life 2
Half-Life 2 First Person Shooter
Related Groups
Battle Grounds 2 Developers
Battle Grounds 2 Developers Developer & Publisher with 8 members