This is a total conversion for BfME2. As I am a coder and decided not to make this mod public until I have a first Beta to show there are no new models, skins or other textures included. The first beta includes one complete faction (The Empire of Tohrnheim) with all new units (swordsmen, pikemen, shieldmen, musicians, blademasters, archers, crossbowmen, light cavalry, knights, paladins, horse archers and siege machines). This new faction replaces the MotW faction, further releases will replace all other factions and add more, they will also add new special powers and heroes, as right now I only cut the heroes and left the special powers unchanged (except for Army of the Dead, which I disabled). All units now come in bigger batallions (infantry normaly 30 units each, cavalry 15), melee units do nearly no damage to structures and fire only harms wood-based structures (and does nothing at all to walls, towers or fortresses), there is no way to destroy a base without siege... Also naval warfare...

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v 0.11, 100 downloads and something more

v 0.11, 100 downloads and something more

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The updated version 0.11 (major fixes to ships, some smaller changes most of them concerning the cost of some other units... also the first two dwarven...

v 0.11

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The updated version 0.11 with some minor changes especially to the ships is available on the mod's wiki and has been uploaded to this side. I'll...

Ships ramming each other

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It works! Haha! Ships can now ram each other (works like crushing, they deal crush damage to the rammed ship and deccelerate to 0). I think I'll...

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