This is a total conversion for BfME2. As I am a coder and decided not to make this mod public until I have a first Beta to show there are no new models, skins or other textures included. The first beta includes one complete faction (The Empire of Tohrnheim) with all new units (swordsmen, pikemen, shieldmen, musicians, blademasters, archers, crossbowmen, light cavalry, knights, paladins, horse archers and siege machines). This new faction replaces the MotW faction, further releases will replace all other factions and add more, they will also add new special powers and heroes, as right now I only cut the heroes and left the special powers unchanged (except for Army of the Dead, which I disabled). All units now come in bigger batallions (infantry normaly 30 units each, cavalry 15), melee units do nearly no damage to structures and fire only harms wood-based structures (and does nothing at all to walls, towers or fortresses), there is no way to destroy a base without siege... Also naval warfare...

Forum Thread
  Posts  
Pikemen (Games : Battle for Middle-earth II : Mods : Battle for Grollins : Forum : Units : Pikemen) Locked
Thread Options
Jun 12 2006 Anchor

The in-game unit:
Needs level-2 barracks
Cost: 300
Command Points: 60
Unit size: 30
Weapon: Long pike (Damage: 50, 75 with upgrade, 300% damage vs. cavalry, Crush Revenge Damage: 450, Damage type: Specialist)
Armor: Light leather armor, helmet (gives protection vs. fire, a little protection vs. slash damage)
Health: 120
Speed: 17

Description: The imperial pikemen are the nightmare of any attacking cavalry unit. In many battles, they were able to keep attacking riders at a save distance or also defeat them, even if those were superior in number. While swordmen make up the majority of most imperial armies and normally the huge center, pikemen move in front and on the flanks of any formation, some military leaders also let them march on the flanks and in the very back of their formation and trust in their crossbowmen and archers to bring down cavalry attacking from the front. With their closed, mask-like helmets and their 3 metres long pikes facing the enemy they are a really scary thing for cavalry to see, yet infantry can easily push the pikes aside and get into close combat, which is a weak spot of the imperial pikemen, the second weak spot being their vulnerability to arrows.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.