This is a total conversion for BfME2. As I am a coder and decided not to make this mod public until I have a first Beta to show there are no new models, skins or other textures included. The first beta includes one complete faction (The Empire of Tohrnheim) with all new units (swordsmen, pikemen, shieldmen, musicians, blademasters, archers, crossbowmen, light cavalry, knights, paladins, horse archers and siege machines). This new faction replaces the MotW faction, further releases will replace all other factions and add more, they will also add new special powers and heroes, as right now I only cut the heroes and left the special powers unchanged (except for Army of the Dead, which I disabled). All units now come in bigger batallions (infantry normaly 30 units each, cavalry 15), melee units do nearly no damage to structures and fire only harms wood-based structures (and does nothing at all to walls, towers or fortresses), there is no way to destroy a base without siege... Also naval warfare...

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Musicians (Games : Battle for Middle-earth II : Mods : Battle for Grollins : Forum : Units : Musicians) Locked
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Jun 12 2006 Anchor

The in-game unit:
Cost: 300
Command Points: 40
Unit size: 20
Weapon: Instrument (Damage: 10 , Damage type: Uruk [which is now being used for non-sharp weapons like clubs and hammers])
Armor: Light leather armor (some protection vs. slash and fire damage)
Health: 100
Speed: 20

Description: Normally, no imperial army will ever appear on the battlefield without some batallions of musicians. Of course they are not meant to be involved into any fighting but to stay in the back and play their songs and anthems. It is well known throughout all armies of Men that, with such a morale support, soldiers will fight better and show more courage while the enemy, if not backed up by musicians itself, might be intimidated.

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