This is a total conversion for BfME2. As I am a coder and decided not to make this mod public until I have a first Beta to show there are no new models, skins or other textures included. The first beta includes one complete faction (The Empire of Tohrnheim) with all new units (swordsmen, pikemen, shieldmen, musicians, blademasters, archers, crossbowmen, light cavalry, knights, paladins, horse archers and siege machines). This new faction replaces the MotW faction, further releases will replace all other factions and add more, they will also add new special powers and heroes, as right now I only cut the heroes and left the special powers unchanged (except for Army of the Dead, which I disabled). All units now come in bigger batallions (infantry normaly 30 units each, cavalry 15), melee units do nearly no damage to structures and fire only harms wood-based structures (and does nothing at all to walls, towers or fortresses), there is no way to destroy a base without siege... Also naval warfare...

Description

Extract to main BfME2 directory and play using "BfG.bat" This update includes some minor changes (Cost for Ships changed, Acceleration increased a lot, etc) and a ReadMe in German, I'll post a translation here as soon as possible. Warning: This is a very early beta and it is NOT in any way balanced. I'm currently waiting for feedback to improve the balance. As all other factions are meant to be replaced, the Empire is not and will not be balanced to be played vs any faction of the original game. To take advantage of the increased zoom (the mod is nearly unplayable with the normal zoom as all archer ranges are increased a lot) the maps Celduin River, Gap of Rohan, Buckland, Dead Marshes, Udun, Evendim and the 8-player Tournament Hills map are recommended as I haven't yet found any other map from the original game that supports changes to the camera height without editing the map.

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