Outstrip Baal and assemble Universum Control Center before he will do it! Difficulty of Mod is increased in comparison with vanilla Lord of Destruction :). Mod for Diablo 2 with accent on cube recipes. Also have many other features such as: > Two new character’s statistics: Luck and Endurance. > Strength of monsters is increased by various ways as well as strength of characters. > New monsters, new items, new areas. > New runewords system. > New magic properties for items. ... and many, many other things. :)

Report article "Battle for Elements" mod version 1.36 for Diablo2: LoD

Hi to all! :) I released version 1.36 for my mod "Battle for Elements" . This is mod for D2: LoD (patch 1.10). Happy gaming, Sincerelly Yours, True Mage of Equilibrium :)

Posted by TrueMage on Mar 1st, 2007 digg this super bookmark


Hi to all! :)
I released version 1.36 for my mod "Battle for Elements" [February 28 2007]. This is mod for D2: LoD (patch 1.10).

Happy gaming,
Sincerelly Yours, True Mage of Equilibrium :)

Comments
TrueMage
TrueMage Mar 6 2007, 10:32pm says:
Quote:New:
- New contest!!! See details on official site: www.bfe.net.ru
- Act 3 Town map was changed.
- Moo Moo Farm map was changed.
- Some new modifiers for high quality items were added.
- Mercenaries graphics were changed to look as characters.
- Some new unique monsters were added.
- Weapons of God became Legendary Items. More Legendary Items were added.

Balance:
- Favorite Talisman don't have "Reduces Vendors Prices" and "+% to Experience" properties anymore. It was senseless anyway
and was resulted to exploit. :)
- Max price vendors pay you for your items is 50000 now on all game difficulties.
- Some character skills were rebalanced again.
- Some unique items were rebalanced again.
- HP of Diabloclone on Normal difficulty were raised, but level of Firestorm was reduced.
- Mimics drop was enhanced.
- Range for Exotic Weapons was increased.
- Rare blood (Council Member, Frog Demon, Overseer, Frozen Horror) drops more often now.
- Maximum levels of aura and summon skills on charms were raised to 24/16/8. See Cube Recipes. Required character levels for using these charms are same as required character levels for creating these charms.

Bug fixes:
- Critical one: TCP/IP multiplayer mode was fixed.
- Korlic is visible now.
- Bug with wrong quantity of spirit wolves and dire wolves was fixed.
- Range for Corpse Explosion was fixed.
- Incorrect description on Cold Mastery was fixed.
- Aura of Countess and her sister don't have exploit anymore.
- Broken level-up modifiers on unique shields were fixed.
- Bug with enourmous damage on fire enchanted boss' death was fixed.
- I enabled firebolt retailation from goatmen again. Hope this time it will work. :)
- Innate bug with wrong damage and life displaying on Raise Skeleton and Raise Skeletal Mage skills was fixed.
- Bug with Megademons' animation glitch when they cast Poison Explosion was fixed.
- Some property strings for item descriptions were reduced to minimaze chances for famous 2048-symbols-on-item bug.
- Multiplayer bug with item personalization was fixed.
- Deckard Cain and Tyrael monologues at Act 4 were fixed ( Great thanks to Gravity for
"pidgin english to english" translation :D ).

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Diablo II Icon
Platform
PC
Game
Diablo II
Developed By
TrueMage
Contact
Send Message
Official Page
Bfe.net.ru
Release Date
Released May 7, 2007
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
News
Browse
News
Report Abuse
Report article
Bookmark
Digg Super bookmark
Related Mods
Battle for Elements (Diablo II)
Battle for Elements
Diablo II - Single Player Role Playing