It's dark. Everyone has a baton, go figure. Baton in the Dark is a point based objective map in pitch blackness. Borne from the crappyness of VRAD, BitD forces the frontline backwards and forwards as rebels and combine capture points on a pitch black map. When a point is captured, a light turns on there, making it easier to defend. When all the points have been captured, that team wins the game. Batons can be used to give off light, or turned into silent mode, where they cannot be used to attack. Flashlights make navigation easier, but make one very visible. In any case, stealth, skills and wit will save you from being Batoned... in the DARK!

Well guys, I've got the teamplay thing happening, working on getting a VGUI screen up to make team selection easier, at the moment it's all done in console. I've also got the gameplay working: I've created an entity for the objective points and I'll release and FDG file later

Posted by methulah on Jul 3rd, 2006 digg this super bookmark


Well guys, I've got the teamplay thing happening, working on getting a VGUI screen up to make team selection easier, at the moment it's all done in console. I've also got the gameplay working: I've created an entity for the objective points and I'll release and FDG file later on, because it's pretty damn intuitive. Now, I need to complete the dual firing modes for the baton and make the flashlight unlimited and get a couple of testers and I will be done for the first release!

So, I say again... PROGRESS!!

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