Ballistic Weapons replaces UT2004's wepaons with a batch of new, realistic, high quality weapons using an enhanced weapons sytem with reloading, aiming, firemodes, improved damage behaviour and much more to give the game a more tactical style. All the items have also been replaced and the mod uses totally original sounds and effects.
The entire mod is implemented through a mutator so it is compatible with all gametypes and many different mods. It also comes with a melee mutator to play using only the melee weapons. Decent bot support has been included, allowing the bots to use all the new weapons.

The mod has also been designed to be very mod friendly so as to serve as a base for other mods allowing most features and systems to be implemented using just the default properties of new weapons.

A manual is included with the mod as well.

As of v2.1 and BWBP4, the mod features 41 weapons, numerous customizable options, dozens of features for the weapons, gametypes and more, and an elaborate blood an gore system. V2.5 will update the roster of weapons to 47 in total.

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8 comments by Blade_Sword on Oct 10th, 2013

Animated pickup animations

Far Cry 2 inspired pickup animations now featured in Ballistic Weapons! Each BW weapon can be picked up with a beatiful animation. 9 different Animations are present and all of the stock BW weapons are setup to use the new animations. The pickup system is entirely mod ready. Different Bonuspack guns can be easily added to an external ini located in 2k4s system folder without writing any line of code. Further, each weapon, even the stock ones, can be configured individually. If you dont like the way a gun is picked up, you simply change the animation number, rotation and the location offset yourself.

If you picked up an item, it will be equipped automatically.

Here are a few screenshots:


• Fixed client physic emulation
• Fixed client gore effects
• specific Neck break- and heartbeat sound for robots


- Paul "Grum" Haack

- Kristian "Dittler" Ditt
- Paul "Grum" Haack

Arn "Shadow Blade" Richert
Kristian "Dittler" Ditt

Special Thanks

My Wife
- For always being there and the acceptance of my absence for countless hours.

Logan "Black Eagle" Richert
- For general consulting in coding matters.

Captain Xavious
- For the animations i used for the new pickup system

Head here ...

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BW SP ladder

BW SP ladder

Mar 29, 2011 Full Version 6 comments

This little mod enables the SP ladder with ballistic weapons, you have to replace the Xgame.u with the file in the archive, mod coded by Zeon{X}

Ballistic Weapons: v2.5 Complete

Ballistic Weapons: v2.5 Complete

Mar 14, 2011 Full Version 28 comments

The anticipated update to our popular Ballistic Weapons mod for UT2004. This includes a number of fixes, and best of all, 6 brand new weapons! This is...

Ballistic Hands SDK

Ballistic Hands SDK

Nov 27, 2010 Modelling Tool 1 comment

This is the hands used to animate the weapons in Ballistic Weapons. The copyright goes for Runestorm.

Ballistic Weapons: Bonus Pack 4 (.zip)

Ballistic Weapons: Bonus Pack 4 (.zip)

Jan 14, 2008 Full Version 12 comments

This long awaited, publically designed but RuneStorm developed bonus pack, includes 8 more high-quality weapons, that differ mostly from the usual BW...

Ballistic Weapons: Bonus Pack 4 (.umod)

Ballistic Weapons: Bonus Pack 4 (.umod)

Jan 14, 2008 Full Version 4 comments

This long awaited, publically designed but RuneStorm developed bonus pack, includes 8 more high-quality weapons, that differ mostly from the usual BW...

Ballistic Weapons V2.10 - ZIP

Ballistic Weapons V2.10 - ZIP

Oct 22, 2007 Patch 10 comments

This is the final update to the acclaimed UT2004 weapons mod, Ballistic Weapons. This one fixes many bugs, add tons of tweaks, and a bunch of great new...

Post comment Comments  (50 - 60 of 268)
Zsombi May 15 2013 says:

After the patch, nowadays I was using the SM-AT/AA Recoilless Rifle more often, and I noticed that when firing sometimes right after moving, sometimes after standing still for a while, the shot projectile goes towards the target, then for some reason just before hitting it, the projectile turns back towards the user of this weapon.

Whether the target is close, far, still, moving or sprinting does not seem to matter, and this 'rebound' happens quite often. Sometimes it happens with the other gun too, that looks almost the same and can hold 2 projectiles.

+1 vote     reply to comment
Sgt.Kelly May 22 2013 replied:

Are you using the fixed core? I believe Azarael coded it so that the projectiles have an arming delay, and as such they will bounce if you shoot a nearby target.

+1 vote     reply to comment
Zsombi May 22 2013 replied:

What fixed core? The 2.5 fix patch? Yes, I am.

An arming delay huh... but why does a time delay make an object turn back or away like that in midair? I don't think it should be like that, whether it is a nearby or far target.

+2 votes     reply to comment
Zsombi May 18 2013 replied:

Ammo packs don't want to refill remote charges and mines. Not when I used up all I had but not even when I still have at least one. It refills ammo for all other weapons except these two... though have not checked yet with grenades -haven't been using them much.

+1 vote     reply to comment
dhenchongdee May 3 2013 says:

hello i have a problem with the dual wield feature it seems to work just for the original ut weapons and not the ballistic weapon mods. what should i do? is there something i did wrong with the installation or the game itself is just truly ****** up?

+1 vote     reply to comment
yasinyildirim1996 Apr 29 2013 says:

you should try making the bw and skw work with outsider view mod(its a 3rd person mod!) that would be epic!!!!!!!!!!!!!!!!!! I love your hard work in those mods :D

keep it up!

+1 vote     reply to comment
Guest Apr 25 2013 says:

This comment is currently awaiting admin approval, join now to view.

Modanator Apr 27 2013 replied:

This mod will require a lot of configuration, you need to set what weapon can be choose for Melee, Secondary, Primary, Sidearms and Grenades. Before starting a Ballistic Weapons match, go into Settings, then edit the BW settings. Simple :)

+2 votes     reply to comment
bronkie1181 Apr 21 2013 says:

Hey Sgt.Kelly is it possible that you could put in the ability to wield dual AH208 assault pistols aka.Desert Eagles for people that are willing to live with the recoil?

+1 vote     reply to comment
RobertSteele Apr 18 2013 says:

Hey, I have a suggestion for the modified red tiger camo automatic RS04 (or "Tiger's Teeth" as I call it); how about giving it extended clip size instead of increased reload speed? I think 12 round mags sound reasonable.

+1 vote     reply to comment
Zsombi Apr 17 2013 says:

The 2nd and 3rd weapon drops are great! :D

+1 vote     reply to comment
DavidRomeijn Apr 13 2013 says:

Does anyone know where I can download the 2 hotfixes for Sergeant Kelly's Weapon Pack v10?

+3 votes     reply to comment
TakeOutTheTrash Mar 15 2013 says:

This is the most marvelous mod for UT2004, and I can't wait for the V10 for massive mayhem!

Some weapons that I would like to see in the future:
- A vortex cannon
- Models like FAL, SCAR-H, Pancor Jackhammer and/or M60
- A heavy harpoon gun and/or a large nail gun
- An assault rifle w/ depleted-uranium rounds
- A railgun like Mag-Charge from TimeSplitters 3
- A crystal gun, as used by Dark Eldar Scourgers of WH40k
- Radioactive grenades
- An explosive-rounds sniper rifle
- An ice gun, like the ice beam from Metroid Prime
- Some steampunk models! :D
- A slowdown field
- A crossbow, like the crossbow from GoW
- Disruption grenade launcher
- A parasite weapon that drains life
- A micro-rocket launcher minigun
- A low-frequency laser assault rifle
- A noise shockwave cannon
- A weapon like Death Spinner as used by Warp Spiders (WH40k too)

I know that these stuff already exists in another mods, but I mean to see them with the BW system.

+7 votes     reply to comment
RWarrior041 Apr 18 2013 replied:

What about a plasma/laser futuristic bow? Like magical bows in some rpgs where the arrows are created when the user draws the string.

+2 votes     reply to comment
TakeOutTheTrash Apr 20 2013 replied:

Ethereal arrows, sounds good!

I would like to see heat-seeker and/or EMP 'ethereal' arrows, that temporally deactivate vehicles, launched by a steam-powered automatic crossbow :3

+3 votes     reply to comment
Aruaruu Mar 19 2013 replied:

I concur.

+3 votes     reply to comment
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Released 2005
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Highest Rated (3 agree) 10/10

This mod brings an entire new scope to the creativity of Unreal2k4, and keeps me playing to this day! Excellent mod with a fantastic arsenal and incredible level of customization to fit any player's style.

May 13 2012 by Guardian01

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212 members