Ballistic Weapons replaces UT2004's wepaons with a batch of new, realistic, high quality weapons using an enhanced weapons sytem with reloading, aiming, firemodes, improved damage behaviour and much more to give the game a more tactical style. All the items have also been replaced and the mod uses totally original sounds and effects.
The entire mod is implemented through a mutator so it is compatible with all gametypes and many different mods. It also comes with a melee mutator to play using only the melee weapons. Decent bot support has been included, allowing the bots to use all the new weapons.

The mod has also been designed to be very mod friendly so as to serve as a base for other mods allowing most features and systems to be implemented using just the default properties of new weapons.

A manual is included with the mod as well.

As of v2.1 and BWBP4, the mod features 41 weapons, numerous customizable options, dozens of features for the weapons, gametypes and more, and an elaborate blood an gore system. V2.5 will update the roster of weapons to 47 in total.

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8 comments by Blade_Sword on Oct 10th, 2013

Animated pickup animations

Far Cry 2 inspired pickup animations now featured in Ballistic Weapons! Each BW weapon can be picked up with a beatiful animation. 9 different Animations are present and all of the stock BW weapons are setup to use the new animations. The pickup system is entirely mod ready. Different Bonuspack guns can be easily added to an external ini located in 2k4s system folder without writing any line of code. Further, each weapon, even the stock ones, can be configured individually. If you dont like the way a gun is picked up, you simply change the animation number, rotation and the location offset yourself.

If you picked up an item, it will be equipped automatically.

Here are a few screenshots:


• Fixed client physic emulation
• Fixed client gore effects
• specific Neck break- and heartbeat sound for robots


- Paul "Grum" Haack

- Kristian "Dittler" Ditt
- Paul "Grum" Haack

Arn "Shadow Blade" Richert
Kristian "Dittler" Ditt

Special Thanks

My Wife
- For always being there and the acceptance of my absence for countless hours.

Logan "Black Eagle" Richert
- For general consulting in coding matters.

Captain Xavious
- For the animations i used for the new pickup system

Head here ...

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BW SP ladder

BW SP ladder

Mar 29, 2011 Full Version 6 comments

This little mod enables the SP ladder with ballistic weapons, you have to replace the Xgame.u with the file in the archive, mod coded by Zeon{X}

Ballistic Weapons Community mutators

Ballistic Weapons Community mutators

Mar 20, 2011 Full Version 2 comments

Here is the mutators for the new BW 2.5. there is BW team loadout mutators and Friendly mines by Skorpion SK and the Grobut's mutator pack including Ballistic...

Ballistic Weapons: v2.5 Complete

Ballistic Weapons: v2.5 Complete

Mar 14, 2011 Full Version 28 comments

The anticipated update to our popular Ballistic Weapons mod for UT2004. This includes a number of fixes, and best of all, 6 brand new weapons! This is...

Ballistic Hands SDK

Ballistic Hands SDK

Nov 27, 2010 Modelling Tool 1 comment

This is the hands used to animate the weapons in Ballistic Weapons. The copyright goes for Runestorm.

Ballistic Weapons: Bonus Pack 4 (.zip)

Ballistic Weapons: Bonus Pack 4 (.zip)

Jan 14, 2008 Full Version 12 comments

This long awaited, publically designed but RuneStorm developed bonus pack, includes 8 more high-quality weapons, that differ mostly from the usual BW...

Ballistic Weapons: Bonus Pack 4 (.umod)

Ballistic Weapons: Bonus Pack 4 (.umod)

Jan 14, 2008 Full Version 4 comments

This long awaited, publically designed but RuneStorm developed bonus pack, includes 8 more high-quality weapons, that differ mostly from the usual BW...

Post comment Comments  (40 - 50 of 266)
IvKIr May 31 2013, 1:04pm says:

I got a noob question... in which order should I install all of this awesomenes?

+2 votes     reply to comment
Modanator May 31 2013, 3:32pm replied:

First: Ballistic Mod 2.5
(Optional all below here)
Second: Sergeant Kelly's Weapon Pack - Version 10 - WD1
Thrid: Sergeant Kelly's Weapon Pack - Version 10 - WD2+3

I haven't tried the Unoffical Fix yet :(

+4 votes     reply to comment
IvKIr Jun 1 2013, 12:33pm replied:

Thanks ^_^

+2 votes     reply to comment
Blackfox66 May 20 2013, 10:26pm says:

I don´t know if it was fixed, but the GRSXX golden pistol have no recoil when is firing in Full Auto mode (I have the BW on 2.5 and both weapons pack v10 wd1, wd2+3) Sorry if my english is bad.

+1 vote     reply to comment
Sgt.Kelly Jun 2 2013, 5:29pm replied:

That's likely intended, the GRSXX has low recoil for all of its fire modes since it is a super weapon.

+1 vote     reply to comment
RobertSteele Jun 4 2013, 5:49am replied:

Emphasis on "super", too. I highly suggest disabling it's use (along with the staves and maybe SKAS and SRAC) if you're going to run a server with Ballistic Loadout; whether you're playing with bots or people. People are probably over-all more dangerous, while bots can insta-kill you with either gunfire or a laser as soon as you pop your head up.

+1 vote     reply to comment
Zsombi May 15 2013, 12:12pm says:

After the patch, nowadays I was using the SM-AT/AA Recoilless Rifle more often, and I noticed that when firing sometimes right after moving, sometimes after standing still for a while, the shot projectile goes towards the target, then for some reason just before hitting it, the projectile turns back towards the user of this weapon.

Whether the target is close, far, still, moving or sprinting does not seem to matter, and this 'rebound' happens quite often. Sometimes it happens with the other gun too, that looks almost the same and can hold 2 projectiles.

+1 vote     reply to comment
Sgt.Kelly May 22 2013, 12:04am replied:

Are you using the fixed core? I believe Azarael coded it so that the projectiles have an arming delay, and as such they will bounce if you shoot a nearby target.

+1 vote     reply to comment
Zsombi May 22 2013, 1:05pm replied:

What fixed core? The 2.5 fix patch? Yes, I am.

An arming delay huh... but why does a time delay make an object turn back or away like that in midair? I don't think it should be like that, whether it is a nearby or far target.

+2 votes     reply to comment
Zsombi May 18 2013, 8:04am replied:

Ammo packs don't want to refill remote charges and mines. Not when I used up all I had but not even when I still have at least one. It refills ammo for all other weapons except these two... though have not checked yet with grenades -haven't been using them much.

+1 vote     reply to comment
dhenchongdee May 3 2013, 1:18pm says:

hello i have a problem with the dual wield feature it seems to work just for the original ut weapons and not the ballistic weapon mods. what should i do? is there something i did wrong with the installation or the game itself is just truly ****** up?

+1 vote     reply to comment
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Release Date
Released Sep 24, 2005
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Highest Rated (3 agree) 10/10

This mod brings an entire new scope to the creativity of Unreal2k4, and keeps me playing to this day! Excellent mod with a fantastic arsenal and incredible level of customization to fit any player's style.

May 13 2012, 6:07pm by Guardian01

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