Ballistic Weapons replaces UT2004's wepaons with a batch of new, realistic, high quality weapons using an enhanced weapons sytem with reloading, aiming, firemodes, improved damage behaviour and much more to give the game a more tactical style. All the items have also been replaced and the mod uses totally original sounds and effects.
The entire mod is implemented through a mutator so it is compatible with all gametypes and many different mods. It also comes with a melee mutator to play using only the melee weapons. Decent bot support has been included, allowing the bots to use all the new weapons.

The mod has also been designed to be very mod friendly so as to serve as a base for other mods allowing most features and systems to be implemented using just the default properties of new weapons.

A manual is included with the mod as well.

As of v2.1 and BWBP4, the mod features 41 weapons, numerous customizable options, dozens of features for the weapons, gametypes and more, and an elaborate blood an gore system. V2.5 will update the roster of weapons to 47 in total.

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8 comments by Blade_Sword on Oct 10th, 2013

Animated pickup animations


Far Cry 2 inspired pickup animations now featured in Ballistic Weapons! Each BW weapon can be picked up with a beatiful animation. 9 different Animations are present and all of the stock BW weapons are setup to use the new animations. The pickup system is entirely mod ready. Different Bonuspack guns can be easily added to an external ini located in 2k4s system folder without writing any line of code. Further, each weapon, even the stock ones, can be configured individually. If you dont like the way a gun is picked up, you simply change the animation number, rotation and the location offset yourself.

If you picked up an item, it will be equipped automatically.

Here are a few screenshots:

Misc

• Fixed client physic emulation
• Fixed client gore effects
• specific Neck break- and heartbeat sound for robots

Credits

Coding
- Paul "Grum" Haack

Graphics
- Kristian "Dittler" Ditt
- Paul "Grum" Haack

Sounds
Arn "Shadow Blade" Richert
Kristian "Dittler" Ditt

Special Thanks

My Wife
- For always being there and the acceptance of my absence for countless hours.

Logan "Black Eagle" Richert
- For general consulting in coding matters.

Captain Xavious
- For the animations i used for the new pickup system

Download
Head here ...

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BW SP ladder

BW SP ladder

Mar 29, 2011 Full Version 6 comments

This little mod enables the SP ladder with ballistic weapons, you have to replace the Xgame.u with the file in the archive, mod coded by Zeon{X}

Ballistic Weapons Community mutators

Ballistic Weapons Community mutators

Mar 20, 2011 Full Version 2 comments

Here is the mutators for the new BW 2.5. there is BW team loadout mutators and Friendly mines by Skorpion SK and the Grobut's mutator pack including Ballistic...

Ballistic Weapons: v2.5 Complete

Ballistic Weapons: v2.5 Complete

Mar 14, 2011 Full Version 28 comments

The anticipated update to our popular Ballistic Weapons mod for UT2004. This includes a number of fixes, and best of all, 6 brand new weapons! This is...

Ballistic Hands SDK

Ballistic Hands SDK

Nov 27, 2010 Modelling Tool 1 comment

This is the hands used to animate the weapons in Ballistic Weapons. The copyright goes for Runestorm.

Ballistic Weapons: Bonus Pack 4 (.zip)

Ballistic Weapons: Bonus Pack 4 (.zip)

Jan 14, 2008 Full Version 12 comments

This long awaited, publically designed but RuneStorm developed bonus pack, includes 8 more high-quality weapons, that differ mostly from the usual BW...

Ballistic Weapons: Bonus Pack 4 (.umod)

Ballistic Weapons: Bonus Pack 4 (.umod)

Jan 14, 2008 Full Version 4 comments

This long awaited, publically designed but RuneStorm developed bonus pack, includes 8 more high-quality weapons, that differ mostly from the usual BW...

Post comment Comments  (30 - 40 of 266)
Zsombi
Zsombi Jul 1 2013, 7:57am says:

I saw this from the earliest releases where it appeared.. :0
The missile launcher's (the green one) laser guided mode is kinda bugged.

Even though the weapon can hold 2 projectiles, the second one should not be loaded in automatically, as it makes guiding of the first shot impossible.

+1 vote     reply to comment
CM32
CM32 Jul 5 2013, 2:40pm replied:

Its been a while since I was on here... but I will make this brief, its good that this is still going and while I would probably wont be able to complete any of the BW work I wanted to get done, at least I can see there are peeps that have the dedication AND talent to do so where many others can't such as myself. But sadly not all things go all too well even for them.

I got only vague news from a close associate who tracks the place and I don't really have a valid reason to check whats going on nor I want to, so I don't have the full details... but I think the main reason why the BWmod Community packs are taken down is due to some dispute between the members of the team. I sure hope this mess gets taken care of. Kukos and bless you all on making sure you all get back on track.

+1 vote     reply to comment
TakeOutTheTrash
TakeOutTheTrash Jul 8 2013, 2:23am replied:

Probably not.
Like Sgt. Kelly said, the BW packs was reformulated, in the Original Pack and the Expansion Pack; perhaps, the guys regrouped all the weapons and archives in two groups in order to ease installation.

Anyway, the BW project is the most fruitful of all UT mods.

BW Community, don't die, please! :3

+3 votes     reply to comment
CM32
CM32 Jul 9 2013, 5:34am replied:

Thats not what I ment, I mean that the packs are taken down due to internal issues between the members of the team.

Again, I won't go into details of the situation since I don't want to know what happened or is still happening, but I do believe this problem will be resolved in the end.

+1 vote     reply to comment
ninjawolfboy
ninjawolfboy Jun 30 2013, 12:48pm says:

Quick question... I've been trying to run this mod over LAN between my two computer, however, every time i play ballistic load-out only the player playing on the computer running the server has the weapons they selected, the player on the other computer has either no weapons, or, if there lucky, sometime their sidearm, melee, or grenade slot weapon. is this an issue others are having... is there a fix?

+2 votes     reply to comment
Kagroth999
Kagroth999 Jun 29 2013, 12:16pm says:

**** YEAH! NOW I REALLY LOVE THIS MOD!

+2 votes     reply to comment
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Guest Jun 16 2013, 3:06pm says:

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Sgt.Kelly
Sgt.Kelly Jun 25 2013, 10:13pm replied:

Two of those are already made, but I won't say which. ;)

+2 votes     reply to comment
Zsombi
Zsombi Jun 7 2013, 11:34am says:

I think that automatically switching to normal view from sight/scope view after reloading is very annoying. I have not tried it with every weapon but in the case of the sniper and the like ones it is like that. Very very annoying.
During reload it is fine, but after, it should change back to how it was before reloading.

+1 vote     reply to comment
IvKIr
IvKIr May 31 2013, 1:04pm says:

I got a noob question... in which order should I install all of this awesomenes?

+2 votes     reply to comment
Modanator
Modanator May 31 2013, 3:32pm replied:

First: Ballistic Mod 2.5
(Optional all below here)
Second: Sergeant Kelly's Weapon Pack - Version 10 - WD1
Thrid: Sergeant Kelly's Weapon Pack - Version 10 - WD2+3

I haven't tried the Unoffical Fix yet :(

+4 votes     reply to comment
IvKIr
IvKIr Jun 1 2013, 12:33pm replied:

Thanks ^_^

+2 votes     reply to comment
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Icon
Unreal Tournament 2004 Icon
Platform
Windows
Developed By
BW-RuneStorm
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Official Page
Runestorm.com
Release Date
Released Sep 24, 2005
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9.8

154 votes submitted.

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Highest Rated (3 agree) 10/10

This mod brings an entire new scope to the creativity of Unreal2k4, and keeps me playing to this day! Excellent mod with a fantastic arsenal and incredible level of customization to fit any player's style.

May 13 2012, 6:07pm by Guardian01

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First Person Shooter
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Sci-Fi
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Multiplayer
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