Ladies and gentlemen,

Screenshot 348 1


We have come a long way. Thank you for all your support, donations and endorsements, comments and feedback over the years.

The Future is Now---> !(d|^_^|b)!

V3.5 has officially been released!!!!!

V4.0 will be released soon

-Online Compatibility with Steam

-Improved Game Start Resources

Screenshot 342 2

UPDATES in v3.5:

Deadlier Weapons for NPC in Story & Sandbox modes.

More Health for Recruit-able Survivors in both Sandbox & Story Mode

Longer Mission Times for Missions in Story Mode

Added Custom Weapons to Stores

10s5ehi



Results of the deadrising2mods.proboards.com Poll:

Dead Rising ProBoards Poll

As you can see 1st & the two that tied for 2nd got implemented into the BBM V3.5

V3.5 Details- BBM Mod Roadmap Fork:

This mod currently increases time for missions in the Story mode but the Case1-1 ,1-2, etc do not work properly. So the game plays as if you fail the Main Story. The rest of the missions begin to spawn. The military still comes at the same time. In 4.0 hopefully we can solve this issue. The good new the problem is only currently with Case 1-1 but I am not sure if this same issue will reappear later in the story. So we are at an turning point:

Option A: Try and fix the time issues with the Main Story mission duration Trial & Error Style. This is because missions in the main story break if they have durations that are too long or short. To release this rendition of 4.0 it would require a lot of playthroughs of the story to get the right timing for missions of the full main DR2:OTR story.

Option B: Forget trying to fix the Main Story mission timings. Instead, begin building custom missions that are created from the code of other no longer active missions to create lots of custom missions and storylines. This is a very exciting option as this leads down the road to a full blown transformational mod. The challenge with this option is with a small Dead Rising Mod Community we might not have the human resources at this time to build quality custom missions. But I have done it before to create recruitable survivors and spawn more looters. Fundamentally, complex custom missions require alot more detail.

Option C: This is the simplest option! Make a Infinity mode. This more would eliminate the three day count down and allow for the story to be a never ending spawning of missions. Later versions of this could include custom missions like Option B but would be basic for 4.0 release.

Please post your preferred option in the comments or in the poll at deadrising2mods.proboards.com.

Bad Bitch Mob Mod V3.5 (SAVE OFTEN OR DIE CRYING!)

Bad Bitch Mob Mod V3.5 (SAVE OFTEN OR DIE CRYING!)


Total Downloads 2402*

Didn't start counting till version 2.5 came out


V3.5 Details- Bugs & Glitches:

1. If you enter Yucatan Casino with Snowflake recruited before the mission where you fight him the game will crash

2. Some custom weapons might cause the game to crash when used in high FPS moments. Use weapons like the new LightGun & Gambit Cards with care.


Screenshot 338


UPDATES in v3.1
- Added More Weapons

UPDATES in v3.0

- Added Bad Bitch Mob Mod to the story mode
- Gave NPC deadlier weapons
- Added more weapon spawns all over the mall
- Added Weapons
- Added zombrex spawn to the safehouse
- Added more complexity to the survivor behaviors and relationships
- More screenshots and better directions
- No Camera Animation mod
- Many more


Screenshot 442

Screenshot 438


UPDATES in v2.5
-Made zombies more like 28 days later and dawn of the dead... they are deadly!
-All zombies are aggressive and bezerk
-Up to 8000 can follow and attack at once...
-All NPC and zombies see you and hear you from really far away
-Weapons have more ammo
-Added safehouse exit to Platinum Strip
-More easter eggs: chainsaw bikes layed out strategically


QgPhbJ


UPDATES in v2.0
-Added 2 Armed Looter Gangs to Sandbox
-Black Frank Mod added thanks to BNJAMINX
-Added safehouse exit to the Food Court
-Added DLC content to the bathroom
-FIxed Katey and Amber will not let you give them weapons until you leave the safehouse
-Fixed Weapons not infinite

-Spawned more weapons throughout the mall.
-Many more minor upgades.

"thanks to modders who laid the groundwork for me"

Shout-outs:

Tommah

BNJAMINX
Wesyes
Tacosdebirria
Solidcal
Anno1401

*for all the live chat help*


Mods Included:
8-recruitable female survivors in sandbox mode.
Increased zombies
Storage Room 11 & TAB Weapon mod included
Added Dope Weapon Dispensers in Cafeteria = *TeddyBearSentry & HailMary Dispenser*
Partially combo weapons for all
All weapons pocket-able
Ammo amounts increased
Increased the money payout amounts
More Blood/More Gore

Survivor Team:
-Snowflake
-Stacey
-Jeanna
-Deidre
-Cinda
-Katey
-Both Twins
-Teddy Bear Gang

-More Custom Weapon Mods

Read More at: Deadrising2mods.proboards.com

Links to THreads that will be incorporated into V4.0 can be found below

Add Sullivan to Sandboxmode

Spawning Additional Psychos in Sandbox

Spawning more NPCs in Sandbox

Creating custom weapons help

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Screenshot 348 1


Thanks to requests from DR2OTRFAN a new release of the Bad Bitch Mob Mod is on the way!

Shoutouts

Tommah & Stipo

deadrising2mods.proboards.com


Updates on the way:

Deadlier Weapons for NPC in Story & Sandbox modes.

More Health for Recruit-able Survivors in both Sandbox & Story Mode

Longer Mission Times for Missions in Story Mode

Added Custom Weapons to Stores


Mod Roadmap Fork:

This mod allows for the increased time for missions in the Story mode but the Case1-1 ,1-2, etc do not work properly. So the game plays as if you fail the Main Story. The rest of the missions begin to spawn. The military still comes at the same time. In 4.0 hopefully we can solve this issue. So we are at an turning point:

Option A: Try and fix the time issues with the Main Story mission duration Trial & Error Style. This is because missions in the main story break if they have durations that are too long or short. To release this rendition of 4.0 it would require a lot of playthroughs of the story to get the right timing for missions of the full main DR2:OTR story.

Option B: Forget trying to fix the Main Story mission timings. Instead, begin building custom missions that are created from the code of other no longer active missions to create lots of custom missions and storylines. This is a very exciting option as this leads down the road to a full blown transformational mod. The challenge with this option is with a small Dead Rising Mod Community we might not have the human resources at this time to build quality custom missions. But I have done it before to create recruitable survivors and spawn more looters. Fundamentally, complex custom missions require alot more detail.

Option C: This is the simplest option! Make a Infinity mode. This option would eliminate the three day count down and allow for the story to be a never ending spawning of missions. Later versions of this could include custom missions like Option B but would be basic for 4.0 release.


For addition requests please post to the comments on the ModDB home page.

RSS Files
Bad Bitch Mob Mod V3.5 (SAVE OFTEN OR DIE CRYING!)

Bad Bitch Mob Mod V3.5 (SAVE OFTEN OR DIE CRYING!)

Full Version

Updates include: Deadlier Weapons for NPC in Story & Sandbox modes. More Health for Recruit-able Survivors in both Sandbox & Story Mode Longer Mission...

Bad Bitch Mob Mod V3.1 by DJMAS314.COM

Bad Bitch Mob Mod V3.1 by DJMAS314.COM

Full Version

UPDATES in v3.1 - Added More Weapons UPDATES in v3.0 - Added Bad Bitch Mob Mod to the story mode - Gave NPC deadlier weapons - Added more weapon spawns...

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