If you read the summary of the news you probably don't believe me but it's true. I can save the character's body into one modelfile and all the equipment into another modelfile. Then I put both into a script file and voila! the model is put togather ingame!
I came to this discovery just by accident. I was looking through the CoDWaW mod tools and decided to look how the gear model is attached to the character's body. When I looked at the script I noticed it is very similar to the CoD2 system of adding a helmet to the character. I decided that this is a great oporthunity for a test. I created a plain character model without any equipment. Then I created a model with just equipment in it. Then I wrote a script to put these models togather and run a test. And in worked! See pictures below from the test (each equipment variation has different set of gear stuff):
This method gives a huge amount of possibilities because I can now make a difference in script if the AI has got for example a MP40 or a K98k. In other words, I can make pouches for various models and make a script that will decide which pouch belongs to which weapon. So a crazy stuff like this can be created:
Martin a.k.a. MCh2207Cz