Back2Fronts is an extensive mod that will overhaul your Call of Duty 2 game to a next level. This mod brings more variety, intensity, realism and battle-like experience. Try new weapons, fight new enemies, fulfil new missions and explore new options. Mod is SP and MP friendly (although primary part is SP).

Post news Report RSS CoD2 Back2Fronts character body attachments

After intensive testing, I got a very positive message - CoD2 can use the same equipment system as CoDWaW with all its benefits.

Posted by on

Hi all!
If you read the summary of the news you probably don't believe me but it's true. I can save the character's body into one modelfile and all the equipment into another modelfile. Then I put both into a script file and voila! the model is put togather ingame!


I came to this discovery just by accident. I was looking through the CoDWaW mod tools and decided to look how the gear model is attached to the character's body. When I looked at the script I noticed it is very similar to the CoD2 system of adding a helmet to the character. I decided that this is a great oporthunity for a test. I created a plain character model without any equipment. Then I created a model with just equipment in it. Then I wrote a script to put these models togather and run a test. And in worked! See pictures below from the test (each equipment variation has different set of gear stuff):


This method gives a huge amount of possibilities because I can now make a difference in script if the AI has got for example a MP40 or a K98k. In other words, I can make pouches for various models and make a script that will decide which pouch belongs to which weapon. So a crazy stuff like this can be created:


Martin a.k.a. MCh2207Cz

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Bupkus
Bupkus - - 55 comments

(buried)

A little late for this, wouldnt you say?

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MasterofMetal
MasterofMetal - - 2,829 comments

Little late for what?

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crowhitewolf
crowhitewolf - - 297 comments

When was it late ever for good news?

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MCh2207Cz Author
MCh2207Cz - - 2,073 comments

You might not know but the xmodel/xanim format has been reverse engineered just recently. It took that long before modders finally got the needed tools for their work.
Infinity Ward and other companies behind CoD franchise don't give a sh*t about modders.

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Simcardo
Simcardo - - 3,511 comments

Now I would really like to know about that.
This could make my ideas for CoD 2 live again!

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MCh2207Cz Author
MCh2207Cz - - 2,073 comments

Tom-bmx.com
Tools for animation and model import and many more...

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pcapaolo
pcapaolo - - 83 comments

Great work, it certainly does open a lot of new possibilities...

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dave_5430
dave_5430 - - 2,114 comments

Man, I remember CoD2, you know, before the franchise turned to absolute pure and utter sheit.

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medve
medve - - 1,475 comments

(buried)

you mean when they made a high poligon version of cod1 and added ****** health regen?

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NSF001
NSF001 - - 265 comments

This is sooooo nice,watching German soldiers running around with Kar98 ammo pouches but stick with a mp40 in their hands is really a pain in the arse.

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MCh2207Cz Author
MCh2207Cz - - 2,073 comments

Yes! Exactly. But this method enables also animated attachments, for example FG42 pouches or machine gun ammo belts.

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zombieman681
zombieman681 - - 6 comments

Um hey this comment is off topic for this but when is the mid-reload animation for the m1 garand is going to come out? and if it it out where can I download it? Thanks and awesome job on the mod, keep it up!

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velociraptor24
velociraptor24 - - 349 comments

You should have these models for multiplayer.

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MCh2207Cz Author
MCh2207Cz - - 2,073 comments

Not tested yet.

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kakpop
kakpop - - 15 comments

THis is great! german soldiers has to be diversified otherwise it will feel like clones. Please use this for SP.

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thatotherdude1
thatotherdude1 - - 4 comments

Can you make a mod like this but for cod1 and united offensive for both sp and mp

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