Hi all! We, the Back2Fronts mod team, are proudly announcing the Back2Fronts Mod for Call Of Duty 2. The mod wants to bring much more intense, realistic and full battle experience. We want to achieve this by giving the player more options and more diversity. Mod will be separated into SP and MP part and those parts will also be released separately.

Report article RSS Feed CoD2 Back2Fronts - M1 Garand's new animations

Main topic of this post is a new M1 Garand's animation which (among other things) enables partial reloads. Then there is some info about the awaited vehicles & artillery scripts.

Posted by MCh2207Cz on May 6th, 2012

Hi all! I decided to release a smaller news post to give some new info. The main topic is the M1 Garand's animation which enables partial reloads. Also, I will tell you something about the awaited vehicles & artillery. At the end I show you one new texture.


Animation
M1 Garand

As I said, the most notable thing there is the partial reload animation. Partial reload takes 3.2seconds, empty reload takes 1.8seconds. But the whole thing has been improved a lot. For example, when you fire your Garand, you will see your bullets in magazine through the opening and closing bolt. Naturally, when last round is fired, you won't see any bullets. Motion of the bolt group has been enhanced. The reload empty animation has more frames so it is more detailed. There are 4 distinctive fire animations - one for HIP-fire, one for HIP-last-shot, one for ADS-fire and one for ADS-last-shot.
But enough talking, pictures are worth a thousand words. Check out the pictures/videos below to see the beaty!



CoD2 B2F new M1 Garand on Rhine
Gameplay with the new M1 Garand.

CoD2 B2F M1 Garand's new animations
Preview of the animation.

Scripting
Vehicles & Artillery
Well, I want to save this info for its own news post because there is quite a lot of new stuff. But I will tell you at least something :-)

I (hopefully) completely solved the problem with addition of new vehicles. It works as a clockwork, I haven't encountered any problems with it yet. I am using this knowledge for editing the two tank ride SP missions.
From now on, your Crusader tank encounters the German Panzer Divisions in full power equipped with Panzer IIs, Panzer IVs and the mighty Tigers! I decreased the level of accuracy for all tanks/artillery so you won't be killed immediately after you appear on sight of enemy's guns. But still, the difficulty is lot higher than in vanilla CoD2.

Some statistics info:

How many times you must hit to kill:

  • any artillery gun = 1
  • a Panzer II = usually 2
  • a Panzer IV = 2 or 3, sometimes 4, depends a lot on where you hit it
  • a Tiger I = at least 5, this is true monster, keep shooting!

How many shots your Crusader can take from:

  • a Panzer II = a lot of, I didn't count that exactly but it will be at least 3 or 4
  • a Panzer IV = 2, sometimes 3
  • a Tiger I = 1 shot creates 1 toasted Crusader...
  • a PanzerSchreck or PanzerFaust = usually just 2

Remember that the Tiger with its 88 milimeter gun is a very accurate enemy. Don't be an easy target and move soldier! Of course, outmaneuvering is a recommended strategy against all enemy tanks but only against Tigers it is absolutely vital. If you stay on one spot, you are a one dead tank commander.

I finally found a way to add new artillery. It was much harder to solve than the tank scripts. It works fine. I haven't encountered any errors so far. But one last script file still resists my attempts to edits. From this reason, the artillery question is not fully solved. Btw, the new artillery added is of course the British QF 6-pounder AT gun.

Texturing/Skinning
German winter viewhands
I changed the color of the German winter hands into a white camo. I didn't like the original CoD2 texture for them, it just look weird. Now it not only looks good and realistic but it also fits the German uniform models.


That is all for now. Cheers!
Martin a.k.a. MCh2207Cz

Post comment Comments
deadrawkstar
deadrawkstar May 7 2012, 1:28am says:

I cannot wait til this mod is finished. JUST CANT WAIT! I have to go add some of the individual replacements. Keep up the good work!

+3 votes     reply to comment
aw5
aw5 Jul 23 2012, 12:47pm replied:

this mod is dead now !

-2 votes     reply to comment
explo32
explo32 Aug 16 2012, 9:38am replied:

No, it's not, Mch2207Cz is just working on some new stuff which takes a lot of time.

+2 votes     reply to comment
Simcardo
Simcardo May 9 2012, 9:22am says:

Great! always waiting for a new garand reload anims!
and the Tank Scripting is just great ;)

But perhaps you can make the Panzer IIs damage to the crusader even lower.. i think their 20mm cannon needs at least 7-9 times hit. if that's too slow maybe there's a way to make it's fire-rate faster?

so it's possible to add the Pz IV and the Tiger, how about the Sdkfz 222 Armored Car?

+1 vote     reply to comment
MCh2207Cz Author
MCh2207Cz May 11 2012, 1:24pm replied:

Sdkfz222 is a different "script type" of vehicle. I was thinking about including it but I didn't try it.

To the Panzer II's firerate - it would be nice but tanks have some kind of generic fire script that controls all tanks. I would have to define different fire script for Panzer II and a different one for all other tanks. I don't think that I can handle that with my poor scripting skills. Even the addition of new vehicles was a pain in the neck for me.

+2 votes   reply to comment
Simcardo
Simcardo May 12 2012, 12:36am replied:

okay thanks ;) why not just copy the Pz IIs script, and change the model to Sdkfz 222? or does it work completely different?

+1 vote     reply to comment
Simcardo
Simcardo May 12 2012, 12:46am replied:

Also nice to see a Sherman on the British side, in the 88 Ridge Mission the Sherman is not actually going with us.

but if it's too complicated, don't.. i don't want to hear you got a pain in your neck again lol

+1 vote     reply to comment
heonpt Online
heonpt May 9 2012, 11:08am says:

cool mod

+2 votes     reply to comment
SPLinT_CeLL
SPLinT_CeLL May 9 2012, 3:12pm says:

the M1 Garand model still looks so wrong.

the M1 in the first cod looked better than CoD2's.

+2 votes     reply to comment
Simcardo
Simcardo May 10 2012, 10:42am replied:

why is it so wrong? too thin?

+1 vote     reply to comment
SPLinT_CeLL
SPLinT_CeLL May 10 2012, 1:41pm replied:

it just looks wrong.
i own a garand you know.
the whole model looks distorted.
the sights look completely wrong, the barrel sticks out to far from the gas tap, it looks like it has a blank adaptor.
the handguard bands stick out too much. the front of the main stock is too thick.
it really hurts me to look at it.

+1 vote     reply to comment
MCh2207Cz Author
MCh2207Cz May 11 2012, 1:28pm replied:

I am using reworked cod2 models because it makes making the mod faster. After I finish the first full release of B2F, I will work on better weapon models.
But now I need to save time. I think you understand that point of view.

+2 votes   reply to comment
SPLinT_CeLL
SPLinT_CeLL May 11 2012, 3:01pm replied:

understandable.
it just hurts me, with all of my american pride, to see the greatest battle rifle of all time ugly and disfigured.

the m1garand from WaW looks best out of all the cods.

+2 votes     reply to comment
Simcardo
Simcardo May 12 2012, 12:40am replied:

i agree, the Garand in WaW is the best! and also the IWI skin for WaW Garand is not as complicated as CoD2's

+1 vote     reply to comment
SPLinT_CeLL
SPLinT_CeLL May 13 2012, 1:50pm replied:

Moddb.com
here, i took a few pictures of my M1. you can see how bad the cod2 model is.

+1 vote     reply to comment
MCh2207Cz Author
MCh2207Cz May 13 2012, 5:40pm replied:

One thing that cannot be corrected on the Garand - is the peep sight's hole because player's field of view would be badly restricted.

Btw, the same story applies for all weapons with peep sights - the hole must be relatively larger than in reality. See US Carbine, Lee-Enfield No4, Sten Mk2 and Back2Front's unscoped FG-42.

The Thompson, BAR and GreaseGun are lucky because their peep sights are not used for aiming in vanilla CoD2 - I might change that in B2F though.

+2 votes   reply to comment
SPLinT_CeLL
SPLinT_CeLL May 13 2012, 11:17pm replied:

well i know that.

+1 vote     reply to comment
SPLinT_CeLL
SPLinT_CeLL May 10 2012, 1:40pm says:

i need to learn to hit "reply"

+1 vote     reply to comment
Simcardo
Simcardo May 18 2012, 6:22am says:

How does the Panzerfaust fires here? Because in the WCP mod it Fires Just like a Panzerschreck (Unrealistically), As it should fire like a grenade launcher with Max Range of 60m.

Well since Panzerfaust 60 is the most common version, so that's why i said 60m

+1 vote     reply to comment
MCh2207Cz Author
MCh2207Cz May 19 2012, 2:25pm replied:

I already explained that before. Panzerfaust has same animations and same behaviour as Panzerschreck.
Better animations can be created (so it won't fire like moving downwards).
But the behaviour cannot be changed! Grenade-type weapons simply cannot be a primary weapon and they cannot be armor-piercing.

CoD engine isn't Source engine. CoD modder is very very limited in doing things...

+1 vote   reply to comment
Simcardo
Simcardo May 20 2012, 9:39am replied:

hell. Call of Duty's engine seems very limited and strict..

+1 vote     reply to comment
aw5
aw5 Jun 2 2012, 6:44am says:

Goddamit! How long we must wait, till the mod will finaly released ?. No new news for over a month now. Its the same situation, like the canceled
"remember september" mod. It is still not finished after an eternity, and then they say: "Sorry but the mod is canceled" or something.

I dont wont to be an a..hole but, I just think, this project will fail.

+1 vote     reply to comment
MCh2207Cz Author
MCh2207Cz Jun 2 2012, 4:06pm replied:

It takes so long because I am working on it (basically) on my own. Since I am no longer a high-school kid I don't have much free time to spend on the mod.

+1 vote   reply to comment
aw5
aw5 Jun 3 2012, 9:15am replied:

ok... I understand.

+1 vote     reply to comment
Simcardo
Simcardo Jun 11 2012, 6:29am replied:

What? where are the rest of the team? like War_Crimes, CROWhitewolf, Torre, Splint_cell?

and others?

+1 vote     reply to comment
MCh2207Cz Author
MCh2207Cz Jun 11 2012, 10:21am replied:

They either quitted or are silent.

The only people who are helping (or cooperating with) me right now are Triby (author of the fantastic Spanish Civil War mod) and taintxs.

They work on maps. I am working on the mod's core.

+1 vote   reply to comment
pcapaolo
pcapaolo Jul 26 2012, 5:58am says:

Could you maybe make some tutorials about texturing, scripting or modeling, so that people can learn from you, and potentially help you developing the mod?

+1 vote     reply to comment
MCh2207Cz Author
MCh2207Cz Jul 27 2012, 11:02am replied:

The problem with tutorials is that if you want to make them good they take a hell lot of time.

+1 vote   reply to comment
pcapaolo
pcapaolo Jul 28 2012, 8:46am says:

Anyway the mod is awesome, keep up the good work.

+1 vote     reply to comment
otto2010
otto2010 Jul 29 2012, 6:37pm says:

how can i download cod 2

+1 vote     reply to comment
abdacom
abdacom Nov 24 2012, 10:24pm says:

Mch2207cz, can you make a tryout of M1 garand and M1919 and post on moddb? I can't wait until that mod release. (I don't mind if that tryout have bugs).

Good luck and wish you all the best. :D

+1 vote     reply to comment
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