Hi all! I created 4 helmet models for the Fallschirmjagers to complete them. Then I decided that I will give you a small Easter present - the new German Fallschimrjager models as a small mod. So hurry to the download and see them ingame on your own! Don't forget to write your opinion/feedback into comments! The download has already the new helmets, don't worry :-)
For other news, there are 2 new things in weapon scripts.
Modelling
Fallschirmjagers
As I said, there are 4 helmet models in total now:
- plain with insignia (1938-)
- with field green-grey cover
- plain (1940/42-)
- with Splinter B camo cover (1941-)
I have to thank War_Crimes for his cooperation. He corrected historical errors that I left out and made a nice reskins that I used.
Below are some pictures of those helms. The first 4 images show 3D renders, the rest is from ingame.
Scripting
Weaponfiles
I found out that I forgot to edit 2 important things in weapon scripts so I corrected it. Those 2 things are weapon-sway and weapon-bob.
Sway controls the speed of how the weapon reacts on player's mouse movement. I increased the values so it takes more time. In non-aiming position (HIP) it creates just a nice movement "animation". But in aiming position (ADS) it has quite an important effect on gameplay. Simply said, if you move with the mouse (to look or to aim) then it takes more time before your weapon-sights are perfectly centered again.
Bob controls the amount of weapon "waving" during walking. I increased these values as well to better simulate the lowered accuracy when walking.
That is quite all for now, cheers! Martin a.k.a MCh2207Cz
Now Finally! the fallschirmjaegers are Completed and they look Excellent!
Aww yeah the Helmets are very nice! The Bump-maps are very good! :)
Also it looked like you've made the Helmet model not "Perfectly Round". great job!
Congratulations!
Yeah, I made a rounded model for steel helmets and a slightly distorted ("not perfectly round") one for cloth-covered helmets.
You got a sense for details!
:-)
I've tested it, and also use WCP mod + B2F Visuals, and the results?
The Game looks like NEW! With all the Beautiful skins and the gameplay changes, it's just new!
It's Very well done!
But too bad, my CoD2 Lags on Win7 32bit with 2GB Ram ):
It is the price for a large amount of additional stuff. The engine wasn't originally made for it.
That's why I spend a lot of time on optimalization of B2F. It should go smoothly on older PCs as well.
But i think it's just my computer, i recently changed the OS to Win 7, Cause when i take B2F Visuals and WCP mod away, it still lags!
And in WinXP, my CoDWAW and CoD2 did not lag at all..
;)
Could be. It is probably too slow for Win7.
Anyway, my point was that I pay attention also to players with slower computers so they can enjoy B2F too ;)
Thanks alot for that Optimization! Tt's Just 2GB RAM is not enough for Win 7! Except if the computer is used only for work :)
i think 4gb is recomended minimum for gaming on win7.
i have win7 64bit with 8gig ram, and cod runs perfectly no matter how much crap i do to it.
im forcing 8x antialising just fine
Before changing the OS i knew i should upgrade the RAM and use Win 7 64 bit.. but, just didn't happen!
- CoD2 and WaW lags. Strangely, Black Ops and even Skyrim didn't
black ops and skyrim had updates to make them more stable on 2 core pcs.
for while black ops wouldn't run on anything less than 4 cores.
Nice, the helmets look good. probably better than what i was willing to do.
btw, were you still thinking about adding a luftwaffe officer cap?
i sent you one i made in waw, but i could make one using the cod2 cap model.
Yeah I got that in mind. I am planning to import codwaw headgear:
- char_ger_wermacht_cap1
- char_ger_wermacht_helm_cloth1
- char_ger_wermacht_helm_strap1
- char_ger_wermacht_helm_wire1
- char_ger_wermacht_helm1
- char_ger_wermacht_officercap1
But since I don't want to have unused spaces in textures, I am gonna redesign texture schemes for them. I will try to put everything for them into one 1024pixel texture.
Btw, do you have some reskins for these helmets (especially the camo one)?
yes, i have reskins for all of them.
for the cloth helmet, i made it in ss camo and wehrmacht splinter camo. the ss camo cover i have in my waw elite mod is crap, and i still havent updated it with my newer spring and autum camo textures.
for just blank m40 helmets i have made black and about 10 different shades of field gray/green.
are you going to import the panzer grenadiers in the future?
I recently reworked the wehrmacht body model (corrected those annoying shoulder tabs and other things). Panzergrenadier model is still in rework process. But I haven't start rigging them yet. I am kinda not into it right now - costs lot of time.
About helm textures - that's great, send them to me and I will create one or two combinations for each SS and Heer.
Btw, how does it look like with those sounds?
SS Helmet textures? you got Pea-dot or Oakleaf cover Helmets?
pea-dot helmet covers dont exist. never made.
only oakleaf and splinter.
Didn't many Panzergrenadiers use it?
Zib-militaria.de
^Like that one
The picture from your link shows a modern-day reproduction.
There is no evidence that Peadot covers existed in WW2. That is why SPLinT said they don't exist.
congrats, you've found a farb reproduction.
no m44 dot was only used in uniforms.
no hats, covers, or smocks.
i meant to reply to simcardo
Ahh yes, thanks guys! i thought it was based on a real thing ;)
Pleasee! Re upload them!
Why is it deleted?