Hi all! We, the Back2Fronts mod team, are proudly announcing the Back2Fronts Mod for Call Of Duty 2. The mod wants to bring much more intense, realistic and full battle experience. We want to achieve this by giving the player more options and more diversity. Mod will be separated into SP and MP part and those parts will also be released separately.

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Easter are here and Back2Fronts have a small present for you! You can try out the Fallschirmjagers - jump to the download and see them ingame!

Posted by MCh2207Cz on Apr 8th, 2012

Hi all! I created 4 helmet models for the Fallschirmjagers to complete them. Then I decided that I will give you a small Easter present - the new German Fallschimrjager models as a small mod. So hurry to the download and see them ingame on your own! Don't forget to write your opinion/feedback into comments! The download has already the new helmets, don't worry :-)
For other news, there are 2 new things in weapon scripts.


Modelling
Fallschirmjagers
As I said, there are 4 helmet models in total now:

  • plain with insignia (1938-)
  • with field green-grey cover
  • plain (1940/42-)
  • with Splinter B camo cover (1941-)

I have to thank War_Crimes for his cooperation. He corrected historical errors that I left out and made a nice reskins that I used.
Below are some pictures of those helms. The first 4 images show 3D renders, the rest is from ingame.






Scripting
Weaponfiles
I found out that I forgot to edit 2 important things in weapon scripts so I corrected it. Those 2 things are weapon-sway and weapon-bob.

Sway controls the speed of how the weapon reacts on player's mouse movement. I increased the values so it takes more time. In non-aiming position (HIP) it creates just a nice movement "animation". But in aiming position (ADS) it has quite an important effect on gameplay. Simply said, if you move with the mouse (to look or to aim) then it takes more time before your weapon-sights are perfectly centered again.
Bob controls the amount of weapon "waving" during walking. I increased these values as well to better simulate the lowered accuracy when walking.

That is quite all for now, cheers! Martin a.k.a MCh2207Cz

Post comment Comments
Simcardo
Simcardo Apr 13 2012, 11:02am says:

Now Finally! the fallschirmjaegers are Completed and they look Excellent!
Aww yeah the Helmets are very nice! The Bump-maps are very good! :)
Also it looked like you've made the Helmet model not "Perfectly Round". great job!

Congratulations!

+2 votes     reply to comment
MCh2207Cz Author
MCh2207Cz Apr 14 2012, 10:18am replied:

Yeah, I made a rounded model for steel helmets and a slightly distorted ("not perfectly round") one for cloth-covered helmets.

You got a sense for details!
:-)

+2 votes   reply to comment
Simcardo
Simcardo Apr 14 2012, 12:37pm says:

I've tested it, and also use WCP mod + B2F Visuals, and the results?
The Game looks like NEW! With all the Beautiful skins and the gameplay changes, it's just new!
It's Very well done!

But too bad, my CoD2 Lags on Win7 32bit with 2GB Ram ):

+2 votes     reply to comment
MCh2207Cz Author
MCh2207Cz Apr 14 2012, 6:41pm replied:

It is the price for a large amount of additional stuff. The engine wasn't originally made for it.

That's why I spend a lot of time on optimalization of B2F. It should go smoothly on older PCs as well.

+2 votes   reply to comment
Simcardo
Simcardo Apr 15 2012, 9:07am replied:

But i think it's just my computer, i recently changed the OS to Win 7, Cause when i take B2F Visuals and WCP mod away, it still lags!
And in WinXP, my CoDWAW and CoD2 did not lag at all..

;)

+2 votes     reply to comment
MCh2207Cz Author
MCh2207Cz Apr 15 2012, 5:54pm replied:

Could be. It is probably too slow for Win7.

Anyway, my point was that I pay attention also to players with slower computers so they can enjoy B2F too ;)

+2 votes   reply to comment
Simcardo
Simcardo Apr 16 2012, 6:38am replied:

Thanks alot for that Optimization! Tt's Just 2GB RAM is not enough for Win 7! Except if the computer is used only for work :)

+2 votes     reply to comment
SPLinT_CeLL
SPLinT_CeLL Apr 16 2012, 11:29am replied:

i think 4gb is recomended minimum for gaming on win7.

i have win7 64bit with 8gig ram, and cod runs perfectly no matter how much crap i do to it.
im forcing 8x antialising just fine

+2 votes     reply to comment
Simcardo
Simcardo Apr 18 2012, 4:43am replied:

Before changing the OS i knew i should upgrade the RAM and use Win 7 64 bit.. but, just didn't happen!
- CoD2 and WaW lags. Strangely, Black Ops and even Skyrim didn't

+1 vote     reply to comment
SPLinT_CeLL
SPLinT_CeLL Apr 18 2012, 8:35am replied:

black ops and skyrim had updates to make them more stable on 2 core pcs.
for while black ops wouldn't run on anything less than 4 cores.

+1 vote     reply to comment
SPLinT_CeLL
SPLinT_CeLL Apr 16 2012, 11:33am says:

Nice, the helmets look good. probably better than what i was willing to do.

+3 votes     reply to comment
SPLinT_CeLL
SPLinT_CeLL Apr 16 2012, 12:20pm says:

btw, were you still thinking about adding a luftwaffe officer cap?
i sent you one i made in waw, but i could make one using the cod2 cap model.

+2 votes     reply to comment
MCh2207Cz Author
MCh2207Cz Apr 16 2012, 3:28pm replied:

Yeah I got that in mind. I am planning to import codwaw headgear:
- char_ger_wermacht_cap1
- char_ger_wermacht_helm_cloth1
- char_ger_wermacht_helm_strap1
- char_ger_wermacht_helm_wire1
- char_ger_wermacht_helm1
- char_ger_wermacht_officercap1
But since I don't want to have unused spaces in textures, I am gonna redesign texture schemes for them. I will try to put everything for them into one 1024pixel texture.

Btw, do you have some reskins for these helmets (especially the camo one)?

+2 votes   reply to comment
SPLinT_CeLL
SPLinT_CeLL Apr 16 2012, 3:37pm replied:

yes, i have reskins for all of them.
for the cloth helmet, i made it in ss camo and wehrmacht splinter camo. the ss camo cover i have in my waw elite mod is crap, and i still havent updated it with my newer spring and autum camo textures.

for just blank m40 helmets i have made black and about 10 different shades of field gray/green.

are you going to import the panzer grenadiers in the future?

+1 vote     reply to comment
MCh2207Cz Author
MCh2207Cz Apr 16 2012, 7:10pm replied:

I recently reworked the wehrmacht body model (corrected those annoying shoulder tabs and other things). Panzergrenadier model is still in rework process. But I haven't start rigging them yet. I am kinda not into it right now - costs lot of time.

About helm textures - that's great, send them to me and I will create one or two combinations for each SS and Heer.

Btw, how does it look like with those sounds?

+1 vote   reply to comment
Simcardo
Simcardo Apr 18 2012, 4:41am replied:

SS Helmet textures? you got Pea-dot or Oakleaf cover Helmets?

+1 vote     reply to comment
SPLinT_CeLL
SPLinT_CeLL Apr 18 2012, 8:33am replied:

pea-dot helmet covers dont exist. never made.
only oakleaf and splinter.

+1 vote     reply to comment
Simcardo
Simcardo Apr 21 2012, 6:22am replied:

Didn't many Panzergrenadiers use it?
Zib-militaria.de

^Like that one

+1 vote     reply to comment
MCh2207Cz Author
MCh2207Cz Apr 21 2012, 6:25pm replied:

The picture from your link shows a modern-day reproduction.

There is no evidence that Peadot covers existed in WW2. That is why SPLinT said they don't exist.

+1 vote   reply to comment
SPLinT_CeLL
SPLinT_CeLL Apr 21 2012, 5:52pm says:

congrats, you've found a farb reproduction.

no m44 dot was only used in uniforms.
no hats, covers, or smocks.

i meant to reply to simcardo

+1 vote     reply to comment
Simcardo
Simcardo Apr 24 2012, 1:17pm replied:

Ahh yes, thanks guys! i thought it was based on a real thing ;)

+1 vote     reply to comment
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