Hi all! We, the Back2Fronts mod team, are proudly announcing the Back2Fronts Mod for Call Of Duty 2. The mod wants to bring much more intense, realistic and full battle experience. We want to achieve this by giving the player more options and more diversity. Mod will be separated into SP and MP part and those parts will also be released separately.

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Description of the main mod features that will be present in mod. It shows also a work-in-progress-meter.

Posted by MCh2207Cz on Jul 14th, 2010
Article

=Main mod features=

Back2Fronts will be separated into SP and MP parts and those parts will also be released separately. As already said our mod is to bring much more intense, realistic and full battle experience. From our point of view the best way to achieve this is to give the player more options and diversity. Original CoD2 has not many unique stuff. This is especially the case of characters and sounds but also textures and effects. Also limited number of weapons and vehicles was the same issue.

SINGLE PLAYER PART
We want to correct it by creating a lot of new weapons (with new models, new animations and everything around like weapon sounds or weapon effects).
The second big space for modding are sounds. We want to include a huge pallete of unique sounds so that you will not experience all the same sound looping again and again. This covers everything from weapon sounds, various "technic" ones, bullet hits, hand grenade explosions (now dependant on surface type), bullet zings (when a bullet goes really near to the player), smoke grenade puffs, artillery and other types of explosions, death and pain sounds (divided into parts for each nation), battle emitters (sounds of battle playing in the background), breathing etc. We were able to add also something new to sounds - particulary the ejected case impact - when you fire your weapon, most of the weapons eject the spent case out of weapon. Now you can hear the ejected case hitting the ground!
Another big changes are going to be in effects section. We know in the team that CoD games are really "oversmoked" which on one side may be "realistic" but it makes your computer lagging. And our mod will add quite a lot of stuff which means a lot of memory needed. So we will include a "nosmoke" addition to our mod. Also all other effects will be remade to more reasonable (but also nice!) and "smokeless" extend. This should give you extra FPS!
The next part to look at is the 2D graphics - from main and all other menus to players HUD and various icons. The CoD2's icons were not really bad but we made much better ones! We hope that they will help you get the feeling of a WWII better!
We had to rewrite some localizedstrings (game's texts), please note that the Back2Fronts will contain English text! So it will convert your CoD2 into English text! We had to do this because our mod required new texts. We want to include national localizations some time but it is not high priority, higher priority is the mod! Same case as the national localization is the censor patch for countries where Nazi symbols are prohibited (like Germany), our mod is to be realistic so it will contain Nazi symbolism to give you the "real" feeling of the era. The patch will naturaly censor these.
Finally there are scripts for everything from weaponfiles and vehiclefiles to main menu and new mod features. To weapons and vehicles - we have developed a way how to pump the CoD2 with the as realistic (and also fun) settings for weapons/vehicles as possible. So no more "run and gun"!
The new mod features will include for example random damage screens for player when he is hit. We also added a lot of new death and victory quotes (even some that were originaly censored). Probably the most interesting script stuff is sprinting feature in condition never used in CoD2.
Main menu will be heavily altered as well. The whole menu system has been visually edited to fit Back2Fronts. This includes mainly new layout, style andbackground images. Additionally we created a bunch of new menus. Back2Fronts credits menu with list of authors. Back2Fronts options menu containing switchable (on/off) options to alter gameplay like AI disply names, enable compass, enable hit direction icon etc., now with reset defaults button. Load/save game menu has been made, but is not in definitive version because of some bugs. Planned item is the Back2Fronts info menu containing mod's manual and content information.

Back2Fronts mod work-in-progress-meter:
======================================
Watch for updates there!

WIP = work in progress (percentage of completeness)

A) MODELS AND ANIMATIONS
a) Weapons (meaning model + animation):
 - Binoculars
   WIP: 100% (final version)
 - Colt M1911A1
   WIP: 100% (test version, probably also final)
 - High-Standard HDM silenced and unsilenced
   WIP: 100% (final version)
 - Parabellum P-08 silenced and unsilenced
   WIP: 100% (final version)
 - Parabellum P-17 artillery model
   WIP: 95% (final version)
 - Walther P-38 silenced and unsilenced
   WIP: 100% (final version)
 - Tokarev TT33
   WIP: 100% (test version, probably also final)
 - Webley Mk4
   WIP: 25% (remodel and new texture needed)
 - MP-38, MP-40 late and MP-41
   WIP: 75% (remodel and new texture needed)
 - Sten Mk2 and Mk2S
   WIP: 95% (test version, probably also final)
 - Thompson M1 and M1A1
   WIP: 95% (test version, probably also final)
 - Spagin PPSh-41
   WIP: 100% (final version, 35 round clip missing)
 - Carbine M1
   WIP: 50% (new animation needed, considering remodel)
 - Carbine M1A1
   WIP: 50% (new animation needed, considering remodel)
 - Carbine M2
   WIP: 50% (new animation needed, remodel needed)
 - Simonov SKS
   WIP: 50% (model under considering)
 - MP-44 unscoped, scoped, vampyr, vampyr silenced
   WIP: 50% (animation final, remodel needed)
 - SVT-40, AVT-40, SVT-40 scoped
   WIP: 100% (final version)
 - G-43 scoped and unscoped
   WIP: 100% (test version, probably also final)
 - Mosin-Nagant M1891/30 scoped and unscoped, poll for choosing a scoped model
   WIP: 100% (test version, probably also final, cloth version chosen)
 - Springfield M1903A4 scoped
   WIP: 95% (test version, probably also final)
 - Mauser Kar98k scoped and unscoped
   WIP: 95% (test version, probably also final)
 - FG-42F scoped and unscoped
   WIP: 100% (remodel needed)
 - FG-42E scoped and unscoped
   WIP: 50% (remodel needed)
 - BAR M1918A2 early and late
   WIP: 95% (test version, probably also final, animation work in progress)
 - Bren Mk2
   WIP: 95% (test version, probably also final)
 - MG-42 portable
   WIP: 50% (new animation needed)
 - Browning M1919A6 ("30cal") portable
   WIP: 25% (considering the model and animation)
 - Simonov PTRS-41
   WIP: 50% (new animation needed)
 - Bazooka M9
   WIP: 100% (final version)
 - Bazooka M1 or M1A1
   WIP: 0% (works haven't started)
 - RPzB-54 "PanzerSchreck"
   WIP: 95% (test version, probably also final)
 - PanzerFaust 60M
   WIP: 95% (test version, probably also final)
 - grenades (RGD33 in blast and frag, Stihgr 24 and 39 in blast and frag, Nbhgr 39 smoke, Molotov incendiary, Thermite incendiary, AN-M8 smoke, Mk2 frag, No36M frag, No77 smoke, Potato, Satchel charge)
   WIP: 25% (considering remodel and retexture)

b) Static Weapons (meaning model):
 - naval cannon 15cm TbtsK L/45 ("Torpedobootskanone"), fully animated = working, skins = European theatre, usable also in other theatres
   WIP: 95% (test version, probably also final)
 - universal machine gun MG-42, fully animated = working
   WIP: 50% (unexpected error on AI deployment, not solved yet)
 - light machine gun Browning M1919A6 ("30cal"), fully animated = working
   WIP: 25% (considering model, unexpected error on AI deployment, not solved yet)
 - anti-aircraft cannon 8,8cm FlaK-18 L56 ("Flak 88"), fully animated = working, skins = European, winter and African theatre
   WIP: 50% (remodel needed)
 - medium machine gun Maxim PM M1910, fully animated = working
   WIP: 0% (works haven't started)

c) Vehicles (meaning model):
 - medium tank Panzer IV (Ausf F2 in Africa, Ausf G in Russia and Ausf H in Europe), fully animated = working, skins = winter Russia, African theatre, European 2 versions of tri-color schemes plus foliage, also field-grey is made
   WIP: 25% (rework needed)
 - fighter plane Bf109G, fully animated = working, skins = African camouflage, European theatre
   WIP: 95% (test version, probably also final)
 - remodelled dive bomber Ju87D Stuka, fully animated = working, skins = African camouflage, European theatre
   WIP: 95% (test version, probably also final)
 - medium bomber plane He111H, fully animated = working, skins = African camouflage, European theatre
   WIP: 95% (test version, probably also final)
 - remodelled transport/bomber plane Fw200 Condor, fully animated = working, skins = African camouflage, European theatre
   WIP: 95% (test version, probably also final)
 - T34/76 (with or without petrol tank), fully animated = working, skins = European summer and winter theatre
   WIP: 25% (remodel needed)
 - Spitfire remodel, fully animated = working, skins = European theatre
   WIP: 0% (works haven't started)
 - P51 Mustang remodel, fully animated = working, skins = European theatre
   WIP: 0% (works haven't started)
 - P47 Thunderbolt remodel, fully animated = working, skins = European theatre
   WIP: 0% (works haven't started)
 - Il-2 Sturmovik remodel, fully animated = working, skins = European theatre
   WIP: 0% (works haven't started)

B) SOUNDS
 - Weapon sounds
   WIP: 50% (all original CoD2 replacement done)
 - Bullet hits
   WIP: 25% (sounds gained, some may need resampling, sound scripts not done)
 - Hand grenade explosions
   WIP: 25% (sounds gained, some may need resampling, sound scripts not done)
 - Bullet zings
   WIP: 25% (sounds gained, some may need resampling, sound scripts not done)
 - Smoke grenade puffs
   WIP: 60%
 - Artillery and other types of explosions
   WIP: 25% (sounds gained, some may need resampling, sound scripts not done)
 - Death and pain sounds
   WIP: 25 (sounds gained, some may need resampling, sound scripts not done)
 - Battle emitters
   WIP: 25% (sounds gained, some may need resampling, sound scripts not done)
 - Breathing and other misc
   WIP: 20%
 - Ejected case impact
   WIP: 50% (all original CoD2 replacement done)

C) EFFECTS
   WIP: 10%

D) 2D GRAPHICS
   WIP: 100%

E) SCRIPTS:
 - Weaponfiles:
   WIP: 30% (works in progress)
 - Vehiclefiles:
   WIP: 0%
 - Random damage screens
   WIP: 100%
 - Death and victory quotes
   WIP: 100%
 - Sprinting feature
   WIP: 100% (so far, considering HUD tweak)
 - Artillery/airstrike support
   WIP: 10% (under development)
 - Weapon fire mode
   WIP: 10% (under development)
 - Localizedstrings
   WIP: 75% (so far, for the pre-alpha it would be 100%)
 - Main menu background
   WIP: 100%
 - Main menu
   WIP: 75% (so far, for the pre-alpha it would be 100%)
 - Load/save game menu
   WIP: 75% (in working condition, testing phase, two errors localized)
 - Back2Fronts options menu
   WIP: 100% (so far, there may be some additions in future)
 - Back2Fronts reset options menu
   WIP: 100%
 - Back2Fronts credits menu
   WIP: 100% (so far, there may be some additions in future)
 - Back2Fronts info menu
   WIP: 0%

Mod contact:
============
You can contact us at MCh2207Cz's email:
chaloupka.mar@gmail.com

Comments
temtem04
temtem04 May 15 2012, 8:05pm says:

It'll be awesome , I hope you finish it fast , Thanks to you Back2Front

+1 vote     reply to comment
temtem04
temtem04 May 15 2012, 9:53pm says:

Please Man , Can you send me a demo or beta version of your mod please , I want to use it please .

+1 vote     reply to comment
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Platform
Windows
Developed By
MCh2207Cz
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Release Date
Released Aug 29, 2011
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