Back to the Future: Hill Valley is a full conversion mod for Grand Theft Auto: Vice City. Back to the Future: Hill Valley will be based on the Back to the Future Trilogy, allowing the player to re-enact all the great moments from the films. While some parts of the story are stretched to make it more enjoyable, we are determined not to stray too far from the original story-line. The people behind this mod want the community to relive the movies and have as much fun in the process as possible. With the outstanding game play of the Sandbox hit, Grand Theft Auto: Vice City, in combination with one of the best movies of all time, Back to the Future, this mod is sure to bring countless hours of fun to anybody who enjoyed the movies.

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The Missions (Mods : Back to the Future: Hill Valley : Forum : Story Line : The Missions) Locked
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May 3 2007, 4:02am Anchor

Here's a hint on where to find it. This isn't the only bttf mod for vice city (vcxxl doesn't count)

May 3 2007, 4:26am Anchor

Ok, now i've been m,aking the vid, and instead I have a vid about glitches! I'll post it today.

May 3 2007, 11:34pm Anchor

were did u post that vid

May 3 2007, 11:49pm Anchor

it's called, look through the forums for unread topics.

May 5 2007, 3:50am Anchor

I have just finished the clock tower reenactment, and had a thought, the scene, where Doc and Marty put off the blanket from the Car...
Maybe the in-game DeLorean should simply drive off from a garage.

May 5 2007, 3:53am Anchor

or it could be done offscreen

May 5 2007, 3:57am Anchor

Or yes, but will there be the covered DeLorean model? if yes, it should be used in two cutscenes. Part I-the Clock tower, part III-the mine under the graveyard.

Jul 4 2007, 6:05am This post has been deleted.
Jul 4 2007, 7:34am This post has been deleted.
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Jul 5 2007, 7:11am Anchor

nothing to do with the story or missions.

Edited by: Delorean88us

Jul 5 2007, 7:13am This post has been deleted.
Jul 22 2007, 8:40am Anchor

Part I:
Get to school within three minutes without being caught by the cops. - TheMacNerd

Play the guitar good enough to get kicked off the stage. - Protonkid

Try to make it in time for dinner. - Protonkid (Get home idea)

Go to Doc's house to pick up the camcorder and make it to the mall before 1:16 AM - MovieDude1981 & K1092000

Out run the Lybians and hit 88 MPH.

Find a way out of Old man Peabody's farm before he destroys the DeLorean.

Chase down George without being noticed by him.

Find your way to Doc's mansion.

Sneak the DeLorean back to Doc's lab.

Sneak around George's house till you find his room.

Out run Biff and his gang on a skateboard.

Pick up Lorraine and go to the dance.

Beat up Biff to win Lorraine's heart.

Play the guitar to keep the dance going long enough for your parents to fall in love.

Make it to the clock tower in a time limit.

Catch the lighting bolt at the clock tower.

Make it to Lone Pine Mall before 1:33 AM.

Drop off Marty at home.

Part II:
Make your way around town to Cafe 80's.

Out run Griff and his gang on a hoverboard.

Follow the police car that has Jennifer without being noticed.

Sneak out of your future home.

Make your way to Biff's Casino Hotel without being killed by bikers.

Make your way to the roof of the Casino Hotel without being killed by Biff or his goons.

Follow Biff around town without being noticed.

Try to rescue Marty within a time limit.

Follow Biff around the dance and parking lot without being noticed.

Follow Strickland without being noticed until you get to his office.

Make your way to Biff within a time limit to recover the Almanac before he regains himself.

Out run Biff's gang and stop them from beating up your other self.

Put up a fight and loose the Almanac to Biff.

Catch up to Biff's car before the tunnel.

Hang on to Biff's car long enough to grab the Almanac.

Out run Biff down the tunnel to catch the rope.

Dodge lighting bolts in the DeLorean till you reach the billboard.

Run to Hill Valley in a time limit.

Part III:
Drive Doc to his house.

Drive to the mine and find the DeLorean in a mine maze.

Go around town to find the parts to restore the DeLorean to working order.

Out run the Indians long enough to reach the cave.

Out run Mad Dog and his gang only to get caught and drug.

Grab a rifle and shoot down Marty's noose before he dies.

Sneak the horse drawn DeLorean into town and not get noticed by town folk.

Save Clara from falling into the ravine.

Find the parts around town to fix Clara's telescope.

Get the best score on Hoop Toss to win a free picture of you and Doc with the Clock.

Dance good enough to keep up with Clara.

Shoot down enough targets at Colt's stand to impress the town's people.

Sneak the DeLorean out of town to the abandon silver mine.

Grab the ingredients around town/bar to make Wake Up Juice.

Defeat Mad Dog in a fist fight.

Catch the train before it gets to the switch track.

Get the train up to 88 MPH without derailing the DeLorean.

Get your truck, pick up Jennifer, and head to the tracks before 12:39 PM.

Just wanted to give you guys my ideas, along with some other people's ideas just to tie it up, hope this helps with the game.

Jul 22 2007, 10:32am Anchor

I'd say make every movie more detailed, partially.

Jul 22 2007, 10:33am Anchor

But hey, that ain't bad too.

Jul 27 2007, 9:32pm This post has been deleted.
Jul 27 2007, 10:28pm This post has been deleted.
Jul 28 2007, 3:05pm Anchor

hmmm although i dont know if all those can be pulled off by the modders with whats available in VC, i think the suggestions are brilliant!

Aug 8 2007, 8:25pm Anchor

These are all great ideas. I'm really interested in seeing if any of these ideas are implemented.

I was thinking, though. Aside from creating a few "believable" missions that didn't necessarily happen in the movies (which I'm not sure they will do or not), do you think it would be possible to play as Doc for a couple of missions? Is it possible to do something like that? For instance, something like "make it to the top of the clock tower in time" for BttF1, or "save Marty from Mad Dog" for BttF3...

Aug 8 2007, 8:58pm Anchor

That is going to happen, i think.

Edited by: Tomwalla

Aug 9 2007, 4:03am Anchor

They are good ideas but I just hate that everything has a time limit.. But yeah then it goes just like in the movie, because otherwise it is like you go to places at wrong times like 80's cafe at the night even though there isn't such a scene.

Aug 9 2007, 5:32am Anchor

good luck waiting a couple hours for night to come if you go at night.

Aug 9 2007, 10:57am Anchor

The happenings of the first movie was in one week. :EEK:

Aug 9 2007, 11:35am Anchor

I can't imagine playing at my computer for one week!

Aug 14 2007, 6:52am Anchor

Surely pretty much all of that week was Marty waiting for the Enchantment under the Sea dance to begin, in which time nothing much happened. Of course from the point of view except Marty and Doc their adventures only happened in the space of a few hours, but that's beside the point.

The game could skip over most of the week in 1955, leaving in only the vital points, but it would be quite good if there were some side missions in the period inbetween. Like how in Vice City you had to complete like 60% of the side missions before the final two missions were unlocked. Something like that would make the first third of the game a little more lively, as not as much playable stuff happens in BTTF1 than in the other two films.

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