Back to the Future: Hill Valley is a full conversion mod for Grand Theft Auto: Vice City. Back to the Future: Hill Valley will be based on the Back to the Future Trilogy, allowing the player to re-enact all the great moments from the films. While some parts of the story are stretched to make it more enjoyable, we are determined not to stray too far from the original story-line. The people behind this mod want the community to relive the movies and have as much fun in the process as possible. With the outstanding game play of the Sandbox hit, Grand Theft Auto: Vice City, in combination with one of the best movies of all time, Back to the Future, this mod is sure to bring countless hours of fun to anybody who enjoyed the movies.

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Question about KITT (the car, not the mod) (Mods : Back to the Future: Hill Valley : Forum : GTA: Back to the Future : Question about KITT (the car, not the mod)) Locked
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Aug 29 2007, 3:24pm Anchor

Isn't that more related to Taxi Boost than a custom script for KITT?

Aug 29 2007, 11:30pm Anchor
J-Pac wrote:Delorean88us, please upload the file again but with the turbo boost.

Well I'm learning.

All you have to do is add one line of code near the main code to activate Taxi Boost. Of course, all taxis will have it, but so will KITT.

"0572: set_taxi_boost_jump 1"

Still haven't figured out why KITT won't show up on a fresh install of VC, though...

Hopefully within a couple of weeks, I'd have figured out how to lock KITT's doors, make him float on water, add two forward machine guns, and replace the rocket launcher with a spike strip dispenser... (Yeah, I know the real KITT doesn't have the latter two, but whatever!)

Wanna thank you again for giving me a jump start, Delorean. This is like a frickin' dream come true.

Edited by: WesJanson

Aug 29 2007, 11:32pm Anchor

oh yeah, thats all you do. Let me get that scm up and get rid of the taxi missions while i'm at it so you can use that button

Aug 29 2007, 11:36pm Anchor

Lets see, floating in water won't work, as you'll still lose life. tried with the hover delorean. Machine guns are sa specific only, sadly enough, but you can make explosions appear in front of kitt. And spike strips have been done in sa and is possible in vc, but it'll pop all tires, and not just what tire passes over the spike strip, as that was the limitation of the sa code as well.

Rapidshare.com

Aug 29 2007, 11:53pm Anchor

Hahah. Well, I guess you can't have your cake and eat it too. I guess I'll simply settle for the spike strips and locked doors. And the hover-on-water cheat code will have to suffice.

But the spike strips... Do they pop all the tires in your immediate area as soon as it spawns? Or do you mean once a car touches the strip, it loses all of its tires at once?

And how did you make the Delorean persisting? Ie, doesn't disappear no matter how far you are from it? I was thinking of doing that with KITT, or is that a bad idea because of the way he's spawned?

Edited by: WesJanson

Aug 30 2007, 12:00am Anchor

Spike Strips pop all tires of cars that go over the spike strip.
Lock doors are easy. When you get into a car, lock it. When you get out, unlock it.

Good point about persistence, I never notice that bit of code was still in. In now. Hopefullly working. Not sure if it works if you're on the other side of town.
*bad file*

Edited by: Delorean88us

Aug 30 2007, 1:00am Anchor

Hmm... I played around with it. KITT persists properly. But whenever I call him from a few blocks away (far enough that he would have normally disappeared before), the game crashes a few seconds after I enter the car. :-/

And he doesn't seem to "shut off" when you get out of him like in the BttF mod. Though he does turn off when you eject. Lol!

Edited by: WesJanson

Aug 30 2007, 1:01am Anchor

oh yeah, i left that code out for turning off the engine

So it crashes when you get in anytime you do autodrive?

Edited by: Delorean88us

Aug 30 2007, 1:24am Anchor

Huh... This is weird. Now it's just crashing whenever I drive around in KITT no matter what. It seems to routinely crash out a couple of seconds after entering KITT right after an auto drive. And now, it seems to crash out after driving around, period... Hmm... Gonna try one of the older mains to see if it's a new problem.

Aug 30 2007, 1:32am Anchor

try the one before the one posted. Seems persistent kitt is not liked.

Aug 30 2007, 1:39am Anchor

Yep. Seems like KITT doesn't like being persistant. Had no problems wtih the version just before it. Huh. Wonder what the problem is.

Aug 30 2007, 1:46am Anchor

Ok, well, i guess you have to live with that for now.

Aug 30 2007, 1:50am Anchor

Yep. I'm thankful I've got this much already. So no complaints. Lol! Thanks again, man.

Aug 30 2007, 1:57am Anchor

no problem. Have fun

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