Back to the Future: Hill Valley is a full conversion mod for Grand Theft Auto: Vice City. Back to the Future: Hill Valley will be based on the Back to the Future Trilogy, allowing the player to re-enact all the great moments from the films. While some parts of the story are stretched to make it more enjoyable, we are determined not to stray too far from the original story-line. The people behind this mod want the community to relive the movies and have as much fun in the process as possible. With the outstanding game play of the Sandbox hit, Grand Theft Auto: Vice City, in combination with one of the best movies of all time, Back to the Future, this mod is sure to bring countless hours of fun to anybody who enjoyed the movies.

Forum Thread
by member
  Posts  
fire trails (Mods : Back to the Future: Hill Valley : Forum : Coding : fire trails) Locked
Thread Options
Aug 18 2007, 12:21am Anchor

hey guys was just wondering what line in the particle.cfg file is for the effects of the fire trails left after the delorean time travel.

thanks

Aug 18 2007, 2:26am Anchor

never mind i found it haha i made the fire trails HUGE same with the before flames under the tires lol.

Aug 25 2007, 10:06am Anchor

what us the line tho so i can change it

Aug 25 2007, 11:23am Anchor

How can i make the fire trails longer? i know that this question has been already answered...

Aug 25 2007, 11:29am Anchor

coding. But, if you do make it any longer, because of the speed of the engine, only the first say third of the fire trail will be visible, which is a lot less then what we have now. Too many particles confuses vc.

Aug 25 2007, 11:33am Anchor

thanks delorean

Aug 25 2007, 11:35am Anchor

There's about 62 individual fire particles in the current fire trail. i tried 100. It was horrible. The early ones always appear. The later ones flash on and off.

Aug 25 2007, 11:37am Anchor

...yes.I know what you mean. My pc is the slowest on earth, so sometimes the plasma trails flash....

Aug 25 2007, 11:39am Anchor

So yeah, sticking with current length for the sake of most slower computers

Aug 26 2007, 4:39am Anchor

hey,

how do u make fire trails longer explain to me thanks

Aug 26 2007, 11:55am Anchor

it's all coding, and adding anymore will cause the fire trails not to appear correctly. Read the thread next time.

Aug 26 2007, 7:57pm Anchor

no i mean how do u add more??

Aug 26 2007, 8:14pm Anchor

which line in particle.cfg to change is it

Aug 26 2007, 8:18pm Anchor

it's a main.scm coding thing, nothing in the particle.cfg will change the length. Just the size, color, lifespan, etc of the individual particles.

Aug 26 2007, 9:07pm Anchor

so how do u make it longer like i mean where in the main.scm

Aug 26 2007, 9:22pm Anchor

And you're willing to give up the current firetrails for crap ones that only show the first quarter of it that aren't even long enough to be even considered fire trails? I'll show you an example of what happens when fire trails become too long if you wish.

Edited by: Delorean88us

Aug 26 2007, 9:28pm Anchor

ok cool
thanks

Aug 26 2007, 9:53pm Anchor

Yeah, pick your poison.

Aug 26 2007, 10:13pm Anchor

I think they're fine the way they look. Nothing like bttf3, but it's good enough for the first time travel experiment fire trails.

Aug 26 2007, 11:15pm Anchor

can u think of any reason why my flying delorean fire trails are longer than my driven ones, or is my computer just weird?

Aug 26 2007, 11:23pm Anchor

it just seems longer because the bottom half the fire trails aren't stuck in the ground like the driving one.

Aug 27 2007, 2:37pm Anchor

yeah but when its raining it does that one third thing to the fire trails

Aug 27 2007, 2:37pm Anchor

which is why i'm not adding anymore length to it.

Reply to Thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.