Back to the Future: Hill Valley is a full conversion mod for Grand Theft Auto: Vice City. Back to the Future: Hill Valley will be based on the Back to the Future Trilogy, allowing the player to re-enact all the great moments from the films. While some parts of the story are stretched to make it more enjoyable, we are determined not to stray too far from the original story-line. The people behind this mod want the community to relive the movies and have as much fun in the process as possible. With the outstanding game play of the Sandbox hit, Grand Theft Auto: Vice City, in combination with one of the best movies of all time, Back to the Future, this mod is sure to bring countless hours of fun to anybody who enjoyed the movies.

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Discussion (Mods : Back to the Future: Hill Valley : Forum : Coding : Discussion) Locked
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May 10 2007, 10:25am Anchor

I've been thinking about it, and I think i can create multiple instances of time travel, so if you send a delorean to the future, you can still time travel with lets say the train. I'll work on it and let you guys know.

May 10 2007, 11:03am Anchor

Cool! That would be awesome.

May 10 2007, 2:52pm Anchor

Actually, this is troublesome up to the point of impossibility. I don't have enough local variables to save time circuit data for each car, nor do i have it to save fuel status of both plutonium or petrol, and I might not have enough to save variants of the bttf1 delorean

Edited by: Delorean88us

May 10 2007, 3:13pm Anchor

Ok, the only data i can save is what time the delorean is heading, the xyz position it's going to appear, which car model, which bttf1 variant, speed, and angle.

May 11 2007, 12:45am Anchor

Because people are ticking me off, I'm creating in game instructions on how to use the time circuits and stuff and rc or what not. People need to learn to rtfm, but they don't, so I just add it ingame. Force them to look up at it.

May 11 2007, 2:37am Anchor

Added opening scene with instructions on like how to build a delorean time machine or how to get kitt or how to find the train.

May 11 2007, 8:29am This post has been deleted.
May 11 2007, 8:43am Anchor

I thought what you said about DeLorean remaining on its place no matter what... Is it possible, that for example you left it in a cave in 1885, took the train and travelled to 1955, will it still be there? the same if you leave it in the future and go to the past, it should disappear, but return when you do. I hope it's possible.

May 12 2007, 10:27am This post has been deleted.
May 12 2007, 10:58am Anchor

he probably deleted it because it was a stupid and pointless post. you think he doesn't know what sounds he can and cannot edit?

May 12 2007, 11:35am Anchor

It has nothing to do with coding.

May 14 2007, 2:36am Anchor

Is the code sample expandable? There are so many ideas, i'm afraid they won't be all realised...

May 14 2007, 2:05pm Anchor

Just wondering, if anyone wants the time circuits in the bottom left corner instead of top left. Asking this because I had to move the time circuits down there so the text box can display, which unfortunately i can't change the position

May 14 2007, 2:55pm Anchor

eh, i decided on my own. New time circuit location on the bottom left corner.

May 14 2007, 3:49pm Anchor

Cool. Can you post a picture of what the HUD looks like now?

May 14 2007, 3:55pm Anchor

New Hud Again

May 14 2007, 4:01pm Anchor

Looks good

May 14 2007, 4:04pm Anchor

I lowered the time circuits slightly so it was in line with the speed as well after this shot was taken.

May 14 2007, 4:10pm Anchor

Ok, finished in game instructions. After 0.2c is released, readme rules will not apply. I'll just tell you to start a new game and read the text :lol:

And just so you know, instructions come like, after you get a delorean time machine, it'll tell you how to time travel. When you get the bttf2 variant, it'll tell you how to fly. After time travelling, it'll tell you how to refuel. Etc.

Edited by: Delorean88us

May 14 2007, 4:35pm Anchor

one time only.

May 14 2007, 4:46pm Anchor

Looks fugly with the black text box. Out of place compared to the other hud, and as you said, takes up more space of the hud.

May 14 2007, 9:55pm Anchor

The problem with making hill valley bigger than vice city is that the radar map only fits in vice city. Any further and we will get a blank, as seen at Unfortunately, the radar is part of the non-editable part of vice city and we will be unable to do anything about it. About the new hud screenshot, I forgot that i took out the radar for the movie-making process, so I need to relocate the time circuits. The fuel guage will be moved lower and the time circuits put there. As for the radar, i'll be converting it to a compass. It'll act like one, but the middle part won't be moving. At least you know where north is though.

Oh, and you'll keep the gps for 0.2 versions.

Edited by: Delorean88us

May 14 2007, 10:28pm Anchor


May 14 2007, 10:36pm Anchor

hey hey, no yelling here. Yes I can edit it with vicetxd. However, with the size of hill valley, once you get to the boundaries of the original vice city, suddenly the gps will show the map, then emptiness. SOL has the same problem anyway, and they're better than me at the modding business, seeing as their coder already hacked into the main gtavc.exe.

May 14 2007, 10:38pm Anchor

Anyway, how about this positioning, now with the soon-to-be-compass radar back.

Another repositioning for the hud

omg, thats how you turn on the time circuits!!!

Edited by: Delorean88us

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