Back to the Future: Hill Valley is a full conversion mod for Grand Theft Auto: Vice City. Back to the Future: Hill Valley will be based on the Back to the Future Trilogy, allowing the player to re-enact all the great moments from the films. While some parts of the story are stretched to make it more enjoyable, we are determined not to stray too far from the original story-line. The people behind this mod want the community to relive the movies and have as much fun in the process as possible. With the outstanding game play of the Sandbox hit, Grand Theft Auto: Vice City, in combination with one of the best movies of all time, Back to the Future, this mod is sure to bring countless hours of fun to anybody who enjoyed the movies.

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Coding Lines (Mods : Back to the Future: Hill Valley : Forum : Coding : Coding Lines) Locked
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Aug 30 2007, 4:29pm Anchor

can someone tell me where in particle txd or particle cfg to change sparks (length and colour), (i dont care if scraping cars etc is now blue), and which texture in particle.txd is the wormhole, i just want to change the picture. and maybe also how to do it, (i.e how to chnge colour to blue and size of sparks)

Aug 30 2007, 4:36pm Anchor

I'm not sure about the sparks, but I do know that in Particle.txd smoke1 is the smoke coming from the vents on the bttf 1 delorean and the wormhole/portal thing.

Aug 31 2007, 6:55am Anchor

cheers thanks for the help. anyone else know anything?

Aug 31 2007, 9:45am Anchor

it says sparks. And read the beginning on how to change stuff.

Edited by: Delorean88us

Aug 31 2007, 9:58am Anchor

yeh i know but which one? there are four. and also what number (0-255) is blue?

Aug 31 2007, 10:02am Anchor

pick and choose. Use paint to find blue. If you don't know what rgb is, you have a problem.

Aug 31 2007, 10:28am Anchor

no no i do.. just didnt know how to find out what blue was....thanks for the help
and like i sed in idea and feature requests, I changed all of the sparks particles and none of them affected the time travel ones, only scraping etc.

Aug 31 2007, 1:40pm Anchor you know if none of the lines with spark in the title of particle.cfg affects time travel, then which does?

Aug 31 2007, 1:43pm Anchor

2nd line is the one.

Aug 31 2007, 1:49pm Anchor

Well, I got it to change color, and as expected, the other sparks changed color too, so chainsaw and collisions now have blue sparks

Aug 31 2007, 1:51pm Anchor

However, If I change kitt's laser to blue...what else becomes blue sparks

Aug 31 2007, 1:59pm Anchor

And now I remember why I never used it. Those sparks were never that long enough to be even considered sparks.
BTW, there's only two spark lines. The first one you see is from gta3 and commented out, and were the old values for spark. The next two are in the game. Same lines, but the first one is shorter then the second. Third one isn't even a spark, but some water thing. If you still want blue sparks, replace this line. Just beware, it'll look like this
User Posted Image
But then, you'll also have this
User Posted Image

SPARK_SMALL 128 128 255 0 0 0 0 0 0.005 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.001 1 500 0.0

Aug 31 2007, 2:05pm Anchor

And if you are curious if I used the other sparks, which is also used by KITT, this is what I get (note, sizes are controlled through main.scm).
User Posted Image
Looks good here, but thats only because it's blown up, and I have like a trail of them. With the delorean however....
User Posted Image
You can barely even see them. I had to circle them so you can see what they look like

Now, you could say I can trail them like kitt's, but I'm sure most have you have seen KITT's laser isn't exactly straight, and also that the random sparks thing kinda makes it impossible.

So blue sparks is definitely one feature that won't make it in any future release.

Edited by (in order): Delorean88us, Delorean88us

Aug 31 2007, 4:45pm Anchor

oh ok cheers delorean, especially for putting in the extra effort. i can accept all other sparks blue, and this is my set up atm:
first of all: trying to make sparks bigger: User Posted Image
and alltho u cant see here the sparks are good and blue, just want them in the same size as above (PS THE WORMHOLE SHAPE IS TEMPORY EXPERIMENT!!)
User Posted Image

thanks for your help

so basically what ur saying is the only way to make the trailing sparks in time travel bigger is through coding in the main.scm?

Edited by (in order): danlovesbttfmost, danlovesbttfmost

Aug 31 2007, 6:03pm Anchor

Well, if thats the case, I guess you could make them bigger, then at least they'd be more noticable, even if chainsaw and crash sparks are blue...

Hold on, would it be possible to script a different colour for the sparks on time travel, like the blue explosion...?
Cuz stuff like car explosions and rocket explosions are just like the ones in particle.txd... much unlike temporal displacement explosions...

Edited by: EvilRaptor

Aug 31 2007, 7:37pm Anchor

nope. The blue explosion was controlled through particle.cfg. I was just lucky enough that there were a couple explosions and that one wasn't used by anything in the game that I could see. There were 4 of them. I chose medium fast.

yep, coding's the only way to make them bigger. However, it won't make them longer. Just fat. Actually, I wonder.....has anyone tried using the fire truck yet?

Aug 31 2007, 7:38pm Anchor

i did then the cops started attacking so i didnt even drive it

Aug 31 2007, 7:39pm Anchor

I meant using the water thing on top

Nevermind, just did. I really wonder what that wormhole texture really is for.

Edited by: Delorean88us

Aug 31 2007, 7:40pm Anchor

no not yet

Aug 31 2007, 7:41pm Anchor

Speaking of which, dan, why'd you change the size of small_spark? That size is good enough for the delorean. The one you need worrying about is sparks, the first one (ex, right before small_sparks) as taht is the one i was showing as too small.

Aug 31 2007, 8:00pm Anchor

oh ok, i was just trying to find the right spark to make fat and blue, so i tried them all. And yes, when u told me about water cannon, i looked in fire engine, and the water gun seems normal...
is there anyway you could give me the line or script to make them a fatness of 0.1? or just a way to script it so i could chnage the fatness if i wanted, cos i like the way the wider sparks look now with crashing etc.

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