Back to the Future: Hill Valley is a full conversion mod for Grand Theft Auto: Vice City. Back to the Future: Hill Valley will be based on the Back to the Future Trilogy, allowing the player to re-enact all the great moments from the films. While some parts of the story are stretched to make it more enjoyable, we are determined not to stray too far from the original story-line. The people behind this mod want the community to relive the movies and have as much fun in the process as possible. With the outstanding game play of the Sandbox hit, Grand Theft Auto: Vice City, in combination with one of the best movies of all time, Back to the Future, this mod is sure to bring countless hours of fun to anybody who enjoyed the movies.

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Car Discussion (Mods : Back to the Future: Hill Valley : Forum : Cars and Vehicles : Car Discussion) Locked
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Apr 28 2007, 3:16pm Anchor

It's just not texture that's all. It has the orignal colors I put on the model before I exported. They're just to split everything up so I can texture it all after I finalize the model in the game. I'd rather have the model work before I add the textures, that way if a problem comes up I know it has something to do with the dff file and not something with the txd.

Apr 28 2007, 3:24pm Anchor

lol, it's not a dumb question.

And i never noticed that exhaust smoke on the cuban hermes. Oh well, we can say biff has more stuff on his car.

Apr 28 2007, 3:26pm Anchor

Yup, I had no reason to call you anything, you had a question and I had the answer. It wasn't one of those pestering questions that I've seen some people put up here.

Apr 28 2007, 3:28pm Anchor

Yeah I never noticed the exhaust either until I replaced the car today. Then I noticed an extra set of exhaust fumes coming from the sides.

Apr 28 2007, 3:32pm Anchor

odd, oh well, looks like we have to live with it.

Apr 28 2007, 3:34pm Anchor

Yeah, I guess we will.

Apr 28 2007, 5:43pm Anchor

nope. The game engine doesn't know the difference between metal or rubber, so it'll act like a normal car for now.

Apr 28 2007, 6:04pm Anchor

not sure about that yet. It will be bigger than vice city but by how much, I'm not sure. At least we have lots of room to work with, as seen in sol which has the cities from all 3 games.

Apr 28 2007, 7:39pm Anchor

the bttf1 delorean has been updated, specifically the lightning rod holder seen here

Lightning Rod Holder Model Update

Also, the bttf1 and 3 deloreans have been switched to the infernus and banshee to give them the same engine and door sounds, and the coils are back to being all the same color instead of having a darker border, something that had to be done when i added the engine glow. We also have a new door sound for the delorean, but it'll affect other cars that have the same door sound (police, cheetah, etc.) I'm going to look into an installer that will install all the cars automatically for 0.2c.

Edited by (in order): Delorean88us, Delorean88us

Apr 28 2007, 7:44pm Anchor

Looks nice. Looks like 0.2c is shaping up to have quite a bit of great new content.

Apr 28 2007, 7:48pm Anchor

it's going to be bigger than 0.2b, thats for sure. With all those cars we're planning to add. Thats another reason I switched around the deloreans.

Edited by: Delorean88us

Apr 28 2007, 9:50pm Anchor
KITT wrote:you know how to make cars carcols compatible right? biff cant be the only one to own a 46 ford so they should be driving around but they cant all be black

posting it here so people don't have to go back and forth between topics. Especially when no one but mods can post in that other thread.

Edited by: Delorean88us

Apr 29 2007, 2:20am Anchor
BACKINTIME wrote:I think that biffs 49' should be black because no one else that was in the movies (that I know of) had a 46'. this is my own opinion. i just think in the game it will be more recognizable as biff car. please disagree with me if there's a different opinion. lol

yes but im sure not 100 people owned a chevy bel-air for example either. we need more cars to spawn on the street is my point. but its deloreans choice. i dont really mind either way

Apr 29 2007, 5:25am Anchor

hey K, nightshade has made a special request for you to make a Ford F-250 Super Chief Concept. it would fit in well in 2015 and it would save delorean from having to convert another car from SA.

i think since he is doing all our mapping, single handedly, he deserves this.

User Posted Image
User Posted Image

Edited by: KITT

Apr 29 2007, 8:26am Anchor

About the car list, i already have it, except:

Rumpo: Lybian's VW Van
Admiral: McFly's BMW
Sandking: Marty's Toyota Hilux
Regina: Jennifer's Dad's AMC Eagle
Stallion: Doc's car - 1947 Packard Clipper
Cuban Hermes: Biff's 46' Ford
Pizzaboy: Skateboard
Kaufman Cab: 2015 Taxi
Enforcer: 1985 Police - Chevy Van G20 "Enforcer"
Police Cheetah: 2015 Police
Barracks: Manure Truck
Bloodrb - Needles Truck
Romero - Rolls Royce

1955

Voodoo - 50' Buick Custom
Oceanic - 1955 Cadillac
Trash - 1936 "Gangster"Sedan

2015

Caddy - Nike One
BF Injection
Hotrina - 09' Chevrolet Camaro
Cheetah - Neuralite
Hotring - New Ral
Moonbeam - Spyker C8 Laviolette
Washington - TT Concept 3000

Apr 29 2007, 8:27am This post has been deleted.
Apr 29 2007, 8:28am This post has been deleted.
Apr 29 2007, 8:50am Anchor

so? whats your point. and you do realize that all the cars will be in 0.2c dont you? so you wasted your time there

Apr 29 2007, 10:59am Anchor

is there any possibility that the flying delorean when it's stationary could ascend / descend slower, like to be more realistic with the film.it's just that when it lands its very sensitive and slams into the ground? no probs if cant, still awesome delorean. thanks again

Apr 29 2007, 12:26pm Anchor

That should be in coding, not here. And the answer is i'm not changing it, end of story.

And congrats on getting those cars. You're going to be downloading them again for 0.2c and have them be reinstalled. I appreciate you getting them, but so what?

Apr 29 2007, 4:39pm Anchor

Sure, I'll do the Super Chief for him.

Apr 29 2007, 4:44pm Anchor

hey k, do you know how to fix transparency issues? I'm getting these from a car converted back from sa.

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User Posted Image

Apr 29 2007, 4:57pm Anchor

the 49 ford looks like it's hovering a little bit above the ground

Apr 29 2007, 5:08pm Anchor

Hmm, well as for the transperancy issue I'm not sure just from the picture. But if you send me the file I can take a look at it and see if I can fix it.

I noticed that too with the car. But I just checked it in game and from what I see it is not hovering. I checked it by looking at it from the stairs of the mansion. Put the car at the top then walked down the stairs looking at the wheels vs the pavement.

Apr 29 2007, 5:12pm Anchor

ok, check your email. I sent you the car. Just need to solve that transparency issue and i think the rest can be easily done.

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