Back to the Future: Hill Valley is a full conversion mod for Grand Theft Auto: Vice City. Back to the Future: Hill Valley will be based on the Back to the Future Trilogy, allowing the player to re-enact all the great moments from the films. While some parts of the story are stretched to make it more enjoyable, we are determined not to stray too far from the original story-line. The people behind this mod want the community to relive the movies and have as much fun in the process as possible. With the outstanding game play of the Sandbox hit, Grand Theft Auto: Vice City, in combination with one of the best movies of all time, Back to the Future, this mod is sure to bring countless hours of fun to anybody who enjoyed the movies.

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Bugs (Mods : Back to the Future: Hill Valley : Forum : Bugs : Bugs) Locked
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May 7 2007, 3:18pm Anchor

yep, sounds like a computer problem to me. K's BMW isn't exactly a gta pollied car. Being such, it eats a lot of memory.

May 7 2007, 3:28pm Anchor

But it has less polys then original vehicles. Right?

May 7 2007, 3:38pm Anchor

depends on what you mean by original. If you mean gta vehicles, it has a hell lot more. If you mean the real life.....they're not really made of polys

May 7 2007, 3:53pm Anchor

Lol. Actually i meant the gta's.

May 7 2007, 3:57pm Anchor

It has way more. The file size is like 10-20x bigger.

May 8 2007, 5:24am Anchor

Whoa, Rock'nroll :)

May 9 2007, 2:48pm Anchor

Hey guys, the Griff's bmw has a lot of polys! Instead of 1 mb, it occupies almost 7 mb on my hard drive! I tried to change the car, using a standard 1981 delorean, and this reduced the problems...but STILL the textures are distorced....

May 9 2007, 3:37pm Anchor

That's the TXD file I am working on retexturing the car to make the TXD file size smaller, just bare with the file size for the moment. Also did you remember to delete the TXD file for Griff's car? You shouldn't use the replace function cause it tends to cause texture problems. Just delete the old fils and replace them with the new ones.

May 9 2007, 6:21pm Anchor

That would be a good idea. I noticed a considerable lag each time the bmw appears.

May 9 2007, 11:44pm Anchor

It's about 80% done so you'll have it when I send you doc's car and the manure truck.

May 12 2007, 7:15pm Anchor

i guess you should already know this, but in case you dont, the text to time travel doesnt shows if gta is in other language than english. So if gta is in other language you can hear the sound when you change the time or year but nothing on the screen.

May 12 2007, 7:17pm Anchor

yep. We will need translators eventually.

May 13 2007, 8:47am Anchor

I can make Russian Version!

May 13 2007, 9:31am Anchor

umm, thanks, but gta doesn't support russian languages. We only need German, Spanish, French, and Italian.

May 13 2007, 11:14am Anchor

I can make localised version. Remove spanish for example, and add Russian instead. And I found a really weird one. Kitt has been asking for plutonium!

May 13 2007, 11:16am Anchor

What stops russian gamers? The foreign languages. And we have german, french and spanish in school.

May 13 2007, 11:29am Anchor

I can make the french version if you want.
I have found two news bugs.
If the RC Delorean falls in the water when the others Deloreans or cars appear and when you go near them they disappear!
If you travel through time, you call KITT and take it, the Deloreans which appear are not indestructibles.

Edited by (in order): kitt2000, kitt2000, kitt2000

May 13 2007, 12:00pm Anchor

already fixed, lol

May 13 2007, 12:37pm Anchor

I have found a new bug.
If Mr Fusion is empty when you change the weapons of KITT you can read "Mr Fusion is empty" and hear the sound of the gauge of Plutonium. It is is the same thing for the BTTF1 Delorean but with "Out of plutonium".

May 13 2007, 12:49pm Anchor

I saw it too! I even have a footage!

May 13 2007, 1:06pm Anchor

fixed too, yawn.

May 13 2007, 2:07pm Anchor

As i said, you're always ahead.

May 16 2007, 8:02pm Anchor

yeah, 0.2c will have no spawning. You gotta make your own.

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