Back to the Future: Hill Valley is a full conversion mod for Grand Theft Auto: Vice City. Back to the Future: Hill Valley will be based on the Back to the Future Trilogy, allowing the player to re-enact all the great moments from the films. While some parts of the story are stretched to make it more enjoyable, we are determined not to stray too far from the original story-line. The people behind this mod want the community to relive the movies and have as much fun in the process as possible. With the outstanding game play of the Sandbox hit, Grand Theft Auto: Vice City, in combination with one of the best movies of all time, Back to the Future, this mod is sure to bring countless hours of fun to anybody who enjoyed the movies.

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Bugs (Mods : Back to the Future: Hill Valley : Forum : Bugs : Bugs) Locked
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Mar 12 2007, 3:09pm This post has been deleted.
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Mar 18 2007, 8:53pm Anchor

please keep all posts here related to bugs and not future gameplay elements.

Mar 21 2007, 6:53am This post has been deleted.
Mar 31 2007, 5:41pm Anchor

Heres A Mediforical Question If You Want A Diffrent Car To Time Travel Can You just Change It In the gta3.img file?

Mar 31 2007, 7:05pm Anchor

When I Start The Game And Go to audio it says no audio hard ware when my speckers are pluged in so whats the deal?

Mar 31 2007, 9:20pm Anchor

well you could change the car, but why would you want to?

and i dont know about the other question, thats more a vice city or a computer problem than a mod problem

Mar 31 2007, 9:21pm Anchor

Just Asking

Apr 1 2007, 1:42pm Anchor

I suppose, that hardware is meant like a custom audio card. Speakers are plugged in anyway, so this is not the problem.

Apr 23 2007, 12:03pm Anchor

I don't know if this is a bug or not but when I get in the BMW and fly all I can do is go forward I can't turn. Maybe I'm not hitting the right keys, I just don't know.

Apr 23 2007, 3:30pm Anchor

yes, that was intentional. It was a sound used by a plane, but unneccesary for a train.

Apr 23 2007, 4:24pm Anchor

You can do it, but I have no plans for it. I will be removing the train as a driving vehicle on a later date and make it into one of those trains like you see in gta3.

May 1 2007, 4:44pm Anchor

nothing you can do. It's the same with the radio stations. Just the way it is when another sound comes popping in. techinically, it's suppose to be talking, and you know during missions if there's a converssation, the radio turns down. Same with the noises. I replaced conversation sounds.

May 1 2007, 6:01pm Anchor

No problem. It's just a small sacrifice.

May 3 2007, 7:06am Anchor glitches.

May 3 2007, 8:52am Anchor

What do you have to do for the DeLorean to come back? It still doesn't :(

May 3 2007, 9:45am Anchor

wait until the time comes up. If you sent it to 12:00 PM, you have to wait till 12:00PM. And make sure you don't confuse am and pm.

May 3 2007, 9:51am Anchor

Darn it :eyebrow:

May 3 2007, 9:56am Anchor

0.2c will allow you to convert another delorean to restore time travel, but you will lose that delorean that went to whatever time you sent it to. The new flux capacitor kinda disrupts dimensional space and causes the other delorean to get lost somewhere in the nth dimension.

May 3 2007, 9:58am Anchor

Just imagined Columbus coming down from his ship, when BANG! BANG! BANG! A mysterious silver object appears. People come closer and it cools down 8)

May 3 2007, 1:12pm Anchor

Hello, sorry if i have a bad english but i am french.
You have made a great mod thanks for it! I like it!
I have found an other bug in the game. If you are in 1986 and you send the rc delorean in 1987 the car appears in 1986!

May 3 2007, 1:15pm Anchor

already fixed

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