Back to the Future: Hill Valley is a full conversion mod for Grand Theft Auto: Vice City. Back to the Future: Hill Valley will be based on the Back to the Future Trilogy, allowing the player to re-enact all the great moments from the films. While some parts of the story are stretched to make it more enjoyable, we are determined not to stray too far from the original story-line. The people behind this mod want the community to relive the movies and have as much fun in the process as possible. With the outstanding game play of the Sandbox hit, Grand Theft Auto: Vice City, in combination with one of the best movies of all time, Back to the Future, this mod is sure to bring countless hours of fun to anybody who enjoyed the movies.

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BTTF1 Delorean's battery goes dead (Mods : Back to the Future: Hill Valley : Forum : Ideas and Feature Requests : BTTF1 Delorean's battery goes dead) Locked
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Aug 31 2007, 3:46pm Anchor

maybe doc added a battery

Aug 31 2007, 3:47pm Anchor

It had problems after it got Mr. Fusion, something screwed up the time circuits and they flashed JAN 01 1885 12:00 AM at random times.

Aug 31 2007, 3:47pm Anchor

Which is not what you said about the starter problems. I'm sure you assumed it used the same battery. Adding a battery won't help with starter problems. you said starter problems, not power problems.

The time circuits screwing up has no connection to the power it's getting, as it is a result of some kind of short in the time circuits display.

Edited by: Delorean88us

Aug 31 2007, 3:50pm Anchor

maybe doc took the Delorean to DMC in Texas to get fixed lol

Aug 31 2007, 3:50pm Anchor

Yeah I think that the 1885 problem is because the wire that connects the destination time display with the dest. time memory chip got loose sometime and then it lost the memory of the dest. time and defaulted to 1885.

Aug 31 2007, 3:51pm Anchor

oh shut up. I doubt it's coincidental that the delorean died after each of it's trips in the first movie, and that it's related to the starter. It started before the first trip, died after it. Started up during the lybian chase, died on reentry, started when it left the farm, died at lyon, started and died and started at the start line, died after coming to 1985, and started sometime afterwards, and stayed that way.

Yeah, but the 1885 problem isn't really related to why the delorean dies in bttf1.

Edited by: Delorean88us

Aug 31 2007, 3:53pm Anchor

sometimes things just happen one day your car runs bad the next day it runs perfect who knows i say god was watching out for marty

Aug 31 2007, 3:56pm Anchor

While perfectly true, I doubt that was the intention of this. Especially if the bobs elaborated on why it died.

Aug 31 2007, 3:58pm Anchor

alright now lets close it before we here buddah started the delorean to get back 1985

Aug 31 2007, 4:00pm Anchor

you're the one who started it. We were going on perfectly happy about what the voltage regulator does and how time travel affects the delorean. Then you came along. Aren't you still supposed to be banned? 3 days?

Aug 31 2007, 4:01pm Anchor

well im shutting up unless its serious posting

Edited by: ronnyboy

Aug 31 2007, 4:03pm Anchor

Anyway, this thread's still open to discussion on the voltage regulator. Actually, there is one button i can use. It's used by the bttf2 delorean, but not bttf1, so turret left/right can initiate the voltage regulator to transfer power.

Aug 31 2007, 4:22pm Anchor

You could switch between the states of the voltage regulator with that button, and the selected state would appear for a few seconds where the "out of plutonium" message appears. It would be set to automatic in it's basic state, and that means that after time travel, power would slowly go to the reactor while keeping power to the flux capacitor too, and you could set it to the other states, and if you set it to "power to reactor from flux capacitor" then power would flow back to the reactor almost instanteneously.

Aug 31 2007, 6:18pm Anchor

Is this actually necessary to script? I just see this as another time-wasting feature before real work on the mod is made. The DeLorean only stops functioning like what, 3 times in the whole movie? Here's my solution to the only problems and how to fix them in missions:

Arriving in 1955 - Drive towards the Lyon Estates sign after Peabody (and his gang; whatever makes this more GTAish) starts shooting at you. A marker will be located in front of the sign. Stopping here will trigger a cut scene showing Marty getting out of the car to see the landscape of 1955 and going back inside seeing the car is dead, then he'll roll it out behind the sign. Which will trigger a new mission to walk towards the town square of Hill Valley; while the DeLorean is locked for the remainder of the time. (And can spawn there until you and Doc retrieve it; whatever.)

Leaving 1955 - Drive towards the starting line; which will trigger another cut scene showing Doc trying to fix the cables on the clocktower; then will switch to Marty trying to start the DeLorean until he bangs his head on it. End the cutscene and just have the mission restart from there racing towards the clocktower with a mission timer obviously.

Arriving back to 1985 - Trigger a cutscene of Marty exiting the DeLorean after he gets back to 1985; seeing the now dirtier version of his city. Have him go back to his car to see it wont start again and have him exit. End the cutscene and trigger the Lybian van driving towards Lone Pine Mall. Now have the DeLorean locked there for the time being whilst you have to "run" towards the mall.

Gosh; I'll just include this in the missions thread. I don't see why we need another script that isn't really a big deal.

Aug 31 2007, 6:43pm Anchor

Damian this IS real work on the mod. One of the main goals of this project is to make this as accurate to the movies as possible, and since the BTTF1 Delorean isn't as "user-friendly" as the other ones, this would only add to the realism of the mod. And if it can be done, why not do it.
And if we add these extra things, of course it will be ready later, but it will worth it, because it will be feature-rich.
I would rather have a feature-rich full game later, than one with less features earlier, because if it has more features, it will also have higher entertainment value, and it will be more accurate to the movies too.

Aug 31 2007, 7:37pm This post has been deleted.
Aug 31 2007, 7:46pm Anchor

also, since it'll be a long while before you get missions, think of it as a sneak peek.

Aug 31 2007, 7:47pm Anchor

wwhy not add them to 0.3 make us even happier

Aug 31 2007, 7:50pm Anchor

because i like pissing you off

anyway, just thought of this. What happens if you refuel the reactor after coming through a trip? Does that put all power into the reactor and restore life to the time machine?

Edited by: Delorean88us

Aug 31 2007, 7:51pm Anchor

probably you know that just brings up a whole bunch of questions

Aug 31 2007, 8:24pm Anchor

ok, couple problems with my theory. One, how the hell were the headlights still on when it came to 1955?

Aug 31 2007, 8:25pm Anchor

The little power left or maybe a small battery or just a plot hole

Aug 31 2007, 8:28pm Anchor

or it was a starter problem

Aug 31 2007, 8:29pm Anchor

alright stop qouting me

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