Back to the Future: Hill Valley is a full conversion mod for Grand Theft Auto: Vice City. Back to the Future: Hill Valley will be based on the Back to the Future Trilogy, allowing the player to re-enact all the great moments from the films. While some parts of the story are stretched to make it more enjoyable, we are determined not to stray too far from the original story-line. The people behind this mod want the community to relive the movies and have as much fun in the process as possible. With the outstanding game play of the Sandbox hit, Grand Theft Auto: Vice City, in combination with one of the best movies of all time, Back to the Future, this mod is sure to bring countless hours of fun to anybody who enjoyed the movies.

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0.2d Requests (Mods : Back to the Future: Hill Valley : Forum : Ideas and Feature Requests : 0.2d Requests) Locked
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Aug 23 2007, 3:51pm Anchor

no i mean like we see the plate spin and fall

Aug 23 2007, 7:12pm Anchor

and then if you walk far away enough and come back, it'll be gone.

Aug 24 2007, 7:04am Anchor

hey delorean can you code a feature like add water and coal into the boiler of the time train... and add a steam pressure gauge so you can even run out of steam.? can be done?

Oh forgot the other request.....can you code the main.scm so i can only have bttf 1 delorean in 1985 and bttf1 with and without hook in 1955? This makes more sense to me...

Edited by: 88MPH

Aug 24 2007, 11:08am Anchor

For the lightning bolt thing, could you make it where there are always severe thunderstorms on the 12th and 15th of every other month after November 12th 1955? It would create a kind of randomness, in a way I guess. That way if someone were flying the delorean in the storm it would be forced to hit it for no reason at all, lol.

Aug 24 2007, 4:08pm Anchor

why not just make it random kester it makes it more challenging

Aug 24 2007, 4:26pm Anchor

no delorean i mean we see the plate spin and fall off in RC mode when it time travels

Aug 24 2007, 5:18pm Anchor

yes, we see the plate spin and fall off already.

Aug 24 2007, 5:26pm Anchor

ok, maybe not. What the hell did I change?

Aug 24 2007, 6:27pm Anchor

yeah for the lighting make a particle and if your driving a delorean then you get struck and on nov 12th 1955 at the right time you could always have it like that..

Aug 24 2007, 6:29pm Anchor

and no matter what the time circuts are set for it will instantly send you to January 1, 1885 12:00 am

Aug 24 2007, 6:31pm Anchor

yeah lol well maybe not 12:00 am maybe something a little more day light 12:00 pm
oh and if your in flying mode make it so you see that wierd 9 when the delorean was struck

Aug 24 2007, 6:36pm Anchor

no, doc was only sent there because the time circuits were broken and were stuck on that date. In essense, when any lightning bolt hits the delorean, it travels to the specified time on the time circuits, which in bttf2 was that date. Weird 9...boy, thats gonna be fun.

Aug 24 2007, 6:38pm Anchor

maybe like after taking too much gunfire the part II delorean might have that time circut problem

Edited by: hscitpe

Aug 24 2007, 6:39pm Anchor

how about no. It was only an error probably in the wiring. The delorean was a bit...messy.

Aug 24 2007, 9:18pm Anchor

Delorean88us wrote:how about no. It was only an error probably in the wiring. The delorean was a bit...messy.


Aug 25 2007, 9:42am Anchor

how about KIFT from knightrider 2000?

Aug 25 2007, 10:20am Anchor

Aug 25 2007, 11:00am Anchor

First of all, It is a bttf mod, second of all... Kift was egoistic, I wouldn't want to drive him anyway.

Aug 25 2007, 11:08am Anchor

Is there a way to add the sound "beep" for seconds to the time circuits? and what about the steam feature for the time train?

Edited by: 88MPH

Aug 25 2007, 11:10am Anchor

Dunno about the beeps, but I like the steam idea, and I would like to hear the train sounds not to be like the DeLorean :S

Edited by: protonkid

Aug 25 2007, 11:16am Anchor

yes...but the steam request it's more complex:

Features requested (if possible):
1) add water and coal into the boiler
2) add a steam pressure gauge so you can run out of steam
3) new sound for the time train instead of those annoying coach sounds
4) if you run out of steam you cannot activate the time!

Edited by (in order): 88MPH, 88MPH, 88MPH

Aug 25 2007, 11:32am Anchor

1) oh come on, it has a huge fusion generator on the back. Do you see any close tendered 19th century trains that has a tender like that?
2) k
3) coach is just temp vehicle. I will not be changing sounds, unless you like barracks, trucks, ramp trucks, and basically every truck to sound like trains. The train isn't a road vehicle, remember?
4) Frankly speaking, the time circuits for the train are inaccurate. Technically, they are on all the time, but thats because they look like this
I would change it, but it's too much work, and i'd like to save some space. It's not a very high priority to get right anyway.

Edited by (in order): Delorean88us, Delorean88us

Aug 25 2007, 11:35am Anchor uses the fusion generator also to generate the steam?

Aug 25 2007, 11:36am Anchor

yep. Fusion does generate heat.

Hey, what do you know, there's steam power right there in the first paragraph. Now thats normal fusion. I believe what the delorean uses is cold fusion.

Edited by (in order): Delorean88us, Delorean88us, Delorean88us

Aug 25 2007, 11:40am Anchor

yes. it's a standard technology in 2015. And the dream of many scientists....

Edited by: 88MPH

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