Back to the Future: Hill Valley is a full conversion mod for Grand Theft Auto: Vice City. Back to the Future: Hill Valley will be based on the Back to the Future Trilogy, allowing the player to re-enact all the great moments from the films. While some parts of the story are stretched to make it more enjoyable, we are determined not to stray too far from the original story-line. The people behind this mod want the community to relive the movies and have as much fun in the process as possible. With the outstanding game play of the Sandbox hit, Grand Theft Auto: Vice City, in combination with one of the best movies of all time, Back to the Future, this mod is sure to bring countless hours of fun to anybody who enjoyed the movies.

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0.2d Requests (Mods : Back to the Future: Hill Valley : Forum : Ideas and Feature Requests : 0.2d Requests) Locked
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Aug 8 2007, 5:37am Anchor

well, duh, but it essentially works. Or haven't you not seen the delorean that replaces the harrier for sa (badly i might add...not even flying)

Aug 8 2007, 6:22am Anchor

no i havent

Aug 8 2007, 6:29am Anchor

I have. Del's right that one sucks.

Aug 8 2007, 7:12am Anchor

yeah, done and all, but no folding wheels. It's the driving version. And it's been big macified.

Aug 8 2007, 7:14am Anchor

It's really impossible to spawn in 1955 only 1955 cars, in 1985 only 80's cars...etc?

Aug 8 2007, 7:28am Anchor

what? i dont understand

like do that for the next release? caue we dont have all the cars so we cant really

Edited by (in order): KITT, KITT

Aug 8 2007, 2:14pm Anchor

oh thanks anyway

Edited by: 88MPH

Aug 8 2007, 11:52pm Anchor

docs van and u be able to load cars in it and drive ity ex when you run out of gas

Edited by: Dragon1234

Aug 8 2007, 11:54pm Anchor

you cant load cars into trucks and stuff in vice city. that feature wasnt added untill san andreas.

Aug 8 2007, 11:58pm Anchor

could you add it you guys code if not mabe a push mode?

Edited by: Dragon1234

Aug 9 2007, 1:08am Anchor

y dont u guys make this mod for GTA:VC Stories same place just change some codes and it should work right

Aug 9 2007, 1:14am Anchor

umm, hello? VCS is on PS2 and PSP. not PC

Aug 9 2007, 3:31am Anchor

could we have Marty's 4X4, George's BMW, Doc's Van, Biff's Tow Truck and a couple cars from 2015?

also is there a way to slow down the acceleration of a birt bike and turn it into Doc's bike from 1955?

oh one more thing, is there a way to modify the police helicopter to be a 2015 cop car? it would seem suitable since the 2015 cop car had spot lights and so does the chopper. and please correct me if i'm wrong but i don't think i saw that thing drive on ground in part II.

Aug 9 2007, 3:45am Anchor

those cars are still being made. we cant include what we dont have. think.

and by docs bike, do you mean his bicycle or his motorbike from the first bttf 2 script of the 1960s?

and technically you didnt see it DRIVE on the ground but it was parked there. and that doesnt mean it DIDN'T drive. and thats irrelevant, of course there will be a flying 2015 police car but youre forgetting about the police helicopter flying by at the end if bttf1 when he gets back to 1985 so we still need the police chopper free.

Aug 9 2007, 3:57am Anchor

there is code tutorials on that show how to add more cars to the game instead of replacing them with cars currently in game... couldn't you just use the handling and code from a helicopter and make a whole new car entity in the game?

Aug 9 2007, 4:27am Anchor

cars are different from helicopters.

i asked delorean the same thing about adding an airplane

Aug 9 2007, 10:03am Anchor

Hey guys, do you remember the beginning of bttf2 when Doc, Marty and Jennifer travelled to October 21, 2015? The wheels of the car emitted light
towards the ground...and also the glowing vents emitted light. Now, is there a way to make two glowing vents and wheels that emit light? Moreover, i
realized that when you fly, the headlights and the rear lights of the delorean turn off. Can also this problem be fixed?

Aug 9 2007, 6:45pm Anchor

hey del, i was thinking about it and i'm not sure about this: strafing while in hover mode would be good, but what do you think of a tilt instead? i mean using the look left/right buttons to lean the car left or right like in flying mode? or both! while strafing, the car could lean a bit. what do you think?

Aug 9 2007, 8:10pm Anchor

tilt can't be implemented the way coding is in vc.

Aug 10 2007, 3:10am Anchor

...and what about the previous post? It could be done?

Aug 10 2007, 3:44am Anchor

light emission is not possible but if you'll notice, when you accelerate the vents turn yellow to signify the glowing

Aug 10 2007, 5:44am Anchor

headlights and tailights are off because....planes don't have them

Aug 10 2007, 9:45am Anchor

Is there a way to add lights, at least the headlights.....?

(Probably i already know the answer...."No, stupid!", but i try again)

Edited by: 88MPH

Aug 10 2007, 10:36am Anchor

your right. you do already know the answer

Aug 10 2007, 1:43pm Anchor

eh eh thanks

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