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"Back-Stock" takes place after the events of Portal 2, as you are one of the test subjects found in the human vault at the end of Portal 2 co-op.
You are not being tested my GLaDOS directly, she has divided up the thousands of test subjects, and assigned them to other personality constructs, for testing.
You will go through the newly finished Aperture Science's Testing chambers, face new test solving techniques, and see new testing elements. Aperture has truly reached its prime.
This is only the beginning of the story, the rest is very engaging. We've designed this to be a story driven mod.
Throughout this mod you will encounter new game-changing mechanics, and chamber solving styles. Since you are a new test participant you will relearn the basics, and many basics that portal1,2 taught. when you complete Back-Stock you will naturally think in ways you never would have before, and you will think with portals.
The Back-Stock Team:
(Ben) BenVlodgi: Mod design, level design, level creation, texture creation, and story writer
(Chris) Another Bad Pun: Level design, level creation
(Anna) LPFreaky90: Level design, level creation
(Derek) Rand0m Numbers: Mapping, and Map Detailing
(Tom) relinquish152:Level design, level creation
(Amit) Mr. P. Kiwi: Level design, level creation
(Zach) GLaDOS_Cube: Level design, level creation
(Dan) Felix Griffin: Level design, level creation, custom element design
(August) shad0w440: Animations
(Jack) jumpinjax94 : Website
ACT #: chambers desired|completed|WIP
Act 1: 10-20 chambers | 9 done | 3 WIP
Act 2: 15-30 chambers | 15 done | 1 WIP
Act 3: 05-15 chambers | 03 done | 2 WIP
Act 4 05-15 chambers | 02 done | 3 WIP
Act 5 05-15 chambers | 00 done | 0 WIP
For comparison to portals 2s single player # of maps
a1 = 8maps
a2 = 28maps
a3 = 11maps
a4 = 15maps
total = 62maps
What language do you want to play Backstock in? Vote HERE
2 comments by benvlodgi on Dec 4th, 2012
Hey everyone, BenVlodgi here.
I just want everyone to know that we have actually been working on Back-Stock. The Dev team talks every day. I personally have been distracted by my senior year in College, and some side projects, including the BEEMOD. I hope to release the full (70 level) singleplayer campaign by spring, but time is a fickle thing, and we'll just have to see about that.
I don't post many screenshots or updates here on the moddb, because I don't want to get people really excited for this mod, and then disappoint you guys every-time we have to push back the release date.But just so you know, we are not dead in the slightest, and we are working very hard to create a great experience all Portal 2 fans, specifically you! :)
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Why does this keep appearing at the top of the mods list? What are you updating? I'm not angry or anything, I'm just curious.
Will the game start of easy, and slowly get harder, or will it be really tough throughout the entire game like Portal: Prelude?
There is a decent learning curve.
We will recommend you play Portal 2 right before playing this mod, as we will be drawing from some of the lessons you learned in Portal 2
However we do try to gradually train new mechanics, and puzzle solving techniques, so people who may have forgotten old techniques will have some time to catch up.
This mod seems like its gonna be the greatest mod ever... will it feature anything custom like custom turrets, voices, textures, models or anything like that?
Yes. I'm not sure about custom turrets though.
Great, I love mods that do that.
Ok thanks.
I haven't finished Peer Review, but don't all the human's found at the end of co-op die because of a crow or something? Please correct me if I'm wrong.
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Oh, okay!