This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.
 
The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading the SVN version can be found in this thread on our forums: SVN Instructions.

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0 comments by CnlPepper on Sep 11th, 2008 digg this super bookmark


It seems real life has been getting the better of the team lately, however I've found the time to finally add weapons to the Minbari orbital platform, the "Zhalen". The weapons are upgradable as new technology gets researched. I'll modify the Orion weapons along similar lines once I get a free moment.

The research scripts have been modified to add research items to improve the armour of both the Zhalen and the Orion. This should hopefully make them more survivable in the later stages of the game.

The Area Capture AI has been modified to reduce the risk of the AI blocking human allies when they are capturing a control point. They will occasionally, "accidentally" enter control points, but they will leave within a few seconds.

Update your SVN working copies to try out the new modifications!
(SVN Download Instructions)

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Comments  (0 - 10 of 31)
TonViper
TonViper Oct 6 2008, 2:03pm says:

We're not dead, but real life issues have kept us from making any real progress recently. Don't expect the mod to be done soon, but you can count on us getting a finished product done in the end, even if it may take us a few years yet...

+1 vote     reply to comment
generalgrivus
generalgrivus Sep 19 2008, 5:25pm says:

i dont understand the "command line thing" and the "-override big file" in the instructions how does that work? cause i cant play this mod can someone help me?

+1 vote     reply to comment
Bubb9
Bubb9 Sep 19 2008, 6:29pm replied:

Right click properties on the shortcut. It will all make sense then.

P.S. Moddb btw is an extremely bad place to ask for help. Not because of anyone biting your head off, but because quite often developers don't check comments. So I suggest you ask any future questions on their site.

+1 vote     reply to comment
generalgrivus
generalgrivus Sep 21 2008, 9:14pm replied:

ok i keep it in mind thanks

+1 vote     reply to comment
TonViper
TonViper Sep 20 2008, 10:52am replied:

I do check comments here, but with the low frequency of them, it may be a few days between when I do.

+1 vote     reply to comment
Bubb9
Bubb9 Sep 22 2008, 10:49am replied:

Key 2 words "quite often".

+1 vote     reply to comment
TonViper
TonViper Sep 22 2008, 3:29pm replied:

True. You should evaluate the situation on a per mod basis

+1 vote     reply to comment
Bubb9
Bubb9 Sep 26 2008, 10:11pm replied:

Sorry I won't. You are making a good looking mod, but it still doesn't change the fact that quite often moddb is not a good place to go to for mod tech support.

+1 vote     reply to comment
Vore
Vore Sep 18 2008, 10:42am says:

wow is all i can say for the looks, i am hoping you guys when done with this you can make a Star Trek Mod based on these setting and mod tweakings. complelty awsome.

+1 vote     reply to comment
Koshy
Koshy Sep 15 2008, 2:48pm says:

You know now that I will have to reinstall HW2 yes?

+1 vote     reply to comment
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