This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.

The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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Believe it or not I have a new release for those of you running the original Homeworld2, don't worry, you have not been forgotten.

After much time and swearing and general yelling at the computer the AI and Research is working, not perfectly, but to be honest I'm tired of banging my head against the same rock. :)

Link is right here: Version 2.1 (Installer)

I hope you enjoy it, with this new release out of the way I'm going to be looking into the Remaster, been itching to work on it for a while now, the Dev's over at Gearbox have done some amazing work on updating and improving the game. For those still running the original, don't worry, I plan to add the new ships to the original version too.

As always feel free to leave comments on either the Relic News Forum's, here on ModDd or our Steam Page

Babylon 5: War Without End on Steam!

Babylon 5: War Without End on Steam!

News 1 comment

Babylon 5: War Without is finally on available for download from Steam.

I'm Back Baby! Help!

I'm Back Baby! Help!

News 4 comments

I'm back working on the mod, got some ideas in the pipeline and working on AI. Could use some help though.

State Of The Mod

State Of The Mod

News 4 comments

A quick run down of of the mod at present and some plans for the future.

An Update....

An Update....

News 1 comment

I quick hello and a bit of info about what I'm working on at the moment.

RSS feed Downloads
War Without End Version 1.1

War Without End Version 1.1

Full Version 8 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Full Version 27 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (70 - 80 of 472)
Ffud
Ffud

Love the mod the ships looks awesome I am curious about a few things though I have played several matches as the Humans and the only ship I can seem to get to jump is the Warlock. Also I am not sure if this is a bug but maps like earth orbit seem to have just a black background. Other then those two things it is awesome very fun I intend to do a few Membari matches after I write this!

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Zeelich
Zeelich

I disabled hyperspace for all ships. In fact the Warlock shouldnt be able to jump. :-) Sadly, as much as I'd like to have ships capable of jumping we couldn't create an aceptable animation for it.

The Earth map is pretty plain but there should be stars. Try a map like Eagle Nabula, see if the backgrounds are working.

Glad you're enjoying the mod, I hope to keep improving it, although spare time is hard to find these days.

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Ffud
Ffud

Thanks for your reply so quickly! I have tried the Membari now also and I notice they can Jump is this also supposed to be turned off? Is the version available here the most recent?

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Zeelich
Zeelich

yeah, it is supposed to be off. looks like I missed a few ships. strange. and yes, the version here is the latest. better add checking hyperspace to my list of things to do for the mod.

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Ffud
Ffud

Only question I have is whats the rules for getting battlecrabs I get them now and then but it seem random.

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Zeelich
Zeelich

hehe that's because it is random. the spawn points have a list of ships each with a different % chance of spawning. I've been meaning to add more for a while.

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freakyplayer
freakyplayer

Thanks for big. file ! its amazing.... capture style of game is interesting, will you add classic style too ? with miners, shipyards and etc. ? and btw, which races will you add ? i saw some centuri stuff, and narns ? drazi ? drakh ? will you add please vorlons and shadows ? PLEASE :)

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Zeelich
Zeelich

Miners yes, not sure about shipyards but I have been thinking about it. Narns yes. Drazi will be there as part of the ISA and Drakh will be either part of the Centuari Fleet or Forces of Darkness. Same with Shadows/Vorlons, they want be there on there own but part of the Shadow War fleets. And I'll be adding more to the spawn CPs too later.

I currently have plans for a number of different Gametypes. Capture, Resource, Hyperspace and maybe Shadow War and Civil War.

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freakyplayer
freakyplayer

Great ! Thanks for answer :)

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freakyplayer
freakyplayer

Please, have you considered creating of big.file in next release ? it would be great, cause current way of downloading is ******

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