This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.
 
The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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4 comments by Zeelich on May 27th, 2014

Hello ModDb!

Over the last week Ive been working on getting the Balvarian ingame. As always HW2 has been doing its best to be difficult. :-) So, since progress has slowed I thought Id give you all a quick update on the state of the mod.

The updates to the Area Capture gametype are pretty much complete and the AI is working much better. Speaking of AI, due to limits I dont understand HW2 doesnt like have more then the original two races so Ive been building the Centuari and ISA fleets on top of the original races. Dont worry about the other races, theyll be there too through the use of gametypes. These different gametypes will also bring back the old school resourcing methods.

With the Balvarian Ive started redoing the pulse weapons to make them destructable. Strangly it was a lot easier then I expected. This means the EA ships will soon have working Interceptor systems. The light weapons of the other races will also be able to destroy incoming fire. EA ships will also havevworking E-web systems through the use of defence fields. They may actually have a chance against the Minbari!

Along with Centauri and ISA, Im going to be adding more Shadow and Vorlon ships along with First Ones, Drahk and maybe the Third Space ships. Probably Psy Corp too.

So many ideas so little free time! First Ones ships, new Jump Gate effect, new explosions, new whips, updated weapons textures, formations, attack styles, resources, engine glows.... Anyone got some free time? I could use some help. One of the more time consuming parts of getting a ship in game is
setting up its damage and death effect. Anyone want to help with that? Its easy, all you need is CFHodEd.

Anyway, progress continues and I have plenty of idea left to add.

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 3 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 25 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (60 - 70 of 437)
exarion
exarion May 1 2013, 2:49am says:

Hi great mod ever!!! In early versions it was possible to play as Earth Alliance and Monbari in deathmatch, but in last versions in deathmatch it is only possible to build starfighters for EAS.

Is it possible to return possibility to build ships in deathmatch?

+1 vote     reply to comment
Babylon_6
Babylon_6 Apr 28 2013, 12:09pm says:

I look forward to centauri and narn:-)

+1 vote     reply to comment
Babylon_6
Babylon_6 Apr 15 2013, 8:36am says:

There is one question to the authors modified. proportion of the White Star met or not? I think it was too long - a white star - 475 meters, Sharlen - 1523 meters. In a modification of White Star is larger than half Sharlen.?? Proportions observed or not?))))))

+1 vote     reply to comment
Zeelich
Zeelich Apr 16 2013, 6:37am replied:

In the show the Whitestar is 268m. In the mod the Whitestar is a little under a quarter the length of the Sharlin. So a little under 400m.

Here is a quick render to show their relative sizes: Jkent.fastmail.com.au

As it is the Whitestar is bigger than it should be because I have made all the smaller ships twice there scale in order to make the easier to see.

+1 vote     reply to comment
Babylon_6
Babylon_6 Apr 16 2013, 5:24pm replied:

Babylonn.narod.ru
witestar - 475 meters!??

+1 vote     reply to comment
Babylon_6
Babylon_6 Apr 16 2013, 5:30pm replied:

A change model white star perhaps? Make it smaller?

+1 vote     reply to comment
Zeelich
Zeelich Apr 17 2013, 1:32am replied:

I'm afraid 475m is a very old number for the length of the Whitestar. Check this out:

Meshweaver.com

+1 vote     reply to comment
Guest
Guest Apr 13 2013, 8:34am says:

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Babylon_6
Babylon_6 Apr 13 2013, 4:07am replied:

That I know how to change the settings of ships. But it is a long time and after each update all to do again. it takes time

+1 vote     reply to comment
Sizer
Sizer Apr 15 2013, 2:43am replied:

This seems like your problem, broski.

+1 vote     reply to comment
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Released Nov 22, 2013
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