This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.

The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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Believe it or not I have a new release for those of you running the original Homeworld2, don't worry, you have not been forgotten.

After much time and swearing and general yelling at the computer the AI and Research is working, not perfectly, but to be honest I'm tired of banging my head against the same rock. :)

Link is right here: Version 2.1 (Installer)

I hope you enjoy it, with this new release out of the way I'm going to be looking into the Remaster, been itching to work on it for a while now, the Dev's over at Gearbox have done some amazing work on updating and improving the game. For those still running the original, don't worry, I plan to add the new ships to the original version too.

As always feel free to leave comments on either the Relic News Forum's, here on ModDd or our Steam Page

Babylon 5: War Without End on Steam!

Babylon 5: War Without End on Steam!

News 1 comment

Babylon 5: War Without is finally on available for download from Steam.

I'm Back Baby! Help!

I'm Back Baby! Help!

News 4 comments

I'm back working on the mod, got some ideas in the pipeline and working on AI. Could use some help though.

State Of The Mod

State Of The Mod

News 4 comments

A quick run down of of the mod at present and some plans for the future.

An Update....

An Update....

News 1 comment

I quick hello and a bit of info about what I'm working on at the moment.

RSS feed Downloads
War Without End Version 1.1

War Without End Version 1.1

Full Version 8 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Full Version 27 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (60 - 70 of 472)
Gromtaen
Gromtaen

You've got yourself another Tracker Zeelich, this mod is impressive looking. If you ever need to toss ideas around with someone feel free to shoot me a message :)

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Zeelich
Zeelich

Welcome Gromtaen, always good to see a new face.

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Guest
Guest

Hey just downloaded the mod, but cant collect resources and neither can the ai, at I dont think... any thoughts?

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Guest
Guest

sorry figured it out lol

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Zeelich
Zeelich

hehe good to hear. I really need to setup a gameplay info page or something. :)

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GHOST-WARRIOR15
GHOST-WARRIOR15

hi all i can`t fined where you get battlecruisers and stuff plz help

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Zeelich
Zeelich

You need to capture a Station Control Point to build larger ships. Is that what you mean?

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Guest
Guest

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***Geroj***
***Geroj***

I hope you are still working on this, so far you are only bablyon 5 mod that is shaping into something!

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Jayleon
Jayleon

The first two mods I ever found out about were B5WWoE and the BSG ones. I could never get the B5 one to work. The big.file has been a joy. Thank you. All the ships move and feel like B5. Keep the jump ability and worry about the animations later.

I have picked up that modders borrow from each others resources, if so why not see of you can use the jump flash from BSG slowed to start the jump point animation, as the cone part is splendid.

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Zeelich
Zeelich

sadly creating the animation is easy. What we cant do is have the right colour for a ship exiting hyperspace. We also cant make the ship move out or into the jump point. lastly is the size, multiple ships jumping together tend to have their points overlaping and looks very un babylon 5 :-)

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