This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.

The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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3 comments by Zeelich on Jun 20th, 2015

Hey guys! I'm back, as always watching the show makes me want to re-create it. :) Right now I'm working on rebuilding the mod around the original build order/research Tree in order to improve the AI, I'm also using the original harvesting machanic as I know a lot of people wanted it available.

The Capture gametype will be re-added too, I've been working on an updated version that works around the current resourcing AI so the computer should capture and defend/attack points better.

At the moment my working copy of the mod is pretty messed up, I've been focusing on getting all the ships moved over and I've not bothered keeping things pretty or balanced. I really could use some help. Nothing complicated, just simple text editing, moving/renaming files. The weapons values need tweaking, descriptions coped to the diffrent files, that sort of thing. Easy, but kinda time consuming. All on the SVN so easy to edit/upload.

If you're interested in helping shoot me a pm or just post in the comments and I'll get back to you asap.

Once the mod is back together I'll be releasing it on Steam for Classic HW2 as well as modDb and then it'll be on to the Remaster. :) For you Centauri/Narn lovers I'll be adding them to both versions of the mod since I know a few people aren't interested in spending money on the Remaster.

Lots to do, so many ideas, so little time. :)

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 8 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 27 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (60 - 70 of 465)
***Geroj*** Feb 22 2014 says:

I hope you are still working on this, so far you are only bablyon 5 mod that is shaping into something!

+1 vote     reply to comment
Jayleon Dec 23 2013 says:

The first two mods I ever found out about were B5WWoE and the BSG ones. I could never get the B5 one to work. The big.file has been a joy. Thank you. All the ships move and feel like B5. Keep the jump ability and worry about the animations later.

I have picked up that modders borrow from each others resources, if so why not see of you can use the jump flash from BSG slowed to start the jump point animation, as the cone part is splendid.

+1 vote     reply to comment
Zeelich Dec 24 2013 replied:

sadly creating the animation is easy. What we cant do is have the right colour for a ship exiting hyperspace. We also cant make the ship move out or into the jump point. lastly is the size, multiple ships jumping together tend to have their points overlaping and looks very un babylon 5 :-)

+1 vote     reply to comment
Ffud Dec 17 2013 says:

Love the mod the ships looks awesome I am curious about a few things though I have played several matches as the Humans and the only ship I can seem to get to jump is the Warlock. Also I am not sure if this is a bug but maps like earth orbit seem to have just a black background. Other then those two things it is awesome very fun I intend to do a few Membari matches after I write this!

+1 vote     reply to comment
Zeelich Dec 17 2013 replied:

I disabled hyperspace for all ships. In fact the Warlock shouldnt be able to jump. :-) Sadly, as much as I'd like to have ships capable of jumping we couldn't create an aceptable animation for it.

The Earth map is pretty plain but there should be stars. Try a map like Eagle Nabula, see if the backgrounds are working.

Glad you're enjoying the mod, I hope to keep improving it, although spare time is hard to find these days.

+1 vote     reply to comment
Ffud Dec 17 2013 replied:

Thanks for your reply so quickly! I have tried the Membari now also and I notice they can Jump is this also supposed to be turned off? Is the version available here the most recent?

+1 vote     reply to comment
Zeelich Dec 21 2013 replied:

yeah, it is supposed to be off. looks like I missed a few ships. strange. and yes, the version here is the latest. better add checking hyperspace to my list of things to do for the mod.

+1 vote     reply to comment
Ffud Dec 22 2013 replied:

Only question I have is whats the rules for getting battlecrabs I get them now and then but it seem random.

+1 vote     reply to comment
Zeelich Dec 22 2013 replied:

hehe that's because it is random. the spawn points have a list of ships each with a different % chance of spawning. I've been meaning to add more for a while.

+1 vote     reply to comment
freakyplayer Nov 23 2013 says:

Thanks for big. file ! its amazing.... capture style of game is interesting, will you add classic style too ? with miners, shipyards and etc. ? and btw, which races will you add ? i saw some centuri stuff, and narns ? drazi ? drakh ? will you add please vorlons and shadows ? PLEASE :)

+2 votes     reply to comment
Zeelich Dec 1 2013 replied:

Miners yes, not sure about shipyards but I have been thinking about it. Narns yes. Drazi will be there as part of the ISA and Drakh will be either part of the Centuari Fleet or Forces of Darkness. Same with Shadows/Vorlons, they want be there on there own but part of the Shadow War fleets. And I'll be adding more to the spawn CPs too later.

I currently have plans for a number of different Gametypes. Capture, Resource, Hyperspace and maybe Shadow War and Civil War.

+2 votes     reply to comment
freakyplayer Dec 5 2013 replied:

Great ! Thanks for answer :)

+1 vote     reply to comment
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Released Nov 22, 2013
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