This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.
The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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0 comments by Zeelich on Apr 15th, 2014

Hey Guys! I'm still alive and I've once again found myself itching to do some mod work and as a result I've decided to make some changes and see if I can't get some of those Centauri ships completed and ingame.

One of the biggest annoyances I have with the mod is the AI. It just doesn't work. So, I've decided to redo some aspects of the Control Point system in order to make it more usable by the computer. Now the computer will capture points without being given a free ship. I've also made it so that only a special ship can capture points, these Command and Control Transports will not only be used to capture points, but by placing them in designated areas within the control points you will be able to generate extra RU's.

I'm also hoping to help the AI along by making the roles of the different ships a bit more specific, right now everything seems to be able to do everything. With any luck, giving the different ships specific roles will help the AI choose its fleet compositions a bit more intelligently.

Something else that I have felt the mod has been lacking is interceptor technology for Earth Force. They really do suffer without it. Sadly, it requires recreating all the pulse weapons and turning them into missiles. At least as far as HW2 is concerned. They want be able to track there targets or anything and they should look the same as the do now (hopefully) but they'll be physical objects that can be destroyed.

Wow. I haven't made a wall of text in ages. Feels good. :)

Look out for progress. I'll post pics every now and then as I go. As always and comments or questions are welcome.

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 0 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 23 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (60 - 70 of 418)
AllGrey Apr 9 2013, 1:31pm says:

Good mod. I'm a big fan of Babylon 5, and I amassed a large collection of ship models (in formats *.max, *.3ds, *.lwo). if it can help the Mod HW2-B5wwe or they will approach you, let me know and I'll upload them for you.
I would also like to ask, you plan to make race Shadows and Vorlons? I understand that this requires very lot of time but without these races will not be necessary atmosphere (essence).

+1 vote     reply to comment
Babylon_6 Apr 6 2013, 2:40pm says:

What revision is modified at the moment? I displays the revision 916. My friend says that the last update - reviziya957 of April 6? Can I use an old version of the repository? But there is no error during the upgrade.

+1 vote     reply to comment
Zeelich Apr 7 2013, 7:19am replied:

957 or 958 is the latest. Make sure you're using the new url. The instructions on the downloads section of the website are up to date:

+1 vote     reply to comment
Babylon_6 Apr 7 2013, 7:49am replied:


+1 vote     reply to comment
Babylon_6 Mar 28 2013, 3:05am says:

One more question. In the last version beside combat naves is understated maxhealth why have done so?
You heard of this project? BABYLON 6 Russian project

+1 vote     reply to comment
Zeelich Mar 29 2013, 12:08am replied:

I've been trying to make things a bit more consistent between the ships, max health, mass, price/build time and sensor ranges are now based on the size of the ship. I've also been changing the weapons based on the Babylon 5 RPG's as well as playing around with new armor types for the different races.

What is the Babylon 6 Project?

+1 vote     reply to comment
Babylon_6 Mar 30 2013, 4:07pm replied:

+1 vote     reply to comment
Babylon_6 Mar 29 2013, 5:02am replied:

Thanks for the reply.
One unit of 4300 but for the life of the ship is very small. Power 5000-6000 guns!, And life ships 3000-4000?! They die instantly.

Babylon 6!!!

+1 vote     reply to comment
Babylon_6 Mar 27 2013, 12:19pm says:

When do centauri and Narn

+1 vote     reply to comment
Zeelich Mar 27 2013, 11:28pm replied:

I plan to start Narn and Centauri after the Earth and Minbari sides are balanced. I'm hoping to have them done over the next few weeks.

+1 vote     reply to comment
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Released Nov 22, 2013
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