This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.

The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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Balvarin Carrier in front of the Jumpgate Centauri Base Jumpgate WIP
Blog RSS Feed Post news Report abuse Latest News: I'm Back Baby! Help!

3 comments by Zeelich on Jun 20th, 2015

Hey guys! I'm back, as always watching the show makes me want to re-create it. :) Right now I'm working on rebuilding the mod around the original build order/research Tree in order to improve the AI, I'm also using the original harvesting machanic as I know a lot of people wanted it available.

The Capture gametype will be re-added too, I've been working on an updated version that works around the current resourcing AI so the computer should capture and defend/attack points better.

At the moment my working copy of the mod is pretty messed up, I've been focusing on getting all the ships moved over and I've not bothered keeping things pretty or balanced. I really could use some help. Nothing complicated, just simple text editing, moving/renaming files. The weapons values need tweaking, descriptions coped to the diffrent files, that sort of thing. Easy, but kinda time consuming. All on the SVN so easy to edit/upload.

If you're interested in helping shoot me a pm or just post in the comments and I'll get back to you asap.

Once the mod is back together I'll be releasing it on Steam for Classic HW2 as well as modDb and then it'll be on to the Remaster. :) For you Centauri/Narn lovers I'll be adding them to both versions of the mod since I know a few people aren't interested in spending money on the Remaster.

Lots to do, so many ideas, so little time. :)

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 8 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 27 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (60 - 70 of 462)
Ffud Dec 17 2013, 4:35am says:

Love the mod the ships looks awesome I am curious about a few things though I have played several matches as the Humans and the only ship I can seem to get to jump is the Warlock. Also I am not sure if this is a bug but maps like earth orbit seem to have just a black background. Other then those two things it is awesome very fun I intend to do a few Membari matches after I write this!

+1 vote     reply to comment
Zeelich Dec 17 2013, 10:12pm replied:

I disabled hyperspace for all ships. In fact the Warlock shouldnt be able to jump. :-) Sadly, as much as I'd like to have ships capable of jumping we couldn't create an aceptable animation for it.

The Earth map is pretty plain but there should be stars. Try a map like Eagle Nabula, see if the backgrounds are working.

Glad you're enjoying the mod, I hope to keep improving it, although spare time is hard to find these days.

+1 vote     reply to comment
Ffud Dec 17 2013, 10:19pm replied:

Thanks for your reply so quickly! I have tried the Membari now also and I notice they can Jump is this also supposed to be turned off? Is the version available here the most recent?

+1 vote     reply to comment
Zeelich Dec 21 2013, 9:40am replied:

yeah, it is supposed to be off. looks like I missed a few ships. strange. and yes, the version here is the latest. better add checking hyperspace to my list of things to do for the mod.

+1 vote     reply to comment
Ffud Dec 22 2013, 2:53am replied:

Only question I have is whats the rules for getting battlecrabs I get them now and then but it seem random.

+1 vote     reply to comment
Zeelich Dec 22 2013, 3:20am replied:

hehe that's because it is random. the spawn points have a list of ships each with a different % chance of spawning. I've been meaning to add more for a while.

+1 vote     reply to comment
freakyplayer Nov 23 2013, 6:50am says:

Thanks for big. file ! its amazing.... capture style of game is interesting, will you add classic style too ? with miners, shipyards and etc. ? and btw, which races will you add ? i saw some centuri stuff, and narns ? drazi ? drakh ? will you add please vorlons and shadows ? PLEASE :)

+2 votes     reply to comment
Zeelich Dec 1 2013, 8:16am replied:

Miners yes, not sure about shipyards but I have been thinking about it. Narns yes. Drazi will be there as part of the ISA and Drakh will be either part of the Centuari Fleet or Forces of Darkness. Same with Shadows/Vorlons, they want be there on there own but part of the Shadow War fleets. And I'll be adding more to the spawn CPs too later.

I currently have plans for a number of different Gametypes. Capture, Resource, Hyperspace and maybe Shadow War and Civil War.

+2 votes     reply to comment
freakyplayer Dec 5 2013, 11:32am replied:

Great ! Thanks for answer :)

+1 vote     reply to comment
freakyplayer Nov 18 2013, 7:59am says:

Please, have you considered creating of big.file in next release ? it would be great, cause current way of downloading is ******

+3 votes     reply to comment
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Released Nov 22, 2013
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