This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.

The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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Balvarin Carrier in front of the Jumpgate Centauri Base Jumpgate WIP
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4 comments by Zeelich on May 27th, 2014

Hello ModDb!

Over the last week Ive been working on getting the Balvarian ingame. As always HW2 has been doing its best to be difficult. :-) So, since progress has slowed I thought Id give you all a quick update on the state of the mod.

The updates to the Area Capture gametype are pretty much complete and the AI is working much better. Speaking of AI, due to limits I dont understand HW2 doesnt like have more then the original two races so Ive been building the Centuari and ISA fleets on top of the original races. Dont worry about the other races, theyll be there too through the use of gametypes. These different gametypes will also bring back the old school resourcing methods.

With the Balvarian Ive started redoing the pulse weapons to make them destructable. Strangly it was a lot easier then I expected. This means the EA ships will soon have working Interceptor systems. The light weapons of the other races will also be able to destroy incoming fire. EA ships will also havevworking E-web systems through the use of defence fields. They may actually have a chance against the Minbari!

Along with Centauri and ISA, Im going to be adding more Shadow and Vorlon ships along with First Ones, Drahk and maybe the Third Space ships. Probably Psy Corp too.

So many ideas so little free time! First Ones ships, new Jump Gate effect, new explosions, new whips, updated weapons textures, formations, attack styles, resources, engine glows.... Anyone got some free time? I could use some help. One of the more time consuming parts of getting a ship in game is
setting up its damage and death effect. Anyone want to help with that? Its easy, all you need is CFHodEd.

Anyway, progress continues and I have plenty of idea left to add.

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 7 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 27 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (50 - 60 of 450)
Ffud Dec 17 2013, 4:35am says:

Love the mod the ships looks awesome I am curious about a few things though I have played several matches as the Humans and the only ship I can seem to get to jump is the Warlock. Also I am not sure if this is a bug but maps like earth orbit seem to have just a black background. Other then those two things it is awesome very fun I intend to do a few Membari matches after I write this!

+1 vote     reply to comment
Zeelich Dec 17 2013, 10:12pm replied:

I disabled hyperspace for all ships. In fact the Warlock shouldnt be able to jump. :-) Sadly, as much as I'd like to have ships capable of jumping we couldn't create an aceptable animation for it.

The Earth map is pretty plain but there should be stars. Try a map like Eagle Nabula, see if the backgrounds are working.

Glad you're enjoying the mod, I hope to keep improving it, although spare time is hard to find these days.

+1 vote     reply to comment
Ffud Dec 17 2013, 10:19pm replied:

Thanks for your reply so quickly! I have tried the Membari now also and I notice they can Jump is this also supposed to be turned off? Is the version available here the most recent?

+1 vote     reply to comment
Zeelich Dec 21 2013, 9:40am replied:

yeah, it is supposed to be off. looks like I missed a few ships. strange. and yes, the version here is the latest. better add checking hyperspace to my list of things to do for the mod.

+1 vote     reply to comment
Ffud Dec 22 2013, 2:53am replied:

Only question I have is whats the rules for getting battlecrabs I get them now and then but it seem random.

+1 vote     reply to comment
Zeelich Dec 22 2013, 3:20am replied:

hehe that's because it is random. the spawn points have a list of ships each with a different % chance of spawning. I've been meaning to add more for a while.

+1 vote     reply to comment
freakyplayer Nov 23 2013, 6:50am says:

Thanks for big. file ! its amazing.... capture style of game is interesting, will you add classic style too ? with miners, shipyards and etc. ? and btw, which races will you add ? i saw some centuri stuff, and narns ? drazi ? drakh ? will you add please vorlons and shadows ? PLEASE :)

+2 votes     reply to comment
Zeelich Dec 1 2013, 8:16am replied:

Miners yes, not sure about shipyards but I have been thinking about it. Narns yes. Drazi will be there as part of the ISA and Drakh will be either part of the Centuari Fleet or Forces of Darkness. Same with Shadows/Vorlons, they want be there on there own but part of the Shadow War fleets. And I'll be adding more to the spawn CPs too later.

I currently have plans for a number of different Gametypes. Capture, Resource, Hyperspace and maybe Shadow War and Civil War.

+2 votes     reply to comment
freakyplayer Dec 5 2013, 11:32am replied:

Great ! Thanks for answer :)

+1 vote     reply to comment
freakyplayer Nov 18 2013, 7:59am says:

Please, have you considered creating of big.file in next release ? it would be great, cause current way of downloading is ******

+3 votes     reply to comment
Gregord Oct 3 2013, 5:09am says:

you guys getting excited about gearbox buying the rights to homeworld? I would be. IF they do their jobs right we could not only see an HD remake (quality not assured) but an entire new spark for the homeworld universe! I'd also love to see where the mods for the HD version will go. Hopefully they'll provide full support and maybe steam workshop for ease of use.

+1 vote     reply to comment
Opinionator Nov 20 2013, 2:57am replied:

No not really after the ACM fubar.

+1 vote     reply to comment
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Released Nov 22, 2013
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