Development Version Download Instructions
Dec 10, 2010 Source Code 6 commentsThis is a pdf file containing the instructions on how to download the development (alpha) version of the mod from our public SVN.
This mod aims to bring strategic combat to the Babylon 5 universe.
We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.
The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.
4 comments by Zeelich on Feb 16th, 2013
Afternoon all, it turns out that the SVN information I put up on the website is out of date and as a result uses the wrong address. I've updated the URL and changed the step-by-step guide to make it a bit easier to understand/follow.
The updated instructions are here: B5wwe.sourceforge.net
The new URL for the SVN is: Svn.code.sf.net
Sorry I didn't notice this sooner everyone. If you are using the old URL I suggest a fresh checkout. However, if you are low on quota than you can use the 'relocate' option by right clicking the top folder (Usually something similar to B5WWE or Homeworld2_B5) -> TortioseSVN -> relocate and replacing the URL with Svn.code.sf.net
Don't fear the quite people. Im still working on balancing the MOD and working on the AI. I've been using the B5Wars Role Playing game as a base in an attempt to create some consistency between the races, so far it's looking really good.
If you have any SVN problems feel free to post a comment or to ask on the RelicForums, good luck everyone.
This is a pdf file containing the instructions on how to download the development (alpha) version of the mod from our public SVN.
This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...
This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...
Will we be seeing all the new EA fleet? Triton/Monsoon and tempest?
And how about the ISA fleet?
Eventually we'll add other EA ships like those, the plan is to get the Narn and Centauri started first.
Not sure about the ISA, I remember it being said that there was a limit to 5 race options including random. We might make the random race option the ISA. I was also thinking of a new gametype setting the forces of light against the forces of darkness. The forces of light would be very similar to the ISA (A mix of ships + the league).
There is so much I want to do, I just don't have much free time to do it. :)
I have a burning desire to combine this with the Star Trek Continuum mod and reenact Star Wreck-In the Pirkininning.
I also like to mix and mach XD problem is sometimes with the scale, a Galaxy class looks massive in the ST world at 640M but next to an Omega at 1700M its tiny lol
That's very true, I always used there small size as an excuse to bump up there health due to there being faster/more mauverable and therefore more able to avoid damage.
I would imagine the best way to do it in regards to health would be to give the ST ships there shields but low hull strength, and give B5 ships high health but no shields. Question is, do energy shields stop rail gun projectiles XD
hehe That is a very good question.
hehe, I know what you mean. I've always loved universe vs universe. I'd love a B5 vs Star Trek vs Battlestar Galactica vs Star Wars mod. I did a Star Trek vs Star Wars mod with the Star Trek HW crew back in the days of Homeworld 1. Sooooo much fun! :)
Really? Does it still exist?
It sure does. (http://b5wwe.sourceforge.net/downloads.html#hw1mods)
I'm pretty sure that is the latest working version we did. You need Homeworld 1 with latest patch, 1.05, near the top of the downloads page.