This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.
 
The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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0 comments by Zeelich on Apr 15th, 2014

Hey Guys! I'm still alive and I've once again found myself itching to do some mod work and as a result I've decided to make some changes and see if I can't get some of those Centauri ships completed and ingame.

One of the biggest annoyances I have with the mod is the AI. It just doesn't work. So, I've decided to redo some aspects of the Control Point system in order to make it more usable by the computer. Now the computer will capture points without being given a free ship. I've also made it so that only a special ship can capture points, these Command and Control Transports will not only be used to capture points, but by placing them in designated areas within the control points you will be able to generate extra RU's.

I'm also hoping to help the AI along by making the roles of the different ships a bit more specific, right now everything seems to be able to do everything. With any luck, giving the different ships specific roles will help the AI choose its fleet compositions a bit more intelligently.

Something else that I have felt the mod has been lacking is interceptor technology for Earth Force. They really do suffer without it. Sadly, it requires recreating all the pulse weapons and turning them into missiles. At least as far as HW2 is concerned. They want be able to track there targets or anything and they should look the same as the do now (hopefully) but they'll be physical objects that can be destroyed.

Wow. I haven't made a wall of text in ages. Feels good. :)

Look out for progress. I'll post pics every now and then as I go. As always and comments or questions are welcome.

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 0 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 23 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (50 - 60 of 417)
Babylon_6
Babylon_6 Apr 12 2013, 9:18am says:

The latest versions of the modification is not playable. Why did you start to force the ships and weapons? Minbari ships do not want to shoot at enemy ships. Older versions of the modifications have been more fun to play.

+1 vote     reply to comment
Zeelich
Zeelich Apr 12 2013, 10:46am replied:

That's odd, I have had any problems with the Minbari. I'll have a look and fix it up.

+1 vote     reply to comment
AllGrey
AllGrey Apr 12 2013, 5:25am says:

Zeelich, I found some more files, and upload them for you,
Links in Private Message.

+1 vote     reply to comment
AllGrey
AllGrey Apr 9 2013, 1:31pm says:

Good mod. I'm a big fan of Babylon 5, and I amassed a large collection of ship models (in formats *.max, *.3ds, *.lwo). if it can help the Mod HW2-B5wwe or they will approach you, let me know and I'll upload them for you.
I would also like to ask, you plan to make race Shadows and Vorlons? I understand that this requires very lot of time but without these races will not be necessary atmosphere (essence).

+1 vote     reply to comment
Zeelich
Zeelich Apr 10 2013, 3:46am replied:

Glad you enjoy the mod. Any B5 meshes you'd be willing to share would definatly be helpful. As for the Shadows and Vorlons, they have a few ships in the mod which you can get by capturing a First Ones CP. There are plans to add the rest plus outher First Ones and probably some ISA ships.

I have benn thinking about different game types though. One of them might be Light vs Dark. But there is still a bit of work to do before I can start on that.

+1 vote     reply to comment
AllGrey
AllGrey Apr 11 2013, 4:29pm replied:

Zeelich, I sent you a 3D model ships from Babylon5. Download link in private message, or your e-mail.

+1 vote     reply to comment
Zeelich
Zeelich Apr 11 2013, 11:02pm replied:

Downloading as I type. Thanks for that. Can't wait to open up the box of goodies and see what we have. :)

+1 vote     reply to comment
AllGrey
AllGrey Apr 12 2013, 3:23am replied:

I hope that it is useful to you, I gave everything what I had :)

+1 vote     reply to comment
Zeelich
Zeelich Apr 12 2013, 10:47am replied:

That's great, thanks AllGrey.

+1 vote     reply to comment
Zeelich
Zeelich Apr 13 2013, 12:25am replied:

I have to say AllGrey that's a lot of really nices. That's going to be increadibly helpful. You've even got Curby's v4 Whitestar, I've been looking for that for ages.

+1 vote     reply to comment
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Released Nov 22, 2013
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