This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.

The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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3 comments by Zeelich on Jun 20th, 2015

Hey guys! I'm back, as always watching the show makes me want to re-create it. :) Right now I'm working on rebuilding the mod around the original build order/research Tree in order to improve the AI, I'm also using the original harvesting machanic as I know a lot of people wanted it available.

The Capture gametype will be re-added too, I've been working on an updated version that works around the current resourcing AI so the computer should capture and defend/attack points better.

At the moment my working copy of the mod is pretty messed up, I've been focusing on getting all the ships moved over and I've not bothered keeping things pretty or balanced. I really could use some help. Nothing complicated, just simple text editing, moving/renaming files. The weapons values need tweaking, descriptions coped to the diffrent files, that sort of thing. Easy, but kinda time consuming. All on the SVN so easy to edit/upload.

If you're interested in helping shoot me a pm or just post in the comments and I'll get back to you asap.

Once the mod is back together I'll be releasing it on Steam for Classic HW2 as well as modDb and then it'll be on to the Remaster. :) For you Centauri/Narn lovers I'll be adding them to both versions of the mod since I know a few people aren't interested in spending money on the Remaster.

Lots to do, so many ideas, so little time. :)

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 7 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 27 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (430 - 440 of 461)
TonViper Creator
TonViper Oct 6 2008, 3:03pm says:

We're not dead, but real life issues have kept us from making any real progress recently. Don't expect the mod to be done soon, but you can count on us getting a finished product done in the end, even if it may take us a few years yet...

+1 vote   reply to comment
generalgrivus Sep 19 2008, 6:25pm says:

i dont understand the "command line thing" and the "-override big file" in the instructions how does that work? cause i cant play this mod can someone help me?

+1 vote     reply to comment
Bubb9 Sep 19 2008, 7:29pm replied:

Right click properties on the shortcut. It will all make sense then.

P.S. Moddb btw is an extremely bad place to ask for help. Not because of anyone biting your head off, but because quite often developers don't check comments. So I suggest you ask any future questions on their site.

+1 vote     reply to comment
generalgrivus Sep 21 2008, 10:14pm replied:

ok i keep it in mind thanks

+1 vote     reply to comment
TonViper Creator
TonViper Sep 20 2008, 11:52am replied:

I do check comments here, but with the low frequency of them, it may be a few days between when I do.

+1 vote   reply to comment
Bubb9 Sep 22 2008, 11:49am replied:

Key 2 words "quite often".

+1 vote     reply to comment
TonViper Creator
TonViper Sep 22 2008, 4:29pm replied:

True. You should evaluate the situation on a per mod basis

+1 vote   reply to comment
Bubb9 Sep 26 2008, 11:11pm replied:

Sorry I won't. You are making a good looking mod, but it still doesn't change the fact that quite often moddb is not a good place to go to for mod tech support.

+1 vote     reply to comment
Vore Sep 18 2008, 11:42am says:

wow is all i can say for the looks, i am hoping you guys when done with this you can make a Star Trek Mod based on these setting and mod tweakings. complelty awsome.

+1 vote     reply to comment
Koshy Sep 15 2008, 3:48pm says:

You know now that I will have to reinstall HW2 yes?

+1 vote     reply to comment
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Released Nov 22, 2013
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