This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.

The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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Balvarin Carrier in front of the Jumpgate Centauri Base Jumpgate WIP
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4 comments by Zeelich on May 27th, 2014

Hello ModDb!

Over the last week Ive been working on getting the Balvarian ingame. As always HW2 has been doing its best to be difficult. :-) So, since progress has slowed I thought Id give you all a quick update on the state of the mod.

The updates to the Area Capture gametype are pretty much complete and the AI is working much better. Speaking of AI, due to limits I dont understand HW2 doesnt like have more then the original two races so Ive been building the Centuari and ISA fleets on top of the original races. Dont worry about the other races, theyll be there too through the use of gametypes. These different gametypes will also bring back the old school resourcing methods.

With the Balvarian Ive started redoing the pulse weapons to make them destructable. Strangly it was a lot easier then I expected. This means the EA ships will soon have working Interceptor systems. The light weapons of the other races will also be able to destroy incoming fire. EA ships will also havevworking E-web systems through the use of defence fields. They may actually have a chance against the Minbari!

Along with Centauri and ISA, Im going to be adding more Shadow and Vorlon ships along with First Ones, Drahk and maybe the Third Space ships. Probably Psy Corp too.

So many ideas so little free time! First Ones ships, new Jump Gate effect, new explosions, new whips, updated weapons textures, formations, attack styles, resources, engine glows.... Anyone got some free time? I could use some help. One of the more time consuming parts of getting a ship in game is
setting up its damage and death effect. Anyone want to help with that? Its easy, all you need is CFHodEd.

Anyway, progress continues and I have plenty of idea left to add.

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 7 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 27 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (430 - 440 of 449)
56er Sep 12 2008, 2:07am says:

the Models and skins are fantastic

+2 votes     reply to comment
Kirsah Sep 14 2008, 6:27am replied:

I agree, superb work. The only thing that I could possibly complain about though, would be the cap' ship explosions. They just seem a little 'under-powered' and over too quickly to me. Sorry :(

+1 vote     reply to comment
CnlPepper Creator
CnlPepper Sep 14 2008, 11:04am replied:

The current explosions are just placeholders at the moment, they are just cut down versions of the original Homeworld 2 explosions. We'll make custom hit, damage and explosion effects once the main sections of the game are more complete.

+1 vote   reply to comment
The_Fiend Sep 11 2008, 8:28am says:

What you're doing here is absolutely, mindblowingly, fantastic! It looks amazing and I can't wait to see the final release. I take it we will see the Narn, Centauri and shadows at some point? (Pretty please!)

+1 vote     reply to comment
CnlPepper Creator
CnlPepper Sep 11 2008, 10:04am replied:


Both Shadow and Vorlon ships are already present as bonus ships. If I can get the scripts to work, they will also be added as "monsters" which will guard an area of the map.

The Narns and Centauri should follow the completion of the EA and Minbari sides.

+1 vote   reply to comment
Bubb9 Sep 17 2008, 10:25am replied:

Yay Vorchan spam!

+1 vote     reply to comment
buang999 Aug 27 2008, 7:56pm says:

what game is this

+1 vote     reply to comment
CnlPepper Creator
CnlPepper Aug 27 2008, 9:54pm replied:

Its a Babylon 5 mod for the game Homeworld 2 by Relic Entertainment. The original game's graphics engine has been considerably improved through a rewrite of the main game shaders.

+1 vote   reply to comment
Bubb9 Sep 4 2008, 11:07am replied:

Yeah it says so right under the title =P

+1 vote     reply to comment
semaj356 Aug 8 2008, 2:14am says:

i wonder if there will be team colors

+1 vote     reply to comment
TonViper Creator
TonViper Aug 8 2008, 6:38am replied:

There will not be team colors.

+1 vote   reply to comment
TonViper Creator
TonViper Aug 5 2008, 9:48am says:

Media update: I just added a whole ton of screenshots from the mod.

If you haven't already downloaded your own copy, what are you waiting for, get it here:

+1 vote   reply to comment
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Released Nov 22, 2013
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