This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.

The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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Centauri Base Jumpgate WIP Balvarian Carrier
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4 comments by Zeelich on May 27th, 2014

Hello ModDb!

Over the last week Ive been working on getting the Balvarian ingame. As always HW2 has been doing its best to be difficult. :-) So, since progress has slowed I thought Id give you all a quick update on the state of the mod.

The updates to the Area Capture gametype are pretty much complete and the AI is working much better. Speaking of AI, due to limits I dont understand HW2 doesnt like have more then the original two races so Ive been building the Centuari and ISA fleets on top of the original races. Dont worry about the other races, theyll be there too through the use of gametypes. These different gametypes will also bring back the old school resourcing methods.

With the Balvarian Ive started redoing the pulse weapons to make them destructable. Strangly it was a lot easier then I expected. This means the EA ships will soon have working Interceptor systems. The light weapons of the other races will also be able to destroy incoming fire. EA ships will also havevworking E-web systems through the use of defence fields. They may actually have a chance against the Minbari!

Along with Centauri and ISA, Im going to be adding more Shadow and Vorlon ships along with First Ones, Drahk and maybe the Third Space ships. Probably Psy Corp too.

So many ideas so little free time! First Ones ships, new Jump Gate effect, new explosions, new whips, updated weapons textures, formations, attack styles, resources, engine glows.... Anyone got some free time? I could use some help. One of the more time consuming parts of getting a ship in game is
setting up its damage and death effect. Anyone want to help with that? Its easy, all you need is CFHodEd.

Anyway, progress continues and I have plenty of idea left to add.

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 6 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 25 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (400 - 410 of 440)
Bloodhound08
Bloodhound08 Jan 9 2009, 1:39pm says:

Sorry, should've read the past posts first, found it

+1 vote     reply to comment
Bloodhound08
Bloodhound08 Jan 9 2009, 1:37pm says:

where can i download this from guys, this looks amazing!

+1 vote     reply to comment
blackemperor1327
blackemperor1327 Jan 3 2009, 10:39pm says:

for some reason my game doesnt work when i go on to player vs cpu and switch the game from death match to capture and start the game it goes back to the desktop just as it gets to the end of the loading bar

+1 vote     reply to comment
blackemperor1327
blackemperor1327 Jan 3 2009, 11:56pm replied:

nevermind i got it workin again

+1 vote     reply to comment
BlackSkalman
BlackSkalman Dec 15 2008, 3:21am says:

Any updates around christmas? :)

+1 vote     reply to comment
TonViper Creator
TonViper Dec 18 2008, 11:14am replied:

Not much to show for it yet, but I will say that we're getting closer to a way to get proper entry and exit animations for B5 Hyperspace. CnlPepper comes through for us all again...

+1 vote   reply to comment
luisboss
luisboss Oct 25 2008, 9:42am says:

is this mod avalable to donload or the mo is dead?

+1 vote     reply to comment
TonViper Creator
TonViper Oct 25 2008, 3:20pm replied:

Take a look at the summary at the top of the page. The download instructions can be found through the link there. It will be through SVN, like CnlPepper mentioned in his reply.

+1 vote   reply to comment
CnlPepper Creator
CnlPepper Oct 25 2008, 12:23pm replied:

You can download the development version from our SVN server. The mod is most certainly not dead. We've just been through a bit of a quiet month or two as the mod team has been busy with real life. Things should pick up again soon as I'll have more spare time on my hands shortly.

+1 vote   reply to comment
TonViper Creator
TonViper Oct 6 2008, 3:03pm says:

We're not dead, but real life issues have kept us from making any real progress recently. Don't expect the mod to be done soon, but you can count on us getting a finished product done in the end, even if it may take us a few years yet...

+1 vote   reply to comment
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Released Nov 22, 2013
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