This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.

The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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Centauri Base Jumpgate WIP Balvarian Carrier
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4 comments by Zeelich on May 27th, 2014

Hello ModDb!

Over the last week Ive been working on getting the Balvarian ingame. As always HW2 has been doing its best to be difficult. :-) So, since progress has slowed I thought Id give you all a quick update on the state of the mod.

The updates to the Area Capture gametype are pretty much complete and the AI is working much better. Speaking of AI, due to limits I dont understand HW2 doesnt like have more then the original two races so Ive been building the Centuari and ISA fleets on top of the original races. Dont worry about the other races, theyll be there too through the use of gametypes. These different gametypes will also bring back the old school resourcing methods.

With the Balvarian Ive started redoing the pulse weapons to make them destructable. Strangly it was a lot easier then I expected. This means the EA ships will soon have working Interceptor systems. The light weapons of the other races will also be able to destroy incoming fire. EA ships will also havevworking E-web systems through the use of defence fields. They may actually have a chance against the Minbari!

Along with Centauri and ISA, Im going to be adding more Shadow and Vorlon ships along with First Ones, Drahk and maybe the Third Space ships. Probably Psy Corp too.

So many ideas so little free time! First Ones ships, new Jump Gate effect, new explosions, new whips, updated weapons textures, formations, attack styles, resources, engine glows.... Anyone got some free time? I could use some help. One of the more time consuming parts of getting a ship in game is
setting up its damage and death effect. Anyone want to help with that? Its easy, all you need is CFHodEd.

Anyway, progress continues and I have plenty of idea left to add.

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 6 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 25 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (30 - 40 of 440)
Guest
Guest Apr 14 2014, 7:55am says:

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Guest Apr 14 2014, 8:35am replied:

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Zeelich
Zeelich Apr 14 2014, 9:50am replied:

hehe good to hear. I really need to setup a gameplay info page or something. :)

+1 vote     reply to comment
GHOST-WARRIOR15
GHOST-WARRIOR15 Apr 13 2014, 2:47am says:

hi all i can`t fined where you get battlecruisers and stuff plz help

+1 vote     reply to comment
Zeelich
Zeelich Apr 13 2014, 11:41pm replied:

You need to capture a Station Control Point to build larger ships. Is that what you mean?

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Guest
Guest Mar 29 2014, 2:04am says:

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***Geroj***
***Geroj*** Feb 22 2014, 7:27pm says:

I hope you are still working on this, so far you are only bablyon 5 mod that is shaping into something!

+1 vote     reply to comment
Jayleon
Jayleon Dec 23 2013, 6:24pm says:

The first two mods I ever found out about were B5WWoE and the BSG ones. I could never get the B5 one to work. The big.file has been a joy. Thank you. All the ships move and feel like B5. Keep the jump ability and worry about the animations later.

I have picked up that modders borrow from each others resources, if so why not see of you can use the jump flash from BSG slowed to start the jump point animation, as the cone part is splendid.

+1 vote     reply to comment
Zeelich
Zeelich Dec 24 2013, 8:26pm replied:

sadly creating the animation is easy. What we cant do is have the right colour for a ship exiting hyperspace. We also cant make the ship move out or into the jump point. lastly is the size, multiple ships jumping together tend to have their points overlaping and looks very un babylon 5 :-)

+1 vote     reply to comment
Ffud
Ffud Dec 17 2013, 4:35am says:

Love the mod the ships looks awesome I am curious about a few things though I have played several matches as the Humans and the only ship I can seem to get to jump is the Warlock. Also I am not sure if this is a bug but maps like earth orbit seem to have just a black background. Other then those two things it is awesome very fun I intend to do a few Membari matches after I write this!

+1 vote     reply to comment
Zeelich
Zeelich Dec 17 2013, 10:12pm replied:

I disabled hyperspace for all ships. In fact the Warlock shouldnt be able to jump. :-) Sadly, as much as I'd like to have ships capable of jumping we couldn't create an aceptable animation for it.

The Earth map is pretty plain but there should be stars. Try a map like Eagle Nabula, see if the backgrounds are working.

Glad you're enjoying the mod, I hope to keep improving it, although spare time is hard to find these days.

+1 vote     reply to comment
Ffud
Ffud Dec 17 2013, 10:19pm replied:

Thanks for your reply so quickly! I have tried the Membari now also and I notice they can Jump is this also supposed to be turned off? Is the version available here the most recent?

+1 vote     reply to comment
Zeelich
Zeelich Dec 21 2013, 9:40am replied:

yeah, it is supposed to be off. looks like I missed a few ships. strange. and yes, the version here is the latest. better add checking hyperspace to my list of things to do for the mod.

+1 vote     reply to comment
Ffud
Ffud Dec 22 2013, 2:53am replied:

Only question I have is whats the rules for getting battlecrabs I get them now and then but it seem random.

+1 vote     reply to comment
Zeelich
Zeelich Dec 22 2013, 3:20am replied:

hehe that's because it is random. the spawn points have a list of ships each with a different % chance of spawning. I've been meaning to add more for a while.

+1 vote     reply to comment
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Released Nov 22, 2013
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