This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.

The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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Balvarin Carrier in front of the Jumpgate Centauri Base Jumpgate WIP
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3 comments by Zeelich on Jun 20th, 2015

Hey guys! I'm back, as always watching the show makes me want to re-create it. :) Right now I'm working on rebuilding the mod around the original build order/research Tree in order to improve the AI, I'm also using the original harvesting machanic as I know a lot of people wanted it available.

The Capture gametype will be re-added too, I've been working on an updated version that works around the current resourcing AI so the computer should capture and defend/attack points better.

At the moment my working copy of the mod is pretty messed up, I've been focusing on getting all the ships moved over and I've not bothered keeping things pretty or balanced. I really could use some help. Nothing complicated, just simple text editing, moving/renaming files. The weapons values need tweaking, descriptions coped to the diffrent files, that sort of thing. Easy, but kinda time consuming. All on the SVN so easy to edit/upload.

If you're interested in helping shoot me a pm or just post in the comments and I'll get back to you asap.

Once the mod is back together I'll be releasing it on Steam for Classic HW2 as well as modDb and then it'll be on to the Remaster. :) For you Centauri/Narn lovers I'll be adding them to both versions of the mod since I know a few people aren't interested in spending money on the Remaster.

Lots to do, so many ideas, so little time. :)

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 7 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 27 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (380 - 390 of 461)
Drako2
Drako2 Jun 16 2009, 3:54pm says:

Very nice!

+1 vote     reply to comment
tommyf1000
tommyf1000 Jun 25 2009, 2:51pm replied:

grrrrrrr!!!!
i cant get it to work!!!
well mainly because i cant do this overidebigfile thing!!!!!

+1 vote     reply to comment
TonViper Creator
TonViper Jun 25 2009, 4:10pm replied:

Have you looked at the instructions at our forum? By now, there are several cases of people having been instructed in how to get the mod working in various threads there. You should be able to figure it out by reading those.

+1 vote   reply to comment
jasonjay77
jasonjay77 Jun 16 2009, 3:44pm says:

I must be a massive ******* cuz I can't get the mod to work....how do I get the game to launch using the mod files intead of the stock files? Please help. I downloaded using the tortoise svn and followed the instructions but, I don't know how to launch the game using the overrideBigFile. I don't know where/how to issue that command. I input the command in a location that I believed was correct but did not get any result the game did not include the mod files. I downloaded these files on 6-16-2009. I'm incredibly frustrated. Thanks.

+1 vote     reply to comment
TonViper Creator
TonViper Jun 17 2009, 11:54am replied:

You have to add that command line option to the shortcut to the game. If you don't use one to start the game already, you can just rightclick on the homeworld2.exe file and select the create shortcut option to make one.

+1 vote   reply to comment
B()nes
B()nes Jun 8 2009, 6:18pm says:

Jusssst wondering. Is it ever going to get more tactical? I like the idea of fast combat but its kinda irritating when your throwing hundreds oh ships at a minbari base because they can pull in ships faster then you can blow them up. I had to hyperspace in with entire fleets and target his Cotton Ships to win.

+1 vote     reply to comment
TonViper Creator
TonViper Jun 9 2009, 3:28am replied:

That's because we're still working on the individual ships. We want to be able to get to the ships we want to test quickly. Once we have all the weapons on the ships properly set up, we can start balancing the sides with proper build times and costs. That will also allow us to tweak the maps to see if we need to adjust the income rates you get, capturing points.

+1 vote   reply to comment
B()nes
B()nes Jun 10 2009, 3:43pm replied:

Ah. Alright xD That makes sense. Sorry, i probably could have read that somewhere.

+1 vote     reply to comment
fiof7
fiof7 Jun 4 2009, 10:18am says:

Video SUPER!!!
When? When? When?

+1 vote     reply to comment
TonViper Creator
TonViper Jun 7 2009, 2:30pm replied:

When, what?

If you mean the beta, then just go here: Thegamingunion.co.uk

The beta has been out for quite a while on SVN.

+1 vote   reply to comment
Lordkeroth
Lordkeroth Jun 3 2009, 9:56pm says:

thank you it worked great. :)

+1 vote     reply to comment
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Released Nov 22, 2013
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