This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.
 
The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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Centauri Base Jumpgate WIP Balvarian Carrier
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4 comments by Zeelich on May 27th, 2014

Hello ModDb!

Over the last week Ive been working on getting the Balvarian ingame. As always HW2 has been doing its best to be difficult. :-) So, since progress has slowed I thought Id give you all a quick update on the state of the mod.

The updates to the Area Capture gametype are pretty much complete and the AI is working much better. Speaking of AI, due to limits I dont understand HW2 doesnt like have more then the original two races so Ive been building the Centuari and ISA fleets on top of the original races. Dont worry about the other races, theyll be there too through the use of gametypes. These different gametypes will also bring back the old school resourcing methods.

With the Balvarian Ive started redoing the pulse weapons to make them destructable. Strangly it was a lot easier then I expected. This means the EA ships will soon have working Interceptor systems. The light weapons of the other races will also be able to destroy incoming fire. EA ships will also havevworking E-web systems through the use of defence fields. They may actually have a chance against the Minbari!

Along with Centauri and ISA, Im going to be adding more Shadow and Vorlon ships along with First Ones, Drahk and maybe the Third Space ships. Probably Psy Corp too.

So many ideas so little free time! First Ones ships, new Jump Gate effect, new explosions, new whips, updated weapons textures, formations, attack styles, resources, engine glows.... Anyone got some free time? I could use some help. One of the more time consuming parts of getting a ship in game is
setting up its damage and death effect. Anyone want to help with that? Its easy, all you need is CFHodEd.

Anyway, progress continues and I have plenty of idea left to add.

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 3 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 25 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (380 - 390 of 437)
Nathanius
Nathanius Apr 7 2009, 2:47am says: Online

so! how's progress?

+1 vote     reply to comment
TonViper
TonViper Apr 11 2009, 7:08am replied:

Slow. Things are happening, like CnlPeppers tweaks to the weapon effects, but not so much in the way of new models. We're having a shortage of modelers with free time.

+1 vote     reply to comment
B()nes
B()nes Mar 24 2009, 4:12pm says:

Ze Minbari lack sounds. Not in the video above but in the actual game. ;( Some sick laza noises would be awesome. But oh well xD
Even without sounds its a great mod.

+1 vote     reply to comment
CnlPepper
CnlPepper Mar 13 2009, 5:06am says:

Is anyone else having trouble accessing our website etc? I keep finding the forums are down.

+1 vote     reply to comment
TonViper
TonViper Mar 18 2009, 8:05am replied:

Temporary hardware problem, it seems. Should be fixed now.

+1 vote     reply to comment
Nathanius
Nathanius Feb 23 2009, 12:10am says: Online

I managed to get the SVN directory downloaded and also to compile a *.BIG file of it. I thought it didn't work first up because you guys hadn't done any cosmetic changes to the main menu. But low and behold there were Earth Force and the Minbari in the skirmish menu!

I really like what you guys have done so far! Although the little flying triangles for not-yet-placed units are funny :-P

+1 vote     reply to comment
jasonjay77
jasonjay77 Jan 31 2009, 11:46am says:

Atleast work continues....keep it up! It looks good so far.

+1 vote     reply to comment
jasonjay77
jasonjay77 Jan 31 2009, 3:32am says:

so......how close is this mod to being finished and can you give an ETA or rough estimate for the general year or month it will be finished?

+1 vote     reply to comment
TonViper
TonViper Jan 31 2009, 5:57am replied:

Sadly no. Work on this mod is done entirely on a voluntary basis, so when and how much is done is left up to the individual member of the mod. At the moment, only CnlPepper and Zeelich are working on getting models ingame, so whenever real life issues keep them from working on the mod, work grinds to a halt.

Work is progressing on other areas of the mod behind the scenes though, so don't think we've given up or anything. The mod WILL be finished.

+1 vote     reply to comment
Nathanius
Nathanius Feb 8 2009, 6:34am replied: Online

and with that you're on my watch list ;)

+1 vote     reply to comment
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Released Nov 22, 2013
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