This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.
 
The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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1 comment by Zeelich on Apr 15th, 2014

Hey Guys! I'm still alive and I've once again found myself itching to do some mod work and as a result I've decided to make some changes and see if I can't get some of those Centauri ships completed and ingame.

One of the biggest annoyances I have with the mod is the AI. It just doesn't work. So, I've decided to redo some aspects of the Control Point system in order to make it more usable by the computer. Now the computer will capture points without being given a free ship. I've also made it so that only a special ship can capture points, these Command and Control Transports will not only be used to capture points, but by placing them in designated areas within the control points you will be able to generate extra RU's.

I'm also hoping to help the AI along by making the roles of the different ships a bit more specific, right now everything seems to be able to do everything. With any luck, giving the different ships specific roles will help the AI choose its fleet compositions a bit more intelligently.

Something else that I have felt the mod has been lacking is interceptor technology for Earth Force. They really do suffer without it. Sadly, it requires recreating all the pulse weapons and turning them into missiles. At least as far as HW2 is concerned. They want be able to track there targets or anything and they should look the same as the do now (hopefully) but they'll be physical objects that can be destroyed.

Wow. I haven't made a wall of text in ages. Feels good. :)

Look out for progress. I'll post pics every now and then as I go. As always and comments or questions are welcome.

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 0 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 23 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (370 - 380 of 420)
jasonjay77
jasonjay77 Jan 31 2009, 3:32am says:

so......how close is this mod to being finished and can you give an ETA or rough estimate for the general year or month it will be finished?

+1 vote     reply to comment
TonViper
TonViper Jan 31 2009, 5:57am replied:

Sadly no. Work on this mod is done entirely on a voluntary basis, so when and how much is done is left up to the individual member of the mod. At the moment, only CnlPepper and Zeelich are working on getting models ingame, so whenever real life issues keep them from working on the mod, work grinds to a halt.

Work is progressing on other areas of the mod behind the scenes though, so don't think we've given up or anything. The mod WILL be finished.

+1 vote     reply to comment
Nathanius
Nathanius Feb 8 2009, 6:34am replied:

and with that you're on my watch list ;)

+1 vote     reply to comment
blackemperor1327
blackemperor1327 Jan 10 2009, 9:17am says:

last night i updated the mod on the svn server and now it doesnt work it says there is a problem with disk emulator software

+1 vote     reply to comment
blackemperor1327
blackemperor1327 Jan 11 2009, 7:04am replied:

does anyone know what could be wrong with it and if so id apritiate ur help

+1 vote     reply to comment
CnlPepper
CnlPepper Jan 11 2009, 6:03pm replied:

That error is unrelated to the mod. Its HW2's disk security preventing you loading the game because it things you have a cd-rom emulator running. What version of windows are you using? I believe there are some issue running HW2 on Vista which can be fixed by setting it to emulate windows XP. I don't have Vista myself so I can't be more helpful, if that is the case.

+1 vote     reply to comment
TonViper
TonViper Jan 14 2009, 8:27am replied:

Almost right, but not entirely: You have to set it to Windows NT mode.

+1 vote     reply to comment
blackemperor1327
blackemperor1327 Jan 12 2009, 2:02pm replied:

i am using vista

+1 vote     reply to comment
Bloodhound08
Bloodhound08 Jan 9 2009, 2:28pm says:

Sorry, tried to follow the instruction on the link page, but failed miserably, shame, was hoping to install and play this, will you be putting the mod download on here or filefront? I eneded up downloading some program called Registry Helper, hadn't heard of it so got rid of it. It seemed to have absolutely on bearing on how to download the mod what so ever. Someone able to tell me if I had the correct program please?

+1 vote     reply to comment
CnlPepper
CnlPepper Jan 11 2009, 6:06pm replied:

When we get the mod to a state where we are happy to release it formally we will provide it as a much easier to install ".big" file. You'll be able to get it at our site and here.

+1 vote     reply to comment
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Released Nov 22, 2013
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