This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.

The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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Yellow.... Balvarin Carrier in front of the Jumpgate Centauri Base
Blog RSS Feed Post news Report abuse Latest News: I'm Back Baby! Help!

3 comments by Zeelich on Jun 20th, 2015

Hey guys! I'm back, as always watching the show makes me want to re-create it. :) Right now I'm working on rebuilding the mod around the original build order/research Tree in order to improve the AI, I'm also using the original harvesting machanic as I know a lot of people wanted it available.

The Capture gametype will be re-added too, I've been working on an updated version that works around the current resourcing AI so the computer should capture and defend/attack points better.

At the moment my working copy of the mod is pretty messed up, I've been focusing on getting all the ships moved over and I've not bothered keeping things pretty or balanced. I really could use some help. Nothing complicated, just simple text editing, moving/renaming files. The weapons values need tweaking, descriptions coped to the diffrent files, that sort of thing. Easy, but kinda time consuming. All on the SVN so easy to edit/upload.

If you're interested in helping shoot me a pm or just post in the comments and I'll get back to you asap.

Once the mod is back together I'll be releasing it on Steam for Classic HW2 as well as modDb and then it'll be on to the Remaster. :) For you Centauri/Narn lovers I'll be adding them to both versions of the mod since I know a few people aren't interested in spending money on the Remaster.

Lots to do, so many ideas, so little time. :)

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 8 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 27 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (370 - 380 of 464)
Lordkeroth Jul 16 2009 says:

hey I am trying to add a new race to the warlords mod and I can't figure out how to make it work it keeps crashing. can anyone help me please?

+1 vote     reply to comment
TonViper Creator
TonViper Jul 16 2009 replied:

I think you're posting this in the wrong place. Try asking for help on the relicnews forum, found here:

+1 vote   reply to comment
Nathanius Jun 30 2009 says:

Are you guys going to be able to have a Shader 2.0 and a normal old fashioned shader version like the Battlestar mod does?

My old computer crashes just after it finishes loading this mod but it runs brilliantly on my new(ish) laptop... Can't try to have a multiplayer game until that's solved :-(

+1 vote     reply to comment
CnlPepper Creator
CnlPepper Jul 1 2009 replied:

Eventually I'll make a cut down set of shaders, but I'm leaving that until I've finished developing the advanced shaders. We will then offer two versions.

For now, if you delete the shader folder in the data directory the game will revert to using the original HW2 shaders. You should be able to play the game on your older machine then. It won't look quite as pretty and some things might look a bit odd.

+2 votes   reply to comment
Nathanius Jul 2 2009 replied:

Thank you!

Another thing is if I have the shaderless version on one machine and the shiny shiny shader-ed version on another will they be able to play together in multiplayer?

I'll be experimenting myself of course but I thought i'd still ask ^_^

+1 vote     reply to comment
TonViper Creator
TonViper Jul 2 2009 replied:

IIRC, the -forceLAN command line switch, as seen on this page: should force the two computers to connect, even if it would lead to synchronization problems, which it shouldn't in itself do, since the change is purely cosmetic.

+2 votes   reply to comment
Nathanius Jul 4 2009 replied:

Once more, thank you!

Deleting the shaders file worked and it didn't connect in multiplayer, i'll try the forceLAN command line next. Keep up the great work guys! In the mod and in the community :)

+1 vote     reply to comment
CrymsonWildcat Jun 28 2009 says:

I'd love to play the mod but I'm not going to use 3rd party software to download it.

+1 vote     reply to comment
TonViper Creator
TonViper Jun 28 2009 replied:

Fair enough, that's your choice. We made the dev version public, so that our fans can follow the progress first hand if they like and submit feedback if something happens to get broken in an update, but if you don't want to use the SVN software, which btw has no downside to use, you can always wait until we're done with the mod.

Then you will also be playing the finished product with everything balanced and working, even though that's probably a while into the future.

+1 vote   reply to comment
SDF-1 Jun 27 2009 says:

I know that you guys are just doing Earth Alliance and the Minbari. But i have to ask are the Narns and Centauri and any other on the Babylon 5 races going to be in this, in the Future. I also want to say keep up the good work.

This looks great!

+1 vote     reply to comment
TonViper Creator
TonViper Jun 28 2009 replied:

That is the plan, yes. Once the two races we're working on are done, expect us to start work on one or more races to add to the mod.

+1 vote   reply to comment
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Released Nov 22, 2013
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