This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.

The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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Believe it or not I have a new release for those of you running the original Homeworld2, don't worry, you have not been forgotten.

After much time and swearing and general yelling at the computer the AI and Research is working, not perfectly, but to be honest I'm tired of banging my head against the same rock. :)

Link is right here: Version 2.1 (Installer)

I hope you enjoy it, with this new release out of the way I'm going to be looking into the Remaster, been itching to work on it for a while now, the Dev's over at Gearbox have done some amazing work on updating and improving the game. For those still running the original, don't worry, I plan to add the new ships to the original version too.

As always feel free to leave comments on either the Relic News Forum's, here on ModDd or our Steam Page

Babylon 5: War Without End on Steam!

Babylon 5: War Without End on Steam!

News 1 comment

Babylon 5: War Without is finally on available for download from Steam.

I'm Back Baby! Help!

I'm Back Baby! Help!

News 4 comments

I'm back working on the mod, got some ideas in the pipeline and working on AI. Could use some help though.

State Of The Mod

State Of The Mod

News 4 comments

A quick run down of of the mod at present and some plans for the future.

An Update....

An Update....

News 1 comment

I quick hello and a bit of info about what I'm working on at the moment.

RSS feed Downloads
War Without End Version 1.1

War Without End Version 1.1

Full Version 8 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Full Version 27 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (340 - 350 of 473)
Obito
Obito

Please make m, zip.

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TonViper Creator
TonViper

Don't expect us to make a zip of the mod before we have a balanced and feature complete version of the mod done.

Reply Good karma+1 vote
Obito
Obito

Then good luck!

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TekFox21
TekFox21

I can't get to the SVN instructions.. all of the links here give a 404 :/

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TonViper Creator
TonViper

Yeah, our forum is currently down. Until we get it fixed, you can find a backup of the instructions here: Tgu.org.uk

Reply Good karma+1 vote
TonViper Creator
TonViper

Happy new year to all our fans.

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CommanderAG-1
CommanderAG-1

Think this might be available for the mac?

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TonViper Creator
TonViper

That might be a bit of a problem. The main part being that there aren't really that many modders who have access to a mac for testing. Thus it is hard to find out what makes the mods not work on the mac version of HW2.

Reply Good karma+1 vote
CommanderAG-1
CommanderAG-1

Yeah. I can see that. I'm not sure if I could be much help anyway since I don't know how to build mods. This mod looks like it has great potential.

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Obito
Obito

Hey why don1t you put it a zip file it's make it easier to download don't you think

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TonViper Creator
TonViper

It may make it easier to download, but since we often update the mod with small files with sizes of a few kilybytes, it would mean either that people don't get the newest version of the mod to play with, or that both us and people who want the mod would have to download the entire thing every time a file was updated.

This is highly unpractical, not to mention would eat up bandwidth like you wouldn't believe.

It really isn't that hard to use svn, and we aren't the only mod who do so. So it's worth it to take the time to learn how to use it.

Reply Good karma+1 vote
Obito
Obito

I just say it becouse i'm haven't got internet at home so i must go to libary were have got net but i can not use svn because i'm not administrator. So this is my probleme.

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