This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.
The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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Earth Force Shuttle New Control Point Centauri Outpost
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0 comments by Zeelich on Apr 15th, 2014

Hey Guys! I'm still alive and I've once again found myself itching to do some mod work and as a result I've decided to make some changes and see if I can't get some of those Centauri ships completed and ingame.

One of the biggest annoyances I have with the mod is the AI. It just doesn't work. So, I've decided to redo some aspects of the Control Point system in order to make it more usable by the computer. Now the computer will capture points without being given a free ship. I've also made it so that only a special ship can capture points, these Command and Control Transports will not only be used to capture points, but by placing them in designated areas within the control points you will be able to generate extra RU's.

I'm also hoping to help the AI along by making the roles of the different ships a bit more specific, right now everything seems to be able to do everything. With any luck, giving the different ships specific roles will help the AI choose its fleet compositions a bit more intelligently.

Something else that I have felt the mod has been lacking is interceptor technology for Earth Force. They really do suffer without it. Sadly, it requires recreating all the pulse weapons and turning them into missiles. At least as far as HW2 is concerned. They want be able to track there targets or anything and they should look the same as the do now (hopefully) but they'll be physical objects that can be destroyed.

Wow. I haven't made a wall of text in ages. Feels good. :)

Look out for progress. I'll post pics every now and then as I go. As always and comments or questions are welcome.

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 0 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 23 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (340 - 350 of 420)
Drako2 Jun 16 2009, 3:54pm says:

Very nice!

+1 vote     reply to comment
jasonjay77 Jun 16 2009, 3:44pm says:

I must be a massive ******* cuz I can't get the mod to do I get the game to launch using the mod files intead of the stock files? Please help. I downloaded using the tortoise svn and followed the instructions but, I don't know how to launch the game using the overrideBigFile. I don't know where/how to issue that command. I input the command in a location that I believed was correct but did not get any result the game did not include the mod files. I downloaded these files on 6-16-2009. I'm incredibly frustrated. Thanks.

+1 vote     reply to comment
TonViper Jun 17 2009, 11:54am replied:

You have to add that command line option to the shortcut to the game. If you don't use one to start the game already, you can just rightclick on the homeworld2.exe file and select the create shortcut option to make one.

+1 vote     reply to comment
B()nes Jun 8 2009, 6:18pm says:

Jusssst wondering. Is it ever going to get more tactical? I like the idea of fast combat but its kinda irritating when your throwing hundreds oh ships at a minbari base because they can pull in ships faster then you can blow them up. I had to hyperspace in with entire fleets and target his Cotton Ships to win.

+1 vote     reply to comment
TonViper Jun 9 2009, 3:28am replied:

That's because we're still working on the individual ships. We want to be able to get to the ships we want to test quickly. Once we have all the weapons on the ships properly set up, we can start balancing the sides with proper build times and costs. That will also allow us to tweak the maps to see if we need to adjust the income rates you get, capturing points.

+1 vote     reply to comment
B()nes Jun 10 2009, 3:43pm replied:

Ah. Alright xD That makes sense. Sorry, i probably could have read that somewhere.

+1 vote     reply to comment
fiof7 Jun 4 2009, 10:18am says:

Video SUPER!!!
When? When? When?

+1 vote     reply to comment
TonViper Jun 7 2009, 2:30pm replied:

When, what?

If you mean the beta, then just go here:

The beta has been out for quite a while on SVN.

+1 vote     reply to comment
Lordkeroth Jun 3 2009, 9:56pm says:

thank you it worked great. :)

+1 vote     reply to comment
Nathanius Jun 3 2009, 5:20am replied:

I hate it when I miss something blindingly obvious...

But it wouldn't be blindingly obvious if it didn't blind you by being so obvious... 8-)

+2 votes     reply to comment
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Released Nov 22, 2013
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