This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.

The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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Balvarin Carrier in front of the Jumpgate Centauri Base Jumpgate WIP
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4 comments by Zeelich on May 27th, 2014

Hello ModDb!

Over the last week Ive been working on getting the Balvarian ingame. As always HW2 has been doing its best to be difficult. :-) So, since progress has slowed I thought Id give you all a quick update on the state of the mod.

The updates to the Area Capture gametype are pretty much complete and the AI is working much better. Speaking of AI, due to limits I dont understand HW2 doesnt like have more then the original two races so Ive been building the Centuari and ISA fleets on top of the original races. Dont worry about the other races, theyll be there too through the use of gametypes. These different gametypes will also bring back the old school resourcing methods.

With the Balvarian Ive started redoing the pulse weapons to make them destructable. Strangly it was a lot easier then I expected. This means the EA ships will soon have working Interceptor systems. The light weapons of the other races will also be able to destroy incoming fire. EA ships will also havevworking E-web systems through the use of defence fields. They may actually have a chance against the Minbari!

Along with Centauri and ISA, Im going to be adding more Shadow and Vorlon ships along with First Ones, Drahk and maybe the Third Space ships. Probably Psy Corp too.

So many ideas so little free time! First Ones ships, new Jump Gate effect, new explosions, new whips, updated weapons textures, formations, attack styles, resources, engine glows.... Anyone got some free time? I could use some help. One of the more time consuming parts of getting a ship in game is
setting up its damage and death effect. Anyone want to help with that? Its easy, all you need is CFHodEd.

Anyway, progress continues and I have plenty of idea left to add.

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 7 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 27 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (340 - 350 of 460)
Bady90 Dec 16 2009, 11:42am says:

Man i thing i have to say :

+1 vote     reply to comment
siki Dec 1 2009, 7:16pm says:

when i want to start the game it crashes could someone help me

+1 vote     reply to comment
TonViper Creator
TonViper Dec 7 2009, 7:08am replied:

Certainly, just go to our forum here:

It's easier to get a good troubleshooting session going there.

+1 vote   reply to comment
Stuart98 Nov 21 2009, 11:07pm says:

When I do a skirmish vs. cpu, I can't see EA or Minbari as a race choice!

+2 votes     reply to comment
NameOverlordtaken:( Nov 27 2009, 1:39pm replied:

w00t is it out?

+2 votes     reply to comment
TonViper Creator
TonViper Nov 28 2009, 5:16pm replied:

It has been for some time. Just click the SVN instructions link in the mod summary at the top of the page for the download instructions. It's still WIP of course, but via SVN, you'll have access to the latest version of the mod as we create it.

+1 vote   reply to comment
TonViper Creator
TonViper Nov 24 2009, 8:20am replied:

If you can't see it, then the mod isn't installed properly.

I just updated the mod recently with a custom main menu. Do you see that or just the regular main menu when you start the mod?

If you just see the plain background, then either you installed the mod in the wrong place or you have a problem with the shortcut you use to start the game.

If you do see the new menu background, then it sounds like you're missing some files in the mod. A reinstall should fix it.

+1 vote   reply to comment
TonViper Creator
TonViper Nov 14 2009, 7:50pm says:

Progress on the mod is still slow, but not non-existent.

+1 vote   reply to comment
B()nes Nov 6 2009, 11:34pm says:

Still one of my fav mods :D. I love doing the epic struggle of five hiigarans/vagyr vs 1 Earth Force.

Of course im a hiigaran and i go down fighting ;). Greatness!

P.S: I actually win when i play vagyr. Something to do with BC main gun...

+1 vote     reply to comment
TonViper Creator
TonViper Nov 11 2009, 6:51am replied:

I can imagine that. Of course, the sides are in no way balanced yet. The only viable tactic at present is to go after your opponents construction ships with extreme prejudice. Otherwise they'll be cranking out ships faster than you can destroy them.

Once we finish the remaining Minbari ship models, we'll be ready to work on balancing them properly with prices and build times. How long that will take is a bit up in the air though, since it's mostly CnlPepper working on the models we need. It's a big task for a single person.

+1 vote   reply to comment
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Released Nov 22, 2013
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