This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.

The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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Balvarin Carrier in front of the Jumpgate Centauri Base Jumpgate WIP
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4 comments by Zeelich on May 27th, 2014

Hello ModDb!

Over the last week Ive been working on getting the Balvarian ingame. As always HW2 has been doing its best to be difficult. :-) So, since progress has slowed I thought Id give you all a quick update on the state of the mod.

The updates to the Area Capture gametype are pretty much complete and the AI is working much better. Speaking of AI, due to limits I dont understand HW2 doesnt like have more then the original two races so Ive been building the Centuari and ISA fleets on top of the original races. Dont worry about the other races, theyll be there too through the use of gametypes. These different gametypes will also bring back the old school resourcing methods.

With the Balvarian Ive started redoing the pulse weapons to make them destructable. Strangly it was a lot easier then I expected. This means the EA ships will soon have working Interceptor systems. The light weapons of the other races will also be able to destroy incoming fire. EA ships will also havevworking E-web systems through the use of defence fields. They may actually have a chance against the Minbari!

Along with Centauri and ISA, Im going to be adding more Shadow and Vorlon ships along with First Ones, Drahk and maybe the Third Space ships. Probably Psy Corp too.

So many ideas so little free time! First Ones ships, new Jump Gate effect, new explosions, new whips, updated weapons textures, formations, attack styles, resources, engine glows.... Anyone got some free time? I could use some help. One of the more time consuming parts of getting a ship in game is
setting up its damage and death effect. Anyone want to help with that? Its easy, all you need is CFHodEd.

Anyway, progress continues and I have plenty of idea left to add.

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 7 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 27 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (320 - 330 of 450)
TekFox21 Jan 9 2010, 5:35pm says:

I can't get to the SVN instructions.. all of the links here give a 404 :/

+1 vote     reply to comment
TonViper Creator
TonViper Jan 11 2010, 11:08am replied:

Yeah, our forum is currently down. Until we get it fixed, you can find a backup of the instructions here:

+1 vote   reply to comment
TonViper Creator
TonViper Dec 31 2009, 7:52pm says:

Happy new year to all our fans.

+1 vote   reply to comment
CommanderAG-1 Dec 29 2009, 11:24pm says:

Think this might be available for the mac?

+1 vote     reply to comment
TonViper Creator
TonViper Dec 30 2009, 9:07am replied:

That might be a bit of a problem. The main part being that there aren't really that many modders who have access to a mac for testing. Thus it is hard to find out what makes the mods not work on the mac version of HW2.

+1 vote   reply to comment
CommanderAG-1 Dec 30 2009, 9:32am replied:

Yeah. I can see that. I'm not sure if I could be much help anyway since I don't know how to build mods. This mod looks like it has great potential.

+1 vote     reply to comment
Obito Dec 29 2009, 4:55am says:

Hey why don1t you put it a zip file it's make it easier to download don't you think

+1 vote     reply to comment
TonViper Creator
TonViper Dec 29 2009, 8:57am replied:

It may make it easier to download, but since we often update the mod with small files with sizes of a few kilybytes, it would mean either that people don't get the newest version of the mod to play with, or that both us and people who want the mod would have to download the entire thing every time a file was updated.

This is highly unpractical, not to mention would eat up bandwidth like you wouldn't believe.

It really isn't that hard to use svn, and we aren't the only mod who do so. So it's worth it to take the time to learn how to use it.

+1 vote   reply to comment
Obito Jan 5 2010, 3:10am replied:

I just say it becouse i'm haven't got internet at home so i must go to libary were have got net but i can not use svn because i'm not administrator. So this is my probleme.

+1 vote     reply to comment
soreballz Dec 20 2009, 6:20pm says:

so far im loving the mod. any updates on the B5 station?

+1 vote     reply to comment
TonViper Creator
TonViper Dec 21 2009, 5:01am replied:

Expect a sudden update at some point in the future where the station will get weapons and a better launch path setup. It will happen when CnlPepper finds the time to do it, but he's a busy man, so there's no telling when that might be. When it does happen, we'll be sure to post the news here.

+1 vote   reply to comment
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Released Nov 22, 2013
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