This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.
The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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EA Shuttle (Final Textures) EA Shuttle Texture WIP Earth Force Shuttle
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1 comment by Zeelich on Apr 15th, 2014

Hey Guys! I'm still alive and I've once again found myself itching to do some mod work and as a result I've decided to make some changes and see if I can't get some of those Centauri ships completed and ingame.

One of the biggest annoyances I have with the mod is the AI. It just doesn't work. So, I've decided to redo some aspects of the Control Point system in order to make it more usable by the computer. Now the computer will capture points without being given a free ship. I've also made it so that only a special ship can capture points, these Command and Control Transports will not only be used to capture points, but by placing them in designated areas within the control points you will be able to generate extra RU's.

I'm also hoping to help the AI along by making the roles of the different ships a bit more specific, right now everything seems to be able to do everything. With any luck, giving the different ships specific roles will help the AI choose its fleet compositions a bit more intelligently.

Something else that I have felt the mod has been lacking is interceptor technology for Earth Force. They really do suffer without it. Sadly, it requires recreating all the pulse weapons and turning them into missiles. At least as far as HW2 is concerned. They want be able to track there targets or anything and they should look the same as the do now (hopefully) but they'll be physical objects that can be destroyed.

Wow. I haven't made a wall of text in ages. Feels good. :)

Look out for progress. I'll post pics every now and then as I go. As always and comments or questions are welcome.

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 0 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 23 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (320 - 330 of 420)
B()nes Jul 31 2009, 1:40am says:

Hey, will you guys be including the Victory Class cruiser?

+1 vote     reply to comment
tommyf1000 Jul 22 2009, 1:43pm says:

please say the final thing won't be availiable by svn alone. it looks sooo amazing!!!!!!!!!

+1 vote     reply to comment
CnlPepper Jul 23 2009, 2:30pm replied:

The SVN version is our development version. Once we get the EA and Minbari races completed (models and balancing) we'll release version 1 as a self installing file and/or a Homeworld2 .BIG file.

+1 vote     reply to comment
TonViper Jul 26 2009, 9:13am replied:

That's true, and I can also add that if we do a self-installing version, it won't be the only way to get the mod. I've always found it limiting to have the mod dictate how it installs itself, so at the very least a big version will also be available at that time.

+1 vote     reply to comment
B()nes Jul 31 2009, 1:35am replied:

Sounds greeeeat! I remember complaining about the SVN thing at first too. Way back though.

For some reason GRBackPro Service doesnt like this mods files and wont copy them for a ghost each night. Its quite frustrating ; /

+1 vote     reply to comment
TheVidmaster Jul 19 2009, 12:38pm says:

Vidmaster is proud to see that this B5 mod is still alive and even better, alive and kicking :-)

+1 vote     reply to comment
Lordkeroth Jul 16 2009, 3:44pm says:

hey I am trying to add a new race to the warlords mod and I can't figure out how to make it work it keeps crashing. can anyone help me please?

+1 vote     reply to comment
TonViper Jul 16 2009, 3:55pm replied:

I think you're posting this in the wrong place. Try asking for help on the relicnews forum, found here:

+1 vote     reply to comment
TonViper Jul 2 2009, 5:32am replied:

IIRC, the -forceLAN command line switch, as seen on this page: should force the two computers to connect, even if it would lead to synchronization problems, which it shouldn't in itself do, since the change is purely cosmetic.

+2 votes     reply to comment
Nathanius Jul 4 2009, 4:10am replied:

Once more, thank you!

Deleting the shaders file worked and it didn't connect in multiplayer, i'll try the forceLAN command line next. Keep up the great work guys! In the mod and in the community :)

+1 vote     reply to comment
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Released Nov 22, 2013
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