This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.

The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Believe it or not I have a new release for those of you running the original Homeworld2, don't worry, you have not been forgotten.

After much time and swearing and general yelling at the computer the AI and Research is working, not perfectly, but to be honest I'm tired of banging my head against the same rock. :)

Link is right here: Version 2.1 (Installer)

I hope you enjoy it, with this new release out of the way I'm going to be looking into the Remaster, been itching to work on it for a while now, the Dev's over at Gearbox have done some amazing work on updating and improving the game. For those still running the original, don't worry, I plan to add the new ships to the original version too.

As always feel free to leave comments on either the Relic News Forum's, here on ModDd or our Steam Page

Babylon 5: War Without End on Steam!

Babylon 5: War Without End on Steam!

News 1 comment

Babylon 5: War Without is finally on available for download from Steam.

I'm Back Baby! Help!

I'm Back Baby! Help!

News 4 comments

I'm back working on the mod, got some ideas in the pipeline and working on AI. Could use some help though.

State Of The Mod

State Of The Mod

News 4 comments

A quick run down of of the mod at present and some plans for the future.

An Update....

An Update....

News 1 comment

I quick hello and a bit of info about what I'm working on at the moment.

RSS feed Downloads
War Without End Version 1.1

War Without End Version 1.1

Full Version 8 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Full Version 27 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (320 - 330 of 472)
Gregord
Gregord

... alright know I've posted a lot here already but I need to correct myself, while last night i was somehow able to confuse B5 for my Menbari station, that was mostly due to the fact that you've yet to add in the icons to represent the ships.. so my bad.. however.. a real problem i had was trying to dock fighters with B5 and the omega cruisers when built by b5 just apear

Reply Good karma Bad karma+1 vote
TonViper Creator
TonViper

That's because Babylon 5 has been put ingame as quickly as possible, since it's taken us so long to get to it already. This means that it only has rudimentary functionality as a build platform for now.

Once CnlPepper finds the time to do so, expect all these problems to be taken care of.

Reply Good karma+1 vote
Gregord
Gregord

oh and i forgot to add.. don't go too hog wild on the ships. Would be a shame for this to turn into another Warlords mod... >really 3-5 fighter designs are enough.<

Reply Good karma Bad karma+1 vote
Gregord
Gregord

It's a great mod! I can't wait to see the Whitestars getting their trademark texture.. my only problem is i keep losing my battle crabs, Omega-X and spitfires in the nearly all black backgrounds lol...

I've noticed a few problems too
1.The Hyperspace map cause me horrible lag on my older pc
2.The sensor ranges are WAY to large on some ships
3.sometimes when a shuttle launches from B5 it goes straight through the side. Perhaps they should spawn closer to the hangar doors.
4.When building Whitestars with Babylon 5 they don't jump in near the station

Also a bit of a spoiled request, If at all possible you should put in the distinctive hyperspace gate on the epsilon map. it's not B5 unless there's gate traffic. Would be a way to solve that Whitestar problem

Reply Good karma Bad karma+1 vote
TonViper Creator
TonViper

The thing with the black Shadow ships disappearing against the background is entirely in line with the show. You can always enable the command overlays. That'll mark every ship, even if you can't see it.

As for your questions:

1.The hyperspace map is made by covering an entire map in nebulas. This, unfortunately has the effect of causing slowdowns on older machines. It's mostly a proof of concept map for now, so we may change the way hyperspace is represented later on.
2.If you're referring to the shuttle and Lintira, this is intentional, and purely for testing purposes. They are intended as scout ships in the mod, but they will be toned down severely once we get to the balancing stage.
3. Babylon 5 isn't complete yet. It's more or less the docking path from the Orion station borrowed directly. It will be moved when CnlPepper starts work on the station.
4.They will when we're done.

Reply Good karma+1 vote
Just~a~Guy
Just~a~Guy

i have a question ... why aren't they balanced i mean the races ^_^ ,,, if i play vagyr or higarian i get my *** kicked by minbari and earth forces on expert :)) ...

Reply Good karma Bad karma+1 vote
CnlPepper Creator
CnlPepper

The vagyr and higaran races will be removed from the final mod so we are not balancing the B5 ships against them.

Reply Good karma+1 vote
Gregord
Gregord

are you sure you want to do that completely? I mean I'd love to see the Vorlons Obliterate that Pesky Sa'juk and Dreadnaught.... also to the balancing thing.. it's not insanely hard to to use two Higaran Battle Cruisers to kill a battlecrab..... of course when i tried this i outfited every one with a cloak generator.

Nyway if you do remove them could you put a patch here that'll put them back in for those of us who want to see that?

Reply Good karma Bad karma+1 vote
TonViper Creator
TonViper

That depends. As far as we can tell, there is a limit to 6 possible races in the game. If we ever get to the point where we use more than 4 races for the mod, the original races will have to go. Until then, a version with the original races enabled is definitely possible. Just don't expect us to balance the new sides against them.

Reply Good karma+1 vote
Pugachev
Pugachev

Update via SVN convenient. Now version 834. At the moment fashion weighs 821 megabytes ... Last updated couple of months ago ... Good mod, but very very slow moving ...

Reply Good karma Bad karma+1 vote
CnlPepper Creator
CnlPepper

Yes, sorry about that. I'm currently renovating my new house which is taking a lot of my spare time. Hopefully things will pick up again in a month or so. I've got so much planned for the mod! :)

Reply Good karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Homeworld 2
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Community Rating

Average

8.3

7 votes submitted.

You Say

-

Ratings closed.

Style
Embed Buttons
Link to Babylon 5: War Without End by selecting a button and using the embed code provided more...
Babylon 5: War Without End
Statistics
Last Update
Watchers
406 members
Addons
1
Downloads
3
Articles
20
Reviews
1