This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.

The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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Balvarin Carrier in front of the Jumpgate Centauri Base Jumpgate WIP
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4 comments by Zeelich on May 27th, 2014

Hello ModDb!

Over the last week Ive been working on getting the Balvarian ingame. As always HW2 has been doing its best to be difficult. :-) So, since progress has slowed I thought Id give you all a quick update on the state of the mod.

The updates to the Area Capture gametype are pretty much complete and the AI is working much better. Speaking of AI, due to limits I dont understand HW2 doesnt like have more then the original two races so Ive been building the Centuari and ISA fleets on top of the original races. Dont worry about the other races, theyll be there too through the use of gametypes. These different gametypes will also bring back the old school resourcing methods.

With the Balvarian Ive started redoing the pulse weapons to make them destructable. Strangly it was a lot easier then I expected. This means the EA ships will soon have working Interceptor systems. The light weapons of the other races will also be able to destroy incoming fire. EA ships will also havevworking E-web systems through the use of defence fields. They may actually have a chance against the Minbari!

Along with Centauri and ISA, Im going to be adding more Shadow and Vorlon ships along with First Ones, Drahk and maybe the Third Space ships. Probably Psy Corp too.

So many ideas so little free time! First Ones ships, new Jump Gate effect, new explosions, new whips, updated weapons textures, formations, attack styles, resources, engine glows.... Anyone got some free time? I could use some help. One of the more time consuming parts of getting a ship in game is
setting up its damage and death effect. Anyone want to help with that? Its easy, all you need is CFHodEd.

Anyway, progress continues and I have plenty of idea left to add.

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 7 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 27 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (310 - 320 of 450)
GERMANIA Jan 19 2010, 12:16pm says:

sry i´m new here and i want to download this mod but when i click on the icon "downloads" der is nothink to download so pls help me

+1 vote     reply to comment
TonViper Creator
TonViper Jan 20 2010, 11:06am replied:

go here: and follow the instructions to download the mod via SVN. This approach ensures that you always get the latest version of the mod to play around with as we develop it.

+1 vote   reply to comment
viper55 Jan 19 2010, 10:22am says:

Good mod, but when i plying and send fleet throw hyperspace, they vanished and appears in the second. The animated of hyperspace window don't show up. This is a bug, or that has to be? O_o Sorry for my english...

+1 vote     reply to comment
TonViper Creator
TonViper Jan 20 2010, 11:05am replied:

That is intentional. We're currently planning on removing hyperspace completely, but we have left it in for testing purposes, so we can quickly move ships around and get a battle going.

We may implement standing hyperspace gates at a later date, which will replace the current hyperspace system, but don't expect it for a long time. Most of the team is busy with real life issues.

+1 vote   reply to comment
Just~a~Guy Jan 19 2010, 5:33am says:

this mod looks awesome :D ... well will it be released ?:D

+1 vote     reply to comment
Pugachev Jan 17 2010, 6:41am says:

Cool mod - determined to play. Beautiful! Only white star would have to finish ...

+1 vote     reply to comment
TonViper Creator
TonViper Jan 18 2010, 6:06pm replied:

The going is pretty slow at the moment. We will get around to it eventually, but if anyone has the skills to make us a textured model that is up to the same standard as the rest of the mod, we'd love the help.

The TGU forum going offline didn't help matters either.

+1 vote   reply to comment
Obito Jan 12 2010, 3:18am says:

Please make m, zip.

+2 votes     reply to comment
TonViper Creator
TonViper Jan 12 2010, 6:11am replied:

Don't expect us to make a zip of the mod before we have a balanced and feature complete version of the mod done.

+1 vote   reply to comment
Obito Jan 19 2010, 3:14am replied:

Then good luck!

+1 vote     reply to comment
TekFox21 Jan 9 2010, 5:35pm says:

I can't get to the SVN instructions.. all of the links here give a 404 :/

+1 vote     reply to comment
TonViper Creator
TonViper Jan 11 2010, 11:08am replied:

Yeah, our forum is currently down. Until we get it fixed, you can find a backup of the instructions here:

+1 vote   reply to comment
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Released Nov 22, 2013
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