This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.

The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

Image RSS Feed Latest Screens
Yellow.... Balvarin Carrier in front of the Jumpgate Centauri Base
Blog RSS Feed Post news Report abuse Latest News: I'm Back Baby! Help!

3 comments by Zeelich on Jun 20th, 2015

Hey guys! I'm back, as always watching the show makes me want to re-create it. :) Right now I'm working on rebuilding the mod around the original build order/research Tree in order to improve the AI, I'm also using the original harvesting machanic as I know a lot of people wanted it available.

The Capture gametype will be re-added too, I've been working on an updated version that works around the current resourcing AI so the computer should capture and defend/attack points better.

At the moment my working copy of the mod is pretty messed up, I've been focusing on getting all the ships moved over and I've not bothered keeping things pretty or balanced. I really could use some help. Nothing complicated, just simple text editing, moving/renaming files. The weapons values need tweaking, descriptions coped to the diffrent files, that sort of thing. Easy, but kinda time consuming. All on the SVN so easy to edit/upload.

If you're interested in helping shoot me a pm or just post in the comments and I'll get back to you asap.

Once the mod is back together I'll be releasing it on Steam for Classic HW2 as well as modDb and then it'll be on to the Remaster. :) For you Centauri/Narn lovers I'll be adding them to both versions of the mod since I know a few people aren't interested in spending money on the Remaster.

Lots to do, so many ideas, so little time. :)

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 8 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 27 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (20 - 30 of 464)
shanewallis123
shanewallis123 Feb 8 2015 says:

Hey, ive been thinking for homeworld remastered, since gearbox have suposedly removed alot of old modding restrictions is that all of the modders/mods for homeworld should make a 'multiverse' or 'super mod' which has all the factions/units from all/most mods

+1 vote     reply to comment
TonViper Creator
TonViper Mar 4 2015 replied:

We'll have to look into first, how much work is actually required to port the mod to Remastered. I haven't looked into the process yet.

+2 votes   reply to comment
TonViper Creator
TonViper Jan 30 2015 says:

Interesting development:

Our old forum for the mod is back online after 5 years gone: Thegamingunion.co.uk

Come enjoy a trip down memory lane.

+3 votes   reply to comment
Guest
Guest Jan 11 2015 says:

Hi lou_kerr did you ever find a solution to the problem as i'm having the same one Thanks

+1 vote     reply to comment
Guest
Guest Sep 5 2014 says:

I need help. I can't figure out how to build stations or anything else other than fighters. You keep saying I need the capture station control points but I have no idea what you are talking about. Can you post a guide or step by step instructions showing how we can build capital ships?

+1 vote     reply to comment
TonViper Creator
TonViper Jan 30 2015 replied:

It sounds like you are not playing the capture mode. If you start a game in the capture mode, there will be a number of capture points around the map. Fly one or more ships into the control zone of the point to capture it. Each point gives different rewards, with station points allowing you to summon cap ship reinforcements via jump point.

+1 vote   reply to comment
lou_kerr
lou_kerr Sep 1 2014 says:

Hey guys, I truly love the look of this mod. However every time I load up and select the 'capture' game type, my game crashes to windows without any notification. I have tried reading earlier in the forum to find a solution but I cannot.Is there a way around this problem?

+1 vote     reply to comment
Martechi
Martechi Aug 25 2014 says:

I like this mod very much so far, the effects and models are fun, but sadly I kind of can't get along with the new game mode. I don't exactly know why but the whole capture bases thing is not something I like for longer games. I would love to see the vanilla game-modes and the new one all together and be able to choose whatever I want. Or maybe it is possible and I was just not able to figure out how:/

+1 vote     reply to comment
brelaser
brelaser Oct 5 2014 replied:

I agree. I really would prefer vanilla game mode over the new capture mode.

+1 vote     reply to comment
tyriael
tyriael Jul 7 2014 says:

Anyone else having a problem getting the cotton tender to build anything other than fighters?
Im using SHWL to run homeworld2, never had a problem till this mod.

+1 vote     reply to comment
tyriael
tyriael Jul 7 2014 replied:

Ok, no i found out what was happening, i was playing in deathmatch mode.
Though i do have one question: Do your ships actually self repair, or is hyperspacing them out at critical health utterly pointless?

+1 vote     reply to comment
Zeelich
Zeelich Jul 8 2014 replied:

The cotten tender only builds fighters. you need to capture a station control point in order to build bigger ships.

Only minbari ships self heal, the EA will have the Maintbot for repairing ships eventually.

+1 vote     reply to comment
tyriael
tyriael Jul 9 2014 replied:

Yeah, i figured out the part about the Cotton Tender the hard way while i was fiddling around in Capture Mode.

There does appear to be some kind of bug in the Thunderbolt's tech tree, i see two pieces of engine research - the second one doesn't seem to have any effect on the TB Starfury's speed, infact it just seems to sit there and research for a long time.

All in all though, i like the mod, the ships look just like i remember them and this is a real trip back to my childhood, B5 originally aired when i was about 7 or 8 years old. :D

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Homeworld 2 Icon
Contact
Send Message
Official Page
B5wwe.sourceforge.net
Release Date
Released Nov 22, 2013
Mod Watch
Track this mod
Share
Community Rating

Average

8

6 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Embed Buttons

Promote Babylon 5: War Without End on your homepage or blog by selecting a button and using the embed code provided (more).

Babylon 5: War Without End Babylon 5: War Without End
Babylon 5: War Without End
Statistics
Last Update
2 days ago
Watchers
397 members
Addons
1
Files
3
News
18