This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.
 
The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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4 comments by Zeelich on May 27th, 2014

Hello ModDb!

Over the last week Ive been working on getting the Balvarian ingame. As always HW2 has been doing its best to be difficult. :-) So, since progress has slowed I thought Id give you all a quick update on the state of the mod.

The updates to the Area Capture gametype are pretty much complete and the AI is working much better. Speaking of AI, due to limits I dont understand HW2 doesnt like have more then the original two races so Ive been building the Centuari and ISA fleets on top of the original races. Dont worry about the other races, theyll be there too through the use of gametypes. These different gametypes will also bring back the old school resourcing methods.

With the Balvarian Ive started redoing the pulse weapons to make them destructable. Strangly it was a lot easier then I expected. This means the EA ships will soon have working Interceptor systems. The light weapons of the other races will also be able to destroy incoming fire. EA ships will also havevworking E-web systems through the use of defence fields. They may actually have a chance against the Minbari!

Along with Centauri and ISA, Im going to be adding more Shadow and Vorlon ships along with First Ones, Drahk and maybe the Third Space ships. Probably Psy Corp too.

So many ideas so little free time! First Ones ships, new Jump Gate effect, new explosions, new whips, updated weapons textures, formations, attack styles, resources, engine glows.... Anyone got some free time? I could use some help. One of the more time consuming parts of getting a ship in game is
setting up its damage and death effect. Anyone want to help with that? Its easy, all you need is CFHodEd.

Anyway, progress continues and I have plenty of idea left to add.

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 3 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 25 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (20 - 30 of 436)
disturbed117
disturbed117 Apr 18 2014, 1:06pm says:

Is this not meant to be played in Deathmatch?

+1 vote     reply to comment
Zeelich
Zeelich Apr 18 2014, 11:10pm replied:

The old Deathmatch game type has geen removed and replaced with the Area Capture mode. However I do have plans to bring the old style Deathmatch mode back at a later date.

+2 votes     reply to comment
Keim_Seimn
Keim_Seimn Apr 16 2014, 11:26am says:

Zeelich I've been following this mod for years!
Glad to see you're still around. Keep up the great work mate

+1 vote     reply to comment
Gromtaen
Gromtaen Apr 15 2014, 1:06pm says:

You've got yourself another Tracker Zeelich, this mod is impressive looking. If you ever need to toss ideas around with someone feel free to shoot me a message :)

+1 vote     reply to comment
Zeelich
Zeelich Apr 15 2014, 10:03pm replied:

Welcome Gromtaen, always good to see a new face.

+1 vote     reply to comment
Guest
Guest Apr 14 2014, 7:55am says:

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Guest
Guest Apr 14 2014, 8:35am replied:

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Zeelich
Zeelich Apr 14 2014, 9:50am replied:

hehe good to hear. I really need to setup a gameplay info page or something. :)

+1 vote     reply to comment
GHOST-WARRIOR15
GHOST-WARRIOR15 Apr 13 2014, 2:47am says:

hi all i can`t fined where you get battlecruisers and stuff plz help

+1 vote     reply to comment
Zeelich
Zeelich Apr 13 2014, 11:41pm replied:

You need to capture a Station Control Point to build larger ships. Is that what you mean?

+1 vote     reply to comment
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Released Nov 22, 2013
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