this is a sequel to the Gizmotron user-mod for Axis and Allies. there will be new types of weather, more territory maps in skirmish mod, (larger maps in skirmish mode as well). new experience ranks and bonuses (regiments keep getting bonuses up to 2000 exp points). nearly 100 special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations to be included are Australia, Bulgaria, Canada, Communist China, Croatia, Czechoslovakia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Philippines, Poland, Romania, Russia, Spain, Sweden, and the United States. more nations available for WW2 mode, see images for details. tentative Alpha-test release date is March 2014, the final version will hopefully be done by November 2014

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Media RSS Feed Report media British Armored Infantry Regiment (view original)
British Armored Infantry Regiment
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Wordsarecool
Wordsarecool Aug 23 2013, 12:23am says:

Cool.

Although you may want to reskin the Puma armored car (I assume that is what those grey things are), it looks a little out of place right now.

And dang, 87 damage.

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Gizmotron
Gizmotron Aug 23 2013, 12:23am says:

oh yeah, you can see a new German artillery model, a Puma armored car, and an early-war German tank destroyer in this screen cap as well.

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Wordsarecool
Wordsarecool Aug 23 2013, 12:24am says:

Might also be cool to give France an autoloader tech that they can research, improving their tanks' fire-rate.

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Gizmotron
Gizmotron Aug 23 2013, 12:25am says:

they just look out of place compared to the colorful British units! the gray stoicism of German vehicles can't really compare to the bounty of color on that British tank CO. ;)

they don't look so bad when they're part of their regular regiment.

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Gizmotron
Gizmotron Aug 23 2013, 12:30am says:

actually 87 is middle of the road if we go by historical penetration data. here are some other examples

King Tiger AV = 186
IS2 AV = 152
Sherman Firefly = 135 regular, 186 with APDS
Pershing AV = 136
Panzer IV CO = 100
Sherman = 60 w/o upgrades
KV1 and T34 = 96

the Maus and JagdTiger will probably have 230 mm for attack values.

still digging up stats for the US 105 mm gun.

health values would increase, defense values would be a bit lower. still sorting out the details.

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Wordsarecool
Wordsarecool Aug 23 2013, 12:34am replied:

Those shermans better be cheap as dirt, lol.
Oh and dear lord, Japan's tanks will be absolutely useless..

Dang.
You hiding anything else up your sleeve gizmo?
xD

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Gizmotron
Gizmotron Aug 23 2013, 12:57am says:

I don't know about autoloaders... couldn't find any evidence for that during the war. not even as a prototype.

the French did use some semi-automatic cannons for their lighter calibers which would give them a higher rate of fire. I was simply going to give their lightest 25mm armed tanks a recharge time of 3 seconds. this would be on par with the best rate of fire for that gun.

the French 25 mm gun was nearly twice as powerful as the German 20 mm tank gun. it was even more powerful than the 37 mm gun. it wasn't until the Germans introduced the 50 mm gun later in the war that they finally had a gun with better penetration at 500 meters. (oops, geeking out there)

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Gizmotron
Gizmotron Aug 23 2013, 12:59am says:

hahaha, yeah, I'm going to look into making a new economic model for recruiting tanks. probably make the German tanks more expensive for starters.

Japan's tanks are actually looking better than Italy's-- if that's any consolation! (time to boost the Banzai infantry attacks to 1100, I guess ;)

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Wordsarecool
Wordsarecool Aug 23 2013, 1:00am replied:

I'm suprised, since I thought the italians had some decent 76 or 75mm guns.

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Stogie83
Stogie83 Sep 19 2013, 5:03am replied:

But the armour was crap, and some tanks had a awkward layout, like the sermovente 90. The crew had to disembark the tank to load and fire the gun!!! It needed an own ammo truck lol

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Gizmotron
Gizmotron Aug 23 2013, 1:08am says:

the Italians have a heavy tank, and a tank destroyer that are pretty good. but most of their tanks weighed less than 45000 pounds and hid thin armor. this puts them at a pretty big disadvantage based on the formula I'm using.

which reminds me, I'll have to post some more Italian stuff later.

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Theharkonnen
Theharkonnen Aug 23 2013, 10:15am says:

Did you get the Puma working then?

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Gizmotron
Gizmotron Aug 23 2013, 10:41pm says:

well, the fire fight got pretty crazy. so it was hard to tell. I was gonna do another test this evening.

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Gizmotron
Gizmotron Aug 24 2013, 12:02pm says:

although I didnt find any concrete evidence for auto-loaders in France before or during the war. there WAS evidence for armor piercing discarding sabot rounds. so I could work that in as a tech option to help French tanks stay competitive for a longer period of time. the Germans actually greatly improved their artillery and tank guns in general after the fall of France. they were able to get their hands on French artillery (which was considered some of the best in the world during WW1 and up to WW2).

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Gizmotron
Gizmotron Sep 22 2013, 1:56pm says:

turning all AT infantry units into anti-mech snipers has blunted the power of this regiment considerably. I think it's balanced out for now. will have to do more testing.

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figured GBR should get an armored infantry with bona fide "Infantry Tanks". what we have here are some late model Valentines with the 6-pounder gun. the attack value shown is based on the known penetration value at 500 yards. I've been looking into giving tanks historically based health, defense, and attack values.

simple forumula is health = gross combat weight divided by 100, defense = max armor thickness divided by 15 (+1 curved, + 2 sloped, +3 sloped and curved). the attack value would be based on the gun's documented penetration at 500 meters (or yards). this would probably create problems for early war maps-- but I think it could make mid and late war maps more interesting.

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