this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new, larger territory maps in skirmish mode. new experience ranks and bonuses (regiments improve up to 2000 exp points). 100+ special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations included are Australia, Belgium, Bulgaria, Brazil, Canada, Communist China, Croatia, Czechoslovakia, Denmark, Finland, France, Germany, Great Britain, Greece, Hungary, India (Allied), Indian National Army (Axis), Iran, Iraq, Italy, Japan, Mongolia, Nationalist China, Netherlands, New Zealand, Philippines, Poland, Romania, Russia, Slovak Republic (Axis), South Africa, Spain, Sweden, Thailand, Turkey, the United States, Yugsolavia, and the Yugoslav Partisans more nations and territories available for WW2 mode, see images for details.
these light vessels will be armed with a single cannon for bombarding shore targets. it will also have a single AA mount for defending against enemy aircraft. factions which will have corvettes include
Belgium
Canada
Great Britain
Greece
France
Netherlands
Norway
United States
(and anybody else that turns up. we're using the same unit model for all of them. the only difference will be the national flag)
So these are gunboat AFAI understand right? Can they deploy anything?
For ships I have a few questions
How are their range? Say if we have a lot of ships and buildable ships then long range ships may broke the game!
How is naval battle? Is it possible to make big naval battle with a lot of various ships?
yes, I will begin replacing the gunboats with this. they won't be able to deploy regiments.
ships with very long range attacks are definitely changing the way the game gets played. I am looking into some game balancing measures at this time.
glad to see the flowers show up in this game something ive always wanted to do but never had ability to-just a few pointers for the models, not to take away from the good work youve done on them, but the flags should be mounted at the aft of the engineroom casing, and the compass house didnt extend the full length of the bridge. Not trying to be critical just always loved these little ships
I think we could move the flags back without too much trouble-- the compass house might be tricky. not sure if we can change that.
yea whatever you can do just helping for the sake of accuracy
this is what the bridge for the early war ones iwht the compass house looked like: S7.photobucket.com
great work though otherwise
we've relocated the flag. looks like that might be all we can do, though. :-/